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Dependencies: mbed
main.cpp@6:e7ac87a41840, 2019-05-08 (annotated)
- Committer:
- henririgby98
- Date:
- Wed May 08 10:08:56 2019 +0000
- Revision:
- 6:e7ac87a41840
- Parent:
- 5:0da65740cd5e
- Child:
- 7:e0cab3e73df9
missile and spaceinvader;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
henririgby98 | 4:d744920089ea | 1 | ///////// pre-processor directives //////// |
henririgby98 | 2:794ed187ffcd | 2 | #include "mbed.h" |
henririgby98 | 2:794ed187ffcd | 3 | #include "Gamepad.h" |
henririgby98 | 2:794ed187ffcd | 4 | #include "N5110.h" |
henririgby98 | 4:d744920089ea | 5 | #include "SpaceRebEngine.h" |
henririgby98 | 2:794ed187ffcd | 6 | |
henririgby98 | 4:d744920089ea | 7 | |
henririgby98 | 5:0da65740cd5e | 8 | #define SPACEINVADER_WIDTH 8 |
henririgby98 | 5:0da65740cd5e | 9 | #define SPACEINVADER_HEIGHT 11 |
henririgby98 | 4:d744920089ea | 10 | #define MISSILES_SIZE 2 |
henririgby98 | 4:d744920089ea | 11 | #define MISSILES_SPEED 3 |
henririgby98 | 4:d744920089ea | 12 | |
henririgby98 | 4:d744920089ea | 13 | /////////////// structs ///////////////// |
henririgby98 | 4:d744920089ea | 14 | struct UserInput { |
henririgby98 | 4:d744920089ea | 15 | Direction d; |
henririgby98 | 4:d744920089ea | 16 | float mag; |
henririgby98 | 4:d744920089ea | 17 | }; |
henririgby98 | 4:d744920089ea | 18 | /////////////// objects /////////////// |
henririgby98 | 2:794ed187ffcd | 19 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
henririgby98 | 2:794ed187ffcd | 20 | Gamepad pad; |
henririgby98 | 4:d744920089ea | 21 | SpaceRebEngine spacerebellion; |
henririgby98 | 4:d744920089ea | 22 | |
henririgby98 | 4:d744920089ea | 23 | ///////////// prototypes /////////////// |
henririgby98 | 4:d744920089ea | 24 | void init(); |
henririgby98 | 4:d744920089ea | 25 | void update_game(UserInput input); |
henririgby98 | 4:d744920089ea | 26 | void render(); |
henririgby98 | 4:d744920089ea | 27 | void welcome(); |
henririgby98 | 2:794ed187ffcd | 28 | |
henririgby98 | 4:d744920089ea | 29 | ///////////// functions //////////////// |
henririgby98 | 4:d744920089ea | 30 | int main() |
henririgby98 | 4:d744920089ea | 31 | { |
henririgby98 | 4:d744920089ea | 32 | int fps = 8; // frames per second |
henririgby98 | 4:d744920089ea | 33 | |
henririgby98 | 4:d744920089ea | 34 | init(); // initialise and then display welcome screen... |
henririgby98 | 4:d744920089ea | 35 | welcome(); // waiting for the user to start |
henririgby98 | 2:794ed187ffcd | 36 | |
henririgby98 | 4:d744920089ea | 37 | render(); // first draw the initial frame |
henririgby98 | 4:d744920089ea | 38 | wait(1.0f/fps); // and wait for one frame period |
henririgby98 | 4:d744920089ea | 39 | |
henririgby98 | 4:d744920089ea | 40 | |
henririgby98 | 4:d744920089ea | 41 | // game loop - read input, update the game state and render the display |
henririgby98 | 4:d744920089ea | 42 | while (1) { |
henririgby98 | 4:d744920089ea | 43 | spacerebellion.read_input(pad); |
henririgby98 | 4:d744920089ea | 44 | spacerebellion.update(pad); |
henririgby98 | 4:d744920089ea | 45 | render(); |
henririgby98 | 4:d744920089ea | 46 | wait(1.0f/fps); |
henririgby98 | 4:d744920089ea | 47 | } |
henririgby98 | 4:d744920089ea | 48 | } |
henririgby98 | 4:d744920089ea | 49 | |
henririgby98 | 4:d744920089ea | 50 | // initialies all classes and libraries |
henririgby98 | 4:d744920089ea | 51 | void init() |
henririgby98 | 4:d744920089ea | 52 | { |
henririgby98 | 4:d744920089ea | 53 | // need to initialise LCD and Gamepad |
henririgby98 | 4:d744920089ea | 54 | lcd.init(); |
henririgby98 | 4:d744920089ea | 55 | pad.init(); |
henririgby98 | 4:d744920089ea | 56 | |
henririgby98 | 4:d744920089ea | 57 | // initialise the game with correct ball and paddle sizes |
henririgby98 | 4:d744920089ea | 58 | spacerebellion.init(SPACEINVADER_WIDTH,SPACEINVADER_HEIGHT,MISSILES_SIZE,MISSILES_SPEED); |
henririgby98 | 4:d744920089ea | 59 | |
henririgby98 | 4:d744920089ea | 60 | } |
henririgby98 | 2:794ed187ffcd | 61 | |
henririgby98 | 4:d744920089ea | 62 | // this function draws each frame on the LCD |
henririgby98 | 4:d744920089ea | 63 | void render() |
henririgby98 | 4:d744920089ea | 64 | { |
henririgby98 | 4:d744920089ea | 65 | // clear screen, re-draw and refresh |
henririgby98 | 4:d744920089ea | 66 | lcd.clear(); |
henririgby98 | 4:d744920089ea | 67 | spacerebellion.draw(lcd); |
henririgby98 | 4:d744920089ea | 68 | lcd.refresh(); |
henririgby98 | 4:d744920089ea | 69 | } |
henririgby98 | 4:d744920089ea | 70 | |
henririgby98 | 4:d744920089ea | 71 | // simple splash screen displayed on start-up |
henririgby98 | 4:d744920089ea | 72 | void welcome() { |
henririgby98 | 4:d744920089ea | 73 | |
henririgby98 | 5:0da65740cd5e | 74 | lcd.printString(" Space ",0,1); |
henririgby98 | 5:0da65740cd5e | 75 | lcd.printString(" Rebellion! ",0,2); |
henririgby98 | 5:0da65740cd5e | 76 | lcd.printString("Press Start...",0,4); |
henririgby98 | 4:d744920089ea | 77 | lcd.refresh(); |
henririgby98 | 4:d744920089ea | 78 | |
henririgby98 | 4:d744920089ea | 79 | // wait flashing LEDs until start button is pressed |
henririgby98 | 4:d744920089ea | 80 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
henririgby98 | 4:d744920089ea | 81 | pad.leds_on(); |
henririgby98 | 4:d744920089ea | 82 | wait(0.1); |
henririgby98 | 4:d744920089ea | 83 | pad.leds_off(); |
henririgby98 | 4:d744920089ea | 84 | wait(0.1); |
henririgby98 | 2:794ed187ffcd | 85 | } |
henririgby98 | 4:d744920089ea | 86 | |
henririgby98 | 2:794ed187ffcd | 87 | } |