ELEC2645 (2018/19) / Mbed 2 deprecated henririgby98

Dependencies:   mbed

Committer:
henririgby98
Date:
Wed May 08 10:08:05 2019 +0000
Revision:
5:0da65740cd5e
Parent:
4:d744920089ea
Child:
6:e7ac87a41840
space invader and missile;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
henririgby98 4:d744920089ea 1 ///////// pre-processor directives ////////
henririgby98 2:794ed187ffcd 2 #include "mbed.h"
henririgby98 2:794ed187ffcd 3 #include "Gamepad.h"
henririgby98 2:794ed187ffcd 4 #include "N5110.h"
henririgby98 4:d744920089ea 5 #include "SpaceRebEngine.h"
henririgby98 2:794ed187ffcd 6
henririgby98 4:d744920089ea 7
henririgby98 5:0da65740cd5e 8 #define SPACEINVADER_WIDTH 8
henririgby98 5:0da65740cd5e 9 #define SPACEINVADER_HEIGHT 11
henririgby98 4:d744920089ea 10 #define MISSILES_SIZE 2
henririgby98 4:d744920089ea 11 #define MISSILES_SPEED 3
henririgby98 4:d744920089ea 12
henririgby98 4:d744920089ea 13 /////////////// structs /////////////////
henririgby98 4:d744920089ea 14 struct UserInput {
henririgby98 4:d744920089ea 15 Direction d;
henririgby98 4:d744920089ea 16 float mag;
henririgby98 4:d744920089ea 17 };
henririgby98 4:d744920089ea 18 /////////////// objects ///////////////
henririgby98 2:794ed187ffcd 19 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
henririgby98 2:794ed187ffcd 20 Gamepad pad;
henririgby98 4:d744920089ea 21 SpaceRebEngine spacerebellion;
henririgby98 4:d744920089ea 22
henririgby98 4:d744920089ea 23 ///////////// prototypes ///////////////
henririgby98 4:d744920089ea 24 void init();
henririgby98 4:d744920089ea 25 void update_game(UserInput input);
henririgby98 4:d744920089ea 26 void render();
henririgby98 4:d744920089ea 27 void welcome();
henririgby98 2:794ed187ffcd 28
henririgby98 4:d744920089ea 29 ///////////// functions ////////////////
henririgby98 4:d744920089ea 30 int main()
henririgby98 4:d744920089ea 31 {
henririgby98 5:0da65740cd5e 32 int time =0;
henririgby98 4:d744920089ea 33 int fps = 8; // frames per second
henririgby98 4:d744920089ea 34
henririgby98 4:d744920089ea 35 init(); // initialise and then display welcome screen...
henririgby98 4:d744920089ea 36 welcome(); // waiting for the user to start
henririgby98 2:794ed187ffcd 37
henririgby98 4:d744920089ea 38 render(); // first draw the initial frame
henririgby98 4:d744920089ea 39 wait(1.0f/fps); // and wait for one frame period
henririgby98 4:d744920089ea 40
henririgby98 4:d744920089ea 41
henririgby98 4:d744920089ea 42 // game loop - read input, update the game state and render the display
henririgby98 4:d744920089ea 43 while (1) {
henririgby98 4:d744920089ea 44 spacerebellion.read_input(pad);
henririgby98 4:d744920089ea 45 spacerebellion.update(pad);
henririgby98 4:d744920089ea 46 render();
henririgby98 4:d744920089ea 47 wait(1.0f/fps);
henririgby98 4:d744920089ea 48 }
henririgby98 4:d744920089ea 49 }
henririgby98 4:d744920089ea 50
henririgby98 4:d744920089ea 51 // initialies all classes and libraries
henririgby98 4:d744920089ea 52 void init()
henririgby98 4:d744920089ea 53 {
henririgby98 4:d744920089ea 54 // need to initialise LCD and Gamepad
henririgby98 4:d744920089ea 55 lcd.init();
henririgby98 4:d744920089ea 56 pad.init();
henririgby98 4:d744920089ea 57
henririgby98 4:d744920089ea 58 // initialise the game with correct ball and paddle sizes
henririgby98 4:d744920089ea 59 spacerebellion.init(SPACEINVADER_WIDTH,SPACEINVADER_HEIGHT,MISSILES_SIZE,MISSILES_SPEED);
henririgby98 4:d744920089ea 60
henririgby98 4:d744920089ea 61 }
henririgby98 2:794ed187ffcd 62
henririgby98 4:d744920089ea 63 // this function draws each frame on the LCD
henririgby98 4:d744920089ea 64 void render()
henririgby98 4:d744920089ea 65 {
henririgby98 4:d744920089ea 66 // clear screen, re-draw and refresh
henririgby98 4:d744920089ea 67 lcd.clear();
henririgby98 4:d744920089ea 68 spacerebellion.draw(lcd);
henririgby98 4:d744920089ea 69 lcd.refresh();
henririgby98 4:d744920089ea 70 }
henririgby98 4:d744920089ea 71
henririgby98 4:d744920089ea 72 // simple splash screen displayed on start-up
henririgby98 4:d744920089ea 73 void welcome() {
henririgby98 4:d744920089ea 74
henririgby98 5:0da65740cd5e 75 lcd.printString(" Space ",0,1);
henririgby98 5:0da65740cd5e 76 lcd.printString(" Rebellion! ",0,2);
henririgby98 5:0da65740cd5e 77 lcd.printString("Press Start...",0,4);
henririgby98 4:d744920089ea 78 lcd.refresh();
henririgby98 4:d744920089ea 79
henririgby98 4:d744920089ea 80 // wait flashing LEDs until start button is pressed
henririgby98 4:d744920089ea 81 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
henririgby98 4:d744920089ea 82 pad.leds_on();
henririgby98 4:d744920089ea 83 wait(0.1);
henririgby98 4:d744920089ea 84 pad.leds_off();
henririgby98 4:d744920089ea 85 wait(0.1);
henririgby98 2:794ed187ffcd 86 }
henririgby98 4:d744920089ea 87
henririgby98 2:794ed187ffcd 88 }