ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Revisions of Doodler/Doodler.h

Revision Date Message Actions
10:e1d2289705ef 2019-04-17 Managed to fix the doodler's bounce by changing the velocity to a double instead of a int type. I also added a get_velocity_y() function to the function checking the floor's collisions. File  Diff  Annotate
9:5e53bca2a4c2 2019-04-16 Changed the values of the positions and velocities to vectors so that they are easier to manipulate. I made use of the float absolute function (fabs) function to make the ball decelerate to a zero velocity while going upwards. File  Diff  Annotate
8:90e789413e0b 2019-04-16 Changed the update function in the doodler so that it will be reading the position and velocity and setting a new one every time it updates (so that I will not have to write it in the engine file). File  Diff  Annotate
7:0d9cee90ab0d 2019-04-14 Removed the jump function and instead created a gravity value for the doodler to accelerate downwards at all times. File  Diff  Annotate
6:848d1e4c1a31 2019-04-13 I created a jump function in the doodler file in order to make the doodler constantly jump vertically if it collides with any of the floors. File  Diff  Annotate
5:8814d6de77d0 2019-04-13 Created an update function for the doodler to change its position depending on the user moving the joystick left or right. File  Diff  Annotate
4:8ec314f806ae 2019-04-11 Added a doodler that will be controlled by the user using the joystick. File  Diff  Annotate