ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Committer:
el17m2h
Date:
Tue Apr 16 16:16:08 2019 +0000
Revision:
8:90e789413e0b
Parent:
7:0d9cee90ab0d
Child:
9:5e53bca2a4c2
Changed the update function in the doodler so that it will be reading the position and velocity and setting a new one every time it updates (so that I will not have to write it in the engine file).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17m2h 4:8ec314f806ae 1 #ifndef DOODLER_H
el17m2h 4:8ec314f806ae 2 #define DOODLER_H
el17m2h 4:8ec314f806ae 3
el17m2h 4:8ec314f806ae 4 #include "mbed.h"
el17m2h 4:8ec314f806ae 5 #include "N5110.h"
el17m2h 4:8ec314f806ae 6 #include "Gamepad.h"
el17m2h 4:8ec314f806ae 7 #include "Floors.h"
el17m2h 5:8814d6de77d0 8
el17m2h 4:8ec314f806ae 9 class Doodler{
el17m2h 4:8ec314f806ae 10 public:
el17m2h 4:8ec314f806ae 11 Doodler();
el17m2h 4:8ec314f806ae 12 ~Doodler();
el17m2h 5:8814d6de77d0 13 void init(int radius);
el17m2h 8:90e789413e0b 14 void draw(N5110 &lcd);
el17m2h 8:90e789413e0b 15 void update(Direction d, float mag, Vector2D current_pos, Vector2D current_vel);
el17m2h 8:90e789413e0b 16 Vector2D get_velocity();
el17m2h 7:0d9cee90ab0d 17 Vector2D get_position();
el17m2h 7:0d9cee90ab0d 18 void set_velocity(Vector2D v);
el17m2h 7:0d9cee90ab0d 19 void set_position(Vector2D p);
el17m2h 7:0d9cee90ab0d 20
el17m2h 4:8ec314f806ae 21
el17m2h 4:8ec314f806ae 22 private:
el17m2h 4:8ec314f806ae 23 int _radius;
el17m2h 8:90e789413e0b 24 float _x;
el17m2h 8:90e789413e0b 25 float _y;
el17m2h 7:0d9cee90ab0d 26 Vector2D _velocity;
el17m2h 8:90e789413e0b 27 Vector2D _current_pos;
el17m2h 8:90e789413e0b 28 Vector2D _current_vel;
el17m2h 8:90e789413e0b 29 Vector2D _new_vel;
el17m2h 8:90e789413e0b 30 Vector2D _new_pos;
el17m2h 7:0d9cee90ab0d 31 float _gravity;
el17m2h 7:0d9cee90ab0d 32 float _up;
el17m2h 4:8ec314f806ae 33 };
el17m2h 4:8ec314f806ae 34 #endif