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Dependencies: mbed
main.cpp@9:5915fc800824, 2019-03-19 (annotated)
- Committer:
- el17cd
- Date:
- Tue Mar 19 10:27:37 2019 +0000
- Revision:
- 9:5915fc800824
- Parent:
- 8:a667bc5050c1
- Child:
- 10:07a23afd5088
Painters algorithm attempt;
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17cd | 0:efb5eec6b8ea | 1 | /* |
| el17cd | 0:efb5eec6b8ea | 2 | ELEC2645 Embedded Systems Project |
| el17cd | 0:efb5eec6b8ea | 3 | School of Electronic & Electrical Engineering |
| el17cd | 0:efb5eec6b8ea | 4 | University of Leeds |
| el17cd | 0:efb5eec6b8ea | 5 | Name: Christopher Doel |
| el17cd | 0:efb5eec6b8ea | 6 | Username: el17cd |
| el17cd | 0:efb5eec6b8ea | 7 | Student ID Number: 201146223 |
| el17cd | 0:efb5eec6b8ea | 8 | Date: 22/02/19 |
| el17cd | 0:efb5eec6b8ea | 9 | */ |
| el17cd | 0:efb5eec6b8ea | 10 | |
| el17cd | 0:efb5eec6b8ea | 11 | #include "mbed.h" |
| el17cd | 1:044238f7bdda | 12 | #include <vector> |
| el17cd | 4:759a5c34e239 | 13 | #ifndef FACE_H |
| el17cd | 4:759a5c34e239 | 14 | #define FACE_H |
| el17cd | 3:2e31dfcb712a | 15 | #include "Face.h" |
| el17cd | 4:759a5c34e239 | 16 | #endif |
| el17cd | 4:759a5c34e239 | 17 | #include "Rasturizer.h" |
| el17cd | 4:759a5c34e239 | 18 | #include "Cube.h" |
| el17cd | 6:75031d14fc0d | 19 | #include "Gamepad.h" |
| el17cd | 3:2e31dfcb712a | 20 | |
| el17cd | 8:a667bc5050c1 | 21 | Serial pc(USBTX, USBRX); // tx, rx |
| el17cd | 8:a667bc5050c1 | 22 | Ticker ticker; |
| el17cd | 8:a667bc5050c1 | 23 | Gamepad gamepad; |
| el17cd | 9:5915fc800824 | 24 | std::vector<Cube> cubeVector; |
| el17cd | 9:5915fc800824 | 25 | std::vector<Face> faceVector; |
| el17cd | 0:efb5eec6b8ea | 26 | |
| el17cd | 8:a667bc5050c1 | 27 | |
| el17cd | 0:efb5eec6b8ea | 28 | int main() |
| el17cd | 0:efb5eec6b8ea | 29 | { |
| el17cd | 6:75031d14fc0d | 30 | |
| el17cd | 6:75031d14fc0d | 31 | gamepad.init(); |
| el17cd | 4:759a5c34e239 | 32 | Rasturizer renderer; |
| el17cd | 9:5915fc800824 | 33 | for(int i = 0; i < 1; i++){ |
| el17cd | 9:5915fc800824 | 34 | Cube cube(rand()%80-40,0,i*10,5); |
| el17cd | 8:a667bc5050c1 | 35 | cubeVector.push_back(cube); |
| el17cd | 8:a667bc5050c1 | 36 | } |
| el17cd | 1:044238f7bdda | 37 | while(1) { |
| el17cd | 4:759a5c34e239 | 38 | renderer.clear(); |
| el17cd | 8:a667bc5050c1 | 39 | Vector2D coord = gamepad.get_coord(); |
| el17cd | 9:5915fc800824 | 40 | bool rotate1 = false; |
| el17cd | 9:5915fc800824 | 41 | if(gamepad.check_event(Gamepad::B_PRESSED) == true){ |
| el17cd | 9:5915fc800824 | 42 | rotate1 = true; |
| el17cd | 6:75031d14fc0d | 43 | } |
| el17cd | 9:5915fc800824 | 44 | bool rotate2 = false; |
| el17cd | 9:5915fc800824 | 45 | if(gamepad.check_event(Gamepad::X_PRESSED) == true){ |
| el17cd | 9:5915fc800824 | 46 | rotate2 = true; |
| el17cd | 7:15543cb10a14 | 47 | } |
| el17cd | 7:15543cb10a14 | 48 | |
| el17cd | 8:a667bc5050c1 | 49 | for (int c = 0; c< cubeVector.size(); c++) |
| el17cd | 8:a667bc5050c1 | 50 | { |
| el17cd | 9:5915fc800824 | 51 | if(rotate1){ |
| el17cd | 9:5915fc800824 | 52 | cubeVector[c].rotateY(0.2); |
| el17cd | 9:5915fc800824 | 53 | } |
| el17cd | 9:5915fc800824 | 54 | if(rotate2){ |
| el17cd | 9:5915fc800824 | 55 | cubeVector[c].rotateY(-0.2); |
| el17cd | 9:5915fc800824 | 56 | } |
| el17cd | 8:a667bc5050c1 | 57 | for (int i = 0; i < 6; i++){ |
| el17cd | 8:a667bc5050c1 | 58 | renderer.drawFace(cubeVector[c].getFace(i)); |
| el17cd | 9:5915fc800824 | 59 | faceVector.push_back(cubeVector[c].getFace(i)); |
| el17cd | 9:5915fc800824 | 60 | cubeVector[c].translate(-coord.x*2,0,-coord.y*2); |
| el17cd | 8:a667bc5050c1 | 61 | } |
| el17cd | 9:5915fc800824 | 62 | } |
| el17cd | 9:5915fc800824 | 63 | for (int f = 0; f< faceVector.size()-1; f++){ |
| el17cd | 9:5915fc800824 | 64 | for (int f2 = 0; f2< faceVector.size()-1; f2++){ |
| el17cd | 9:5915fc800824 | 65 | if(faceVector[f].getAvgZ() < faceVector[f+1].getAvgZ()){ |
| el17cd | 9:5915fc800824 | 66 | Face temp = faceVector[f+1]; |
| el17cd | 9:5915fc800824 | 67 | faceVector[f+1] = faceVector[f]; |
| el17cd | 9:5915fc800824 | 68 | faceVector[f] = temp; |
| el17cd | 9:5915fc800824 | 69 | } |
| el17cd | 8:a667bc5050c1 | 70 | } |
| el17cd | 8:a667bc5050c1 | 71 | } |
| el17cd | 9:5915fc800824 | 72 | for (int f = 0; f< faceVector.size() ; f++){ |
| el17cd | 9:5915fc800824 | 73 | renderer.drawFace(faceVector[f]); |
| el17cd | 9:5915fc800824 | 74 | } |
| el17cd | 9:5915fc800824 | 75 | faceVector.clear(); |
| el17cd | 6:75031d14fc0d | 76 | |
| el17cd | 4:759a5c34e239 | 77 | renderer.refresh(); // refresh the LCD so the pixels appear |
| el17cd | 8:a667bc5050c1 | 78 | wait_ms(1000/30); // this gives a refresh rate of 10 frames per second |
| el17cd | 0:efb5eec6b8ea | 79 | } |
| el17cd | 8:a667bc5050c1 | 80 | } |