Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Diff: Gameengine/Gameengine.cpp
- Revision:
- 38:55bb9da08a52
- Parent:
- 37:4d525a37d5d2
- Child:
- 39:ddca28745388
- Child:
- 40:913339e324b8
diff -r 4d525a37d5d2 -r 55bb9da08a52 Gameengine/Gameengine.cpp
--- a/Gameengine/Gameengine.cpp Fri Apr 12 18:10:11 2019 +0000
+++ b/Gameengine/Gameengine.cpp Sun Apr 14 15:18:58 2019 +0000
@@ -14,26 +14,14 @@
{
_level_select = 1;
_sprites.miner_init(3, 33);
- _sprites.enemy_init(1, 22, 42, 40);
- _sprites.enemy_init(0, 22, 20, 40);
_lives = 3;
}
-void Gameengine::get_miner_pos()
-{
- Vector2D p = _sprites.get_pos();
-}
-
-void Gameengine::read_direction(Gamepad &pad)
-{
- _d = pad.get_direction();
-}
-
void Gameengine::update(N5110 &lcd, Gamepad &pad)
{
t.start();
read_direction(pad);
- get_miner_pos();
+ _sprites.miner_draw(lcd);
_sprites.miner_move(_d, lcd);
_sprites.miner_gravity(lcd);
_sprites.miner_jump(lcd, pad);
@@ -47,26 +35,31 @@
}
+void Gameengine::read_direction(Gamepad &pad)
+{
+ _d = pad.get_direction();
+}
+
void Gameengine::draw(N5110 &lcd, Gamepad &pad)
{
if (_level_select == 1) {
_l1.trap_pos();
_l1.key_pos();
+ _l1.block_pos();
_sprites.enemy_collision(0);
_sprites.enemy_collision(1);
- _sprites.miner_draw(lcd);
_l1.level_platforms(lcd);
- _l1.soft_blocks(lcd);
- _sprites.blocks(_d, 1,49,36, lcd);
- _sprites.blocks(_d, 0,42,22, lcd);
+
+
_sprites.keys_collected();
key_draw(lcd, pad);
+ blocks(lcd);
}
if(_level_select == 2) {
- _sprites.miner_draw(lcd);
+ //_sprites.miner_draw(lcd);
lcd.drawLine(0,47,83,47,1);
//printf("level 2 time = %f \n", t.read());
}
@@ -75,7 +68,7 @@
bool Gameengine::enemy_death()
{
if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
- _sprites.enemy_collision(2) || _sprites.enemy_collision(3))
+ _sprites.enemy_collision(2) || _sprites.enemy_collision(3))
return true;
else {
@@ -94,7 +87,7 @@
bool Gameengine::game_over()
{
- if(_lives == 0 || t.read() > 60) {
+ if(_lives == 0 || t.read() > 120) {
t.stop();
return true;
} else {
@@ -103,8 +96,8 @@
}
void Gameengine::next_level(N5110 &lcd)
-{
- if(_l1.level1_exit(lcd) == true) {
+{
+ if(_l1.level1_exit(lcd) && _sprites.keys_collected()) {
t.stop();
_level_select = 2;
_sprites.miner_init(3,0);
@@ -115,21 +108,33 @@
bool Gameengine::trap_death(N5110 &lcd)
{
if(_sprites.trap (_l1.trap1.tx, _l1.trap1.ty, lcd) ||
- _sprites.trap(_l1.trap2.tx, _l1.trap2.ty, lcd) ||
- _sprites.trap(_l1.trap3.tx, _l1.trap3.ty, lcd) ||
- _sprites.trap(_l1.trap4.tx, _l1.trap4.ty, lcd)) {
+ _sprites.trap(_l1.trap2.tx, _l1.trap2.ty, lcd) ||
+ //_sprites.trap(_l1.trap3.tx, _l1.trap3.ty, lcd) ||
+ _sprites.trap(_l1.trap4.tx, _l1.trap4.ty, lcd)) {
return true;
- } else {
+ }
return false;
- }
}
void Gameengine::key_draw(N5110 &lcd, Gamepad &pad)
{
- printf(" key1 = %d \n", _l1.key1.k);
- _sprites.key_collect(_l1.key1.k, _l1.key1.kx, _l1.key1.ky, lcd, pad);
- //_sprites.key_collect(1, _l1.key2.kx, _l1.key2.ky, lcd, pad);
- //_sprites.key_collect(2, 40, 6, lcd, pad);
- //_sprites.key_collect(3, 62, 6, lcd, pad);
- //_sprites.key_collect(4, 75, 0, lcd, pad);
+ _sprites.key_collect(0, _l1.key1.kx, _l1.key1.ky, lcd, pad);
+ _sprites.key_collect(1, _l1.key2.kx, _l1.key2.ky, lcd, pad);
+ _sprites.key_collect(2, _l1.key3.kx, _l1.key3.ky, lcd, pad);
+ _sprites.key_collect(3, _l1.key4.kx, _l1.key4.ky, lcd, pad);
+ _sprites.key_collect(4, _l1.key5.kx, _l1.key5.ky, lcd, pad);
+}
+
+void Gameengine::blocks(N5110 &lcd)
+{
+ _sprites.soft_blocks(_l1.sof1.sx, _l1.sof1.sy, _l1.sof1.sz, lcd);
+ _sprites.soft_blocks(_l1.sof2.sx, _l1.sof2.sy, _l1.sof2.sz, lcd);
+ _sprites.soft_blocks(_l1.sof3.sx, _l1.sof3.sy, _l1.sof3.sz, lcd);
+ _sprites.blocks(_d, _l1.sol1.bx, _l1.sol1.by, lcd);
+ _sprites.blocks(_d, _l1.sol2.bx, _l1.sol2.by, lcd);
+}
+
+bool Gameengine::enemies(N5110 &lcd)
+{
+
}
\ No newline at end of file