Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Gameengine/Gameengine.cpp
- Committer:
- el17arm
- Date:
- 2019-04-14
- Revision:
- 38:55bb9da08a52
- Parent:
- 37:4d525a37d5d2
- Child:
- 39:ddca28745388
- Child:
- 40:913339e324b8
File content as of revision 38:55bb9da08a52:
#include "Gameengine.h"
Gameengine::Gameengine()
{
_turn_flag = 0;
_counter =0;
}
Gameengine::~Gameengine()
{
}
void Gameengine::game_init()
{
_level_select = 1;
_sprites.miner_init(3, 33);
_lives = 3;
}
void Gameengine::update(N5110 &lcd, Gamepad &pad)
{
t.start();
read_direction(pad);
_sprites.miner_draw(lcd);
_sprites.miner_move(_d, lcd);
_sprites.miner_gravity(lcd);
_sprites.miner_jump(lcd, pad);
_sprites.miner_land(lcd);
lose_life(lcd);
game_over();
next_level(lcd);
_sprites.enemy_move(0, 0.5, lcd);
_sprites.enemy_move(1, 1, lcd);
}
void Gameengine::read_direction(Gamepad &pad)
{
_d = pad.get_direction();
}
void Gameengine::draw(N5110 &lcd, Gamepad &pad)
{
if (_level_select == 1) {
_l1.trap_pos();
_l1.key_pos();
_l1.block_pos();
_sprites.enemy_collision(0);
_sprites.enemy_collision(1);
_l1.level_platforms(lcd);
_sprites.keys_collected();
key_draw(lcd, pad);
blocks(lcd);
}
if(_level_select == 2) {
//_sprites.miner_draw(lcd);
lcd.drawLine(0,47,83,47,1);
//printf("level 2 time = %f \n", t.read());
}
}
bool Gameengine::enemy_death()
{
if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
_sprites.enemy_collision(2) || _sprites.enemy_collision(3))
return true;
else {
return false;
}
}
void Gameengine::lose_life(N5110 &lcd)
{
if (trap_death(lcd) == true || enemy_death() == true) {
_lives--;
_sprites.miner_init(3, 33);
wait(1);
}
}
bool Gameengine::game_over()
{
if(_lives == 0 || t.read() > 120) {
t.stop();
return true;
} else {
return false;
}
}
void Gameengine::next_level(N5110 &lcd)
{
if(_l1.level1_exit(lcd) && _sprites.keys_collected()) {
t.stop();
_level_select = 2;
_sprites.miner_init(3,0);
printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
}
}
bool Gameengine::trap_death(N5110 &lcd)
{
if(_sprites.trap (_l1.trap1.tx, _l1.trap1.ty, lcd) ||
_sprites.trap(_l1.trap2.tx, _l1.trap2.ty, lcd) ||
//_sprites.trap(_l1.trap3.tx, _l1.trap3.ty, lcd) ||
_sprites.trap(_l1.trap4.tx, _l1.trap4.ty, lcd)) {
return true;
}
return false;
}
void Gameengine::key_draw(N5110 &lcd, Gamepad &pad)
{
_sprites.key_collect(0, _l1.key1.kx, _l1.key1.ky, lcd, pad);
_sprites.key_collect(1, _l1.key2.kx, _l1.key2.ky, lcd, pad);
_sprites.key_collect(2, _l1.key3.kx, _l1.key3.ky, lcd, pad);
_sprites.key_collect(3, _l1.key4.kx, _l1.key4.ky, lcd, pad);
_sprites.key_collect(4, _l1.key5.kx, _l1.key5.ky, lcd, pad);
}
void Gameengine::blocks(N5110 &lcd)
{
_sprites.soft_blocks(_l1.sof1.sx, _l1.sof1.sy, _l1.sof1.sz, lcd);
_sprites.soft_blocks(_l1.sof2.sx, _l1.sof2.sy, _l1.sof2.sz, lcd);
_sprites.soft_blocks(_l1.sof3.sx, _l1.sof3.sy, _l1.sof3.sz, lcd);
_sprites.blocks(_d, _l1.sol1.bx, _l1.sol1.by, lcd);
_sprites.blocks(_d, _l1.sol2.bx, _l1.sol2.by, lcd);
}
bool Gameengine::enemies(N5110 &lcd)
{
}