ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Committer:
el17arm
Date:
Sun Apr 14 15:18:58 2019 +0000
Revision:
38:55bb9da08a52
Parent:
37:4d525a37d5d2
Child:
39:ddca28745388
Child:
40:913339e324b8
incorporated blocks, traps and keys parameters into level1 function.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17arm 29:d85886364643 1 #include "Gameengine.h"
el17arm 29:d85886364643 2
el17arm 29:d85886364643 3 Gameengine::Gameengine()
el17arm 29:d85886364643 4 {
el17arm 29:d85886364643 5 _turn_flag = 0;
el17arm 29:d85886364643 6 _counter =0;
el17arm 29:d85886364643 7 }
el17arm 29:d85886364643 8
el17arm 29:d85886364643 9 Gameengine::~Gameengine()
el17arm 29:d85886364643 10 {
el17arm 29:d85886364643 11 }
el17arm 29:d85886364643 12
el17arm 29:d85886364643 13 void Gameengine::game_init()
el17arm 29:d85886364643 14 {
el17arm 29:d85886364643 15 _level_select = 1;
el17arm 33:023f57d52b1c 16 _sprites.miner_init(3, 33);
el17arm 29:d85886364643 17 _lives = 3;
el17arm 29:d85886364643 18 }
el17arm 29:d85886364643 19
el17arm 29:d85886364643 20 void Gameengine::update(N5110 &lcd, Gamepad &pad)
el17arm 29:d85886364643 21 {
el17arm 29:d85886364643 22 t.start();
el17arm 29:d85886364643 23 read_direction(pad);
el17arm 38:55bb9da08a52 24 _sprites.miner_draw(lcd);
el17arm 33:023f57d52b1c 25 _sprites.miner_move(_d, lcd);
el17arm 33:023f57d52b1c 26 _sprites.miner_gravity(lcd);
el17arm 33:023f57d52b1c 27 _sprites.miner_jump(lcd, pad);
el17arm 33:023f57d52b1c 28 _sprites.miner_land(lcd);
el17arm 29:d85886364643 29 lose_life(lcd);
el17arm 29:d85886364643 30 game_over();
el17arm 29:d85886364643 31 next_level(lcd);
el17arm 34:c5a042973e0c 32
el17arm 33:023f57d52b1c 33 _sprites.enemy_move(0, 0.5, lcd);
el17arm 33:023f57d52b1c 34 _sprites.enemy_move(1, 1, lcd);
el17arm 34:c5a042973e0c 35
el17arm 29:d85886364643 36 }
el17arm 29:d85886364643 37
el17arm 38:55bb9da08a52 38 void Gameengine::read_direction(Gamepad &pad)
el17arm 38:55bb9da08a52 39 {
el17arm 38:55bb9da08a52 40 _d = pad.get_direction();
el17arm 38:55bb9da08a52 41 }
el17arm 38:55bb9da08a52 42
el17arm 37:4d525a37d5d2 43 void Gameengine::draw(N5110 &lcd, Gamepad &pad)
el17arm 29:d85886364643 44 {
el17arm 29:d85886364643 45 if (_level_select == 1) {
el17arm 34:c5a042973e0c 46
el17arm 37:4d525a37d5d2 47 _l1.trap_pos();
el17arm 37:4d525a37d5d2 48 _l1.key_pos();
el17arm 38:55bb9da08a52 49 _l1.block_pos();
el17arm 33:023f57d52b1c 50 _sprites.enemy_collision(0);
el17arm 33:023f57d52b1c 51 _sprites.enemy_collision(1);
el17arm 29:d85886364643 52 _l1.level_platforms(lcd);
el17arm 38:55bb9da08a52 53
el17arm 38:55bb9da08a52 54
el17arm 34:c5a042973e0c 55 _sprites.keys_collected();
el17arm 37:4d525a37d5d2 56 key_draw(lcd, pad);
el17arm 38:55bb9da08a52 57 blocks(lcd);
el17arm 29:d85886364643 58
el17arm 29:d85886364643 59 }
el17arm 29:d85886364643 60 if(_level_select == 2) {
el17arm 29:d85886364643 61
el17arm 38:55bb9da08a52 62 //_sprites.miner_draw(lcd);
el17arm 29:d85886364643 63 lcd.drawLine(0,47,83,47,1);
el17arm 29:d85886364643 64 //printf("level 2 time = %f \n", t.read());
el17arm 29:d85886364643 65 }
el17arm 29:d85886364643 66 }
el17arm 29:d85886364643 67
el17arm 33:023f57d52b1c 68 bool Gameengine::enemy_death()
el17arm 33:023f57d52b1c 69 {
el17arm 33:023f57d52b1c 70 if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
el17arm 38:55bb9da08a52 71 _sprites.enemy_collision(2) || _sprites.enemy_collision(3))
el17arm 33:023f57d52b1c 72
el17arm 33:023f57d52b1c 73 return true;
el17arm 33:023f57d52b1c 74 else {
el17arm 33:023f57d52b1c 75 return false;
el17arm 33:023f57d52b1c 76 }
el17arm 33:023f57d52b1c 77 }
el17arm 33:023f57d52b1c 78
el17arm 29:d85886364643 79 void Gameengine::lose_life(N5110 &lcd)
el17arm 29:d85886364643 80 {
el17arm 34:c5a042973e0c 81 if (trap_death(lcd) == true || enemy_death() == true) {
el17arm 29:d85886364643 82 _lives--;
el17arm 33:023f57d52b1c 83 _sprites.miner_init(3, 33);
el17arm 29:d85886364643 84 wait(1);
el17arm 29:d85886364643 85 }
el17arm 29:d85886364643 86 }
el17arm 29:d85886364643 87
el17arm 29:d85886364643 88 bool Gameengine::game_over()
el17arm 29:d85886364643 89 {
el17arm 38:55bb9da08a52 90 if(_lives == 0 || t.read() > 120) {
el17arm 29:d85886364643 91 t.stop();
el17arm 29:d85886364643 92 return true;
el17arm 29:d85886364643 93 } else {
el17arm 29:d85886364643 94 return false;
el17arm 29:d85886364643 95 }
el17arm 29:d85886364643 96 }
el17arm 29:d85886364643 97
el17arm 29:d85886364643 98 void Gameengine::next_level(N5110 &lcd)
el17arm 38:55bb9da08a52 99 {
el17arm 38:55bb9da08a52 100 if(_l1.level1_exit(lcd) && _sprites.keys_collected()) {
el17arm 29:d85886364643 101 t.stop();
el17arm 29:d85886364643 102 _level_select = 2;
el17arm 33:023f57d52b1c 103 _sprites.miner_init(3,0);
el17arm 29:d85886364643 104 printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
el17arm 29:d85886364643 105 }
el17arm 34:c5a042973e0c 106 }
el17arm 34:c5a042973e0c 107
el17arm 34:c5a042973e0c 108 bool Gameengine::trap_death(N5110 &lcd)
el17arm 34:c5a042973e0c 109 {
el17arm 37:4d525a37d5d2 110 if(_sprites.trap (_l1.trap1.tx, _l1.trap1.ty, lcd) ||
el17arm 38:55bb9da08a52 111 _sprites.trap(_l1.trap2.tx, _l1.trap2.ty, lcd) ||
el17arm 38:55bb9da08a52 112 //_sprites.trap(_l1.trap3.tx, _l1.trap3.ty, lcd) ||
el17arm 38:55bb9da08a52 113 _sprites.trap(_l1.trap4.tx, _l1.trap4.ty, lcd)) {
el17arm 34:c5a042973e0c 114 return true;
el17arm 38:55bb9da08a52 115 }
el17arm 34:c5a042973e0c 116 return false;
el17arm 34:c5a042973e0c 117 }
el17arm 34:c5a042973e0c 118
el17arm 37:4d525a37d5d2 119 void Gameengine::key_draw(N5110 &lcd, Gamepad &pad)
el17arm 37:4d525a37d5d2 120 {
el17arm 38:55bb9da08a52 121 _sprites.key_collect(0, _l1.key1.kx, _l1.key1.ky, lcd, pad);
el17arm 38:55bb9da08a52 122 _sprites.key_collect(1, _l1.key2.kx, _l1.key2.ky, lcd, pad);
el17arm 38:55bb9da08a52 123 _sprites.key_collect(2, _l1.key3.kx, _l1.key3.ky, lcd, pad);
el17arm 38:55bb9da08a52 124 _sprites.key_collect(3, _l1.key4.kx, _l1.key4.ky, lcd, pad);
el17arm 38:55bb9da08a52 125 _sprites.key_collect(4, _l1.key5.kx, _l1.key5.ky, lcd, pad);
el17arm 38:55bb9da08a52 126 }
el17arm 38:55bb9da08a52 127
el17arm 38:55bb9da08a52 128 void Gameengine::blocks(N5110 &lcd)
el17arm 38:55bb9da08a52 129 {
el17arm 38:55bb9da08a52 130 _sprites.soft_blocks(_l1.sof1.sx, _l1.sof1.sy, _l1.sof1.sz, lcd);
el17arm 38:55bb9da08a52 131 _sprites.soft_blocks(_l1.sof2.sx, _l1.sof2.sy, _l1.sof2.sz, lcd);
el17arm 38:55bb9da08a52 132 _sprites.soft_blocks(_l1.sof3.sx, _l1.sof3.sy, _l1.sof3.sz, lcd);
el17arm 38:55bb9da08a52 133 _sprites.blocks(_d, _l1.sol1.bx, _l1.sol1.by, lcd);
el17arm 38:55bb9da08a52 134 _sprites.blocks(_d, _l1.sol2.bx, _l1.sol2.by, lcd);
el17arm 38:55bb9da08a52 135 }
el17arm 38:55bb9da08a52 136
el17arm 38:55bb9da08a52 137 bool Gameengine::enemies(N5110 &lcd)
el17arm 38:55bb9da08a52 138 {
el17arm 38:55bb9da08a52 139
el17arm 37:4d525a37d5d2 140 }