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Dependencies: mbed
Diff: Gameengine/Gameengine.cpp
- Revision:
- 40:913339e324b8
- Parent:
- 38:55bb9da08a52
- Child:
- 41:0cf320f73424
--- a/Gameengine/Gameengine.cpp Sun Apr 14 15:18:58 2019 +0000
+++ b/Gameengine/Gameengine.cpp Mon Apr 15 02:01:41 2019 +0000
@@ -2,8 +2,6 @@
Gameengine::Gameengine()
{
- _turn_flag = 0;
- _counter =0;
}
Gameengine::~Gameengine()
@@ -12,27 +10,31 @@
void Gameengine::game_init()
{
- _level_select = 1;
+ _turn_flag = false;
+ _enem_flag = false;
+ _key_reinit = false;
+ _five_keys = 5;
+ _level = 0;
_sprites.miner_init(3, 33);
_lives = 3;
}
void Gameengine::update(N5110 &lcd, Gamepad &pad)
{
- t.start();
+ _l1.level_exits(lcd);
read_direction(pad);
_sprites.miner_draw(lcd);
_sprites.miner_move(_d, lcd);
_sprites.miner_gravity(lcd);
_sprites.miner_jump(lcd, pad);
_sprites.miner_land(lcd);
+ _sprites.keys_collected();
+ key_draw(lcd, pad);
lose_life(lcd);
game_over();
next_level(lcd);
-
- _sprites.enemy_move(0, 0.5, lcd);
- _sprites.enemy_move(1, 1, lcd);
-
+
+ printf("timer %f \n ", t.read());
}
void Gameengine::read_direction(Gamepad &pad)
@@ -42,43 +44,37 @@
void Gameengine::draw(N5110 &lcd, Gamepad &pad)
{
- if (_level_select == 1) {
-
- _l1.trap_pos();
- _l1.key_pos();
- _l1.block_pos();
- _sprites.enemy_collision(0);
- _sprites.enemy_collision(1);
- _l1.level_platforms(lcd);
-
-
- _sprites.keys_collected();
- key_draw(lcd, pad);
+ if (_level == 0) {
+
+ t.start();
+ _l1.key_pos1();
+ _l1.block_pos1();
blocks(lcd);
-
+ _l1.enem_pos1();
+ _l1.trap_pos1();
+ _l1.level_platforms1(lcd);
+
}
- if(_level_select == 2) {
-
- //_sprites.miner_draw(lcd);
+
+ if(_level == 1) {
+
+ t.start();
+ key_reinit();
+ _l1.key_pos2();
+ _l1.trap_pos2();
+ _l1.level_platforms1(lcd);
+ _l1.enem_pos2();
+ _l1.block_pos2();
+ blocks(lcd);
+
lcd.drawLine(0,47,83,47,1);
//printf("level 2 time = %f \n", t.read());
}
}
-bool Gameengine::enemy_death()
-{
- if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
- _sprites.enemy_collision(2) || _sprites.enemy_collision(3))
-
- return true;
- else {
- return false;
- }
-}
-
void Gameengine::lose_life(N5110 &lcd)
{
- if (trap_death(lcd) == true || enemy_death() == true) {
+ if (trap_death(lcd) == true || enemies(lcd) == true) {
_lives--;
_sprites.miner_init(3, 33);
wait(1);
@@ -95,46 +91,82 @@
}
}
-void Gameengine::next_level(N5110 &lcd)
+bool Gameengine::level_exit(N5110 &lcd)
{
- if(_l1.level1_exit(lcd) && _sprites.keys_collected()) {
+ int i = _level;
+ if(_sprites.exit_level(_l1.exit1.lx[i],_l1.exit1.ly[i],lcd) == true) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void Gameengine::next_level(N5110 &lcd)
+{
+ if(level_exit(lcd) && _sprites.keys_collected() == _five_keys) {
t.stop();
- _level_select = 2;
- _sprites.miner_init(3,0);
- printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
+ _level = _level++;
+ _five_keys += 5;
+ _sprites.miner_init(3,33);
+ _key_reinit = false;
+ t.reset();
+ printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _sprites.keys_collected()));
}
}
bool Gameengine::trap_death(N5110 &lcd)
-{
- if(_sprites.trap (_l1.trap1.tx, _l1.trap1.ty, lcd) ||
- _sprites.trap(_l1.trap2.tx, _l1.trap2.ty, lcd) ||
- //_sprites.trap(_l1.trap3.tx, _l1.trap3.ty, lcd) ||
- _sprites.trap(_l1.trap4.tx, _l1.trap4.ty, lcd)) {
+{
+ int i = _level;
+ if(_sprites.trap(_l1.trap1.tx[i], _l1.trap1.ty[i], lcd) ||
+ _sprites.trap(_l1.trap2.tx[i], _l1.trap2.ty[i], lcd) ||
+ _sprites.trap(_l1.trap4.tx[i], _l1.trap4.ty[i], lcd)) {
return true;
- }
- return false;
+ }
+ return false;
}
void Gameengine::key_draw(N5110 &lcd, Gamepad &pad)
+{
+ int i = _level;
+ _sprites.key_collect(0, _l1.key1.kx[i], _l1.key1.ky[i], lcd, pad);
+ _sprites.key_collect(1, _l1.key2.kx[i], _l1.key2.ky[i], lcd, pad);
+ _sprites.key_collect(2, _l1.key3.kx[i], _l1.key3.ky[i], lcd, pad);
+ _sprites.key_collect(3, _l1.key4.kx[i], _l1.key4.ky[i], lcd, pad);
+ _sprites.key_collect(4, _l1.key5.kx[i], _l1.key5.ky[i], lcd, pad);
+}
+
+void Gameengine::key_reinit()
{
- _sprites.key_collect(0, _l1.key1.kx, _l1.key1.ky, lcd, pad);
- _sprites.key_collect(1, _l1.key2.kx, _l1.key2.ky, lcd, pad);
- _sprites.key_collect(2, _l1.key3.kx, _l1.key3.ky, lcd, pad);
- _sprites.key_collect(3, _l1.key4.kx, _l1.key4.ky, lcd, pad);
- _sprites.key_collect(4, _l1.key5.kx, _l1.key5.ky, lcd, pad);
+ if(_key_reinit == false) {
+ for(int i = 0; i<5; i++) {
+ _sprites._k.key[i] = false;
+ _key_reinit = true;
+ }
+ }
}
void Gameengine::blocks(N5110 &lcd)
-{
- _sprites.soft_blocks(_l1.sof1.sx, _l1.sof1.sy, _l1.sof1.sz, lcd);
- _sprites.soft_blocks(_l1.sof2.sx, _l1.sof2.sy, _l1.sof2.sz, lcd);
- _sprites.soft_blocks(_l1.sof3.sx, _l1.sof3.sy, _l1.sof3.sz, lcd);
- _sprites.blocks(_d, _l1.sol1.bx, _l1.sol1.by, lcd);
- _sprites.blocks(_d, _l1.sol2.bx, _l1.sol2.by, lcd);
+{
+ int i = _level;
+ _sprites.soft_blocks(_l1.sof1.sx[i], _l1.sof1.sy[i], _l1.sof1.sz[i], lcd);
+ _sprites.soft_blocks(_l1.sof2.sx[i], _l1.sof2.sy[i], _l1.sof2.sz[i], lcd);
+ _sprites.soft_blocks(_l1.sof3.sx[i], _l1.sof3.sy[i], _l1.sof3.sz[i], lcd);
+ _sprites.blocks(_d, _l1.sol1.bx[i], _l1.sol1.by[i], lcd);
+ _sprites.blocks(_d, _l1.sol2.bx[i], _l1.sol2.by[i], lcd);
}
bool Gameengine::enemies(N5110 &lcd)
-{
-
+{
+ int i = _level;
+ if(_enem_flag == false) {
+ _sprites.enemy_init(_l1.enem1.f[i], _l1.enem1.ex[i], _l1.enem1.ey[i], _l1.enem1.d[i]);
+ _sprites.enemy_init(_l1.enem2.f[i], _l1.enem2.ex[i], _l1.enem2.ey[i], _l1.enem2.d[i]);
+ _enem_flag = true;
+ }
+ _sprites.enemy_move(_l1.enem1.f[i], _l1.enem1.v[i], lcd);
+ _sprites.enemy_move(_l1.enem2.f[i], _l1.enem2.v[i], lcd);
+ if(_sprites.enemy_collision(_l1.enem1.f[i]) || _sprites.enemy_collision(_l1.enem2.f[i])) {
+ return true;
+ }
+ return false;
}
\ No newline at end of file