ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Revisions of Gameengine/Gameengine.h

Revision Date Message Actions
38:55bb9da08a52 2019-04-14 incorporated blocks, traps and keys parameters into level1 function. File  Diff  Annotate
37:4d525a37d5d2 2019-04-12 started using structs in Level1 class to build level, far more efficient and presenetable File  Diff  Annotate
34:c5a042973e0c 2019-04-11 better collision for keys and traps File  Diff  Annotate
33:023f57d52b1c 2019-04-10 Miner class changed name to Sprites as more appropriate File  Diff  Annotate
32:5dc769ba4a58 2019-04-10 All sprites and functions now contained in one class File  Diff  Annotate
31:ed5f7f15a1ed 2019-04-10 back up File  Diff  Annotate
29:d85886364643 2019-04-10 function created so I can generate multiple enemies on the screen moving at different distances and different speeds File  Diff  Annotate
28:a38070a1cdcf 2019-04-09 reorganised differently (unfinished) returning to previous version but may return to this one still File  Diff  Annotate
26:bce40bf4c9fc 2019-04-09 created an enemy that will move side to side along a platform. I can control its speed also by making the _x increment in the if statement smaller or larger File  Diff  Annotate
25:7fb1b6fa9137 2019-04-08 Committing this version as suddenly won't move left, reverting to earlier version to find where error has crept in File  Diff  Annotate
23:1ee8686af747 2019-04-03 Can call struct created in Levelengine library, proven using printf.; ; Now need to have the bool value of each key called in the key collect function. File  Diff  Annotate
21:7a7a115d910d 2019-04-03 added rudimentary highscore message to terminal (coolterm).; added sound when character jumps File  Diff  Annotate | base