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Dependencies: mbed
Gameengine/Gameengine.h@37:4d525a37d5d2, 2019-04-12 (annotated)
- Committer:
- el17arm
- Date:
- Fri Apr 12 18:10:11 2019 +0000
- Revision:
- 37:4d525a37d5d2
- Parent:
- 34:c5a042973e0c
- Child:
- 38:55bb9da08a52
started using structs in Level1 class to build level, far more efficient and presenetable
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17arm | 29:d85886364643 | 1 | #ifndef GAMEENGINE_H |
| el17arm | 29:d85886364643 | 2 | #define GAMEENGINE_H |
| el17arm | 29:d85886364643 | 3 | |
| el17arm | 29:d85886364643 | 4 | #include "mbed.h" |
| el17arm | 29:d85886364643 | 5 | #include "N5110.h" |
| el17arm | 29:d85886364643 | 6 | #include "Gamepad.h" |
| el17arm | 33:023f57d52b1c | 7 | #include "Sprites.h" |
| el17arm | 29:d85886364643 | 8 | #include "Level1.h" |
| el17arm | 32:5dc769ba4a58 | 9 | |
| el17arm | 29:d85886364643 | 10 | |
| el17arm | 29:d85886364643 | 11 | class Gameengine |
| el17arm | 29:d85886364643 | 12 | { |
| el17arm | 29:d85886364643 | 13 | |
| el17arm | 29:d85886364643 | 14 | public: |
| el17arm | 29:d85886364643 | 15 | |
| el17arm | 29:d85886364643 | 16 | Gameengine(); |
| el17arm | 29:d85886364643 | 17 | ~Gameengine(); |
| el17arm | 29:d85886364643 | 18 | //void get_miner_pos(); |
| el17arm | 29:d85886364643 | 19 | void read_direction(Gamepad &pad); |
| el17arm | 29:d85886364643 | 20 | void update(N5110 &lcd, Gamepad &pad); |
| el17arm | 29:d85886364643 | 21 | void game_init(); |
| el17arm | 37:4d525a37d5d2 | 22 | void draw(N5110 &lcd, Gamepad &pad); |
| el17arm | 29:d85886364643 | 23 | void lose_life(N5110 &lcd); |
| el17arm | 29:d85886364643 | 24 | bool game_over(); |
| el17arm | 33:023f57d52b1c | 25 | void next_level(N5110 &lcd); |
| el17arm | 34:c5a042973e0c | 26 | bool enemy_death(); |
| el17arm | 34:c5a042973e0c | 27 | bool trap_death(N5110 &lcd); |
| el17arm | 34:c5a042973e0c | 28 | void solid_blocks(N5110 &lcd); |
| el17arm | 37:4d525a37d5d2 | 29 | void get_miner_pos(); |
| el17arm | 37:4d525a37d5d2 | 30 | void key_draw(N5110 &lcd,Gamepad &pad); |
| el17arm | 29:d85886364643 | 31 | |
| el17arm | 29:d85886364643 | 32 | private: |
| el17arm | 29:d85886364643 | 33 | |
| el17arm | 29:d85886364643 | 34 | int _level_select; |
| el17arm | 29:d85886364643 | 35 | int _lives; |
| el17arm | 29:d85886364643 | 36 | double _x; |
| el17arm | 29:d85886364643 | 37 | double _y; |
| el17arm | 29:d85886364643 | 38 | int _distance; |
| el17arm | 29:d85886364643 | 39 | int _turn_flag; |
| el17arm | 29:d85886364643 | 40 | int _counter; |
| el17arm | 29:d85886364643 | 41 | |
| el17arm | 33:023f57d52b1c | 42 | Sprites _sprites; |
| el17arm | 29:d85886364643 | 43 | Direction _d; |
| el17arm | 29:d85886364643 | 44 | Level1 _l1; |
| el17arm | 29:d85886364643 | 45 | Timer t; |
| el17arm | 29:d85886364643 | 46 | |
| el17arm | 29:d85886364643 | 47 | }; |
| el17arm | 29:d85886364643 | 48 | #endif |