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Dependencies: mbed
Gameengine/Gameengine.h
- Committer:
- el17arm
- Date:
- 2019-04-10
- Revision:
- 29:d85886364643
- Child:
- 31:ed5f7f15a1ed
- Child:
- 32:5dc769ba4a58
File content as of revision 29:d85886364643:
#ifndef GAMEENGINE_H
#define GAMEENGINE_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Miner.h"
#include "Level1.h"
#include "Levelengine.h"
class Gameengine
{
public:
Gameengine();
~Gameengine();
//void get_miner_pos();
void read_direction(Gamepad &pad);
void update(N5110 &lcd, Gamepad &pad);
void game_init();
void draw(Key _k, N5110 &lcd, Gamepad &pad);
void lose_life(N5110 &lcd);
bool game_over();
void next_level(N5110 &lcd);
private:
int _level_select;
int _lives;
double _x;
double _y;
int _distance;
int _turn_flag;
int _counter;
Miner _miner;
Direction _d;
Level1 _l1;
Timer t;
Levelengine _level;
Key _k;
};
#endif