Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Committer:
adambakerwa
Date:
Mon Apr 08 18:55:49 2019 +0000
Revision:
20:54724f686c14
Parent:
19:48d49a42037c
Child:
21:f82573f3e40e
pos

Who changed what in which revision?

UserRevisionLine numberNew contents of line
adambakerwa 1:a3cce487dffe 1 #include "mbed.h"
adambakerwa 1:a3cce487dffe 2 #include "Gamepad.h"
adambakerwa 1:a3cce487dffe 3 #include "N5110.h"
adambakerwa 1:a3cce487dffe 4 #include "Runner.h"
adambakerwa 6:cef9c2853315 5 #include "Levels.h"
adambakerwa 9:ddeafaadf984 6 #include "Animation.h"
adambakerwa 1:a3cce487dffe 7
adambakerwa 1:a3cce487dffe 8 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
adambakerwa 1:a3cce487dffe 9 Gamepad pad;
adambakerwa 1:a3cce487dffe 10 Runner runner;
adambakerwa 9:ddeafaadf984 11 Animation ani;
adambakerwa 15:c4de6874aa19 12 Levels lev;
adambakerwa 13:35a459a33bbd 13 Ticker ticker;
adambakerwa 13:35a459a33bbd 14
adambakerwa 13:35a459a33bbd 15
adambakerwa 13:35a459a33bbd 16 volatile int timer_flag = 0;
adambakerwa 13:35a459a33bbd 17
adambakerwa 13:35a459a33bbd 18 void timer_isr();
adambakerwa 1:a3cce487dffe 19
adambakerwa 6:cef9c2853315 20
adambakerwa 13:35a459a33bbd 21 int main()
adambakerwa 13:35a459a33bbd 22 {
adambakerwa 13:35a459a33bbd 23
adambakerwa 18:0a0976faedfb 24 int fps = 6; //6
adambakerwa 17:ecbafe932c19 25 int d = 0 ; // direction of moving plats
adambakerwa 19:48d49a42037c 26 int l = 0;
adambakerwa 19:48d49a42037c 27 int r = 0;
adambakerwa 18:0a0976faedfb 28 int d2 = 0;
adambakerwa 19:48d49a42037c 29 int l2 = 0;
adambakerwa 19:48d49a42037c 30 int r2 = 0;
adambakerwa 17:ecbafe932c19 31
adambakerwa 1:a3cce487dffe 32 pad.init();
adambakerwa 1:a3cce487dffe 33 lcd.init();
adambakerwa 17:ecbafe932c19 34 lcd.setContrast(0.55);
adambakerwa 1:a3cce487dffe 35 Move move;
adambakerwa 18:0a0976faedfb 36 Pos pos;
adambakerwa 15:c4de6874aa19 37
adambakerwa 1:a3cce487dffe 38 move = runner.init(move);
adambakerwa 18:0a0976faedfb 39 pos = lev.init(pos);
adambakerwa 15:c4de6874aa19 40
adambakerwa 13:35a459a33bbd 41 ticker.attach(&timer_isr,1.0f/fps);
adambakerwa 13:35a459a33bbd 42
adambakerwa 13:35a459a33bbd 43
adambakerwa 1:a3cce487dffe 44 while(1) {
adambakerwa 1:a3cce487dffe 45
adambakerwa 14:d8ced73dbb83 46 if (timer_flag == true) {
adambakerwa 13:35a459a33bbd 47
adambakerwa 14:d8ced73dbb83 48 timer_flag = 0; // if it has, clear the flag
adambakerwa 13:35a459a33bbd 49
adambakerwa 14:d8ced73dbb83 50 lcd.clear();
adambakerwa 11:dcb38924d96b 51
adambakerwa 14:d8ced73dbb83 52 float speed = runner.getSpeed(pad);
adambakerwa 14:d8ced73dbb83 53
adambakerwa 14:d8ced73dbb83 54 move = runner.nextLevel(move); //must happen befofre 'fall' otherwise runner can fall out of screen
adambakerwa 13:35a459a33bbd 55
adambakerwa 18:0a0976faedfb 56 pos = lev.whatLevel(lcd, move.l);
adambakerwa 13:35a459a33bbd 57
adambakerwa 14:d8ced73dbb83 58 move = runner.buttonPress(move, lcd, pad);
adambakerwa 13:35a459a33bbd 59
adambakerwa 14:d8ced73dbb83 60 move = runner.jump(move, lcd);
adambakerwa 14:d8ced73dbb83 61
adambakerwa 14:d8ced73dbb83 62 move = runner.wallJumpL(move, lcd, speed);
adambakerwa 13:35a459a33bbd 63
adambakerwa 14:d8ced73dbb83 64 move = runner.wallJumpR(move, lcd, speed);
adambakerwa 13:35a459a33bbd 65
adambakerwa 14:d8ced73dbb83 66 move = runner.runLeft(move, lcd, speed);
adambakerwa 13:35a459a33bbd 67
adambakerwa 14:d8ced73dbb83 68 move = runner.runRight(move, lcd, speed);
adambakerwa 17:ecbafe932c19 69
adambakerwa 17:ecbafe932c19 70 move = runner.cancelSprint(move, lcd, speed);
adambakerwa 13:35a459a33bbd 71
adambakerwa 14:d8ced73dbb83 72 move = runner.fall(move, lcd);
adambakerwa 13:35a459a33bbd 73
adambakerwa 14:d8ced73dbb83 74 move = runner.runnerState(move, lcd, speed); //what state runner is in (must come after next level
adambakerwa 13:35a459a33bbd 75
adambakerwa 18:0a0976faedfb 76 //runner.whatLevel(move, lcd); // call level(why again)??
adambakerwa 20:54724f686c14 77 d = runner.onVerCheck(move, pos);
adambakerwa 19:48d49a42037c 78
adambakerwa 20:54724f686c14 79 r = runner.byVerCheckRight(move, pos);
adambakerwa 19:48d49a42037c 80
adambakerwa 20:54724f686c14 81 l = runner.byVerCheckLeft(move, pos);
adambakerwa 19:48d49a42037c 82
adambakerwa 20:54724f686c14 83 d2 = runner.onVer2Check(move, pos);
adambakerwa 19:48d49a42037c 84
adambakerwa 20:54724f686c14 85 r2 = runner.byVer2CheckRight(move, pos);
adambakerwa 19:48d49a42037c 86
adambakerwa 20:54724f686c14 87 l2 = runner.byVer2CheckLeft(move, pos);
adambakerwa 19:48d49a42037c 88
adambakerwa 19:48d49a42037c 89 move = runner.onPlatform(lcd, move, d, r, l, d2, r2, l2);
adambakerwa 13:35a459a33bbd 90
adambakerwa 13:35a459a33bbd 91
adambakerwa 17:ecbafe932c19 92 char buffer[14];
adambakerwa 20:54724f686c14 93 sprintf(buffer,"%i %i %i %i %i" ,pos.x, pos.y, pos.d, pos.c, pos.l);
adambakerwa 18:0a0976faedfb 94 lcd.printString(buffer,0,0);
adambakerwa 18:0a0976faedfb 95 char buffer1[14];
adambakerwa 20:54724f686c14 96 sprintf(buffer1,"%i %i %i %i %i",pos.vx, pos. vy, pos.vd, pos.vc, pos.vl);
adambakerwa 18:0a0976faedfb 97 lcd.printString(buffer1,0,1);
adambakerwa 13:35a459a33bbd 98
adambakerwa 14:d8ced73dbb83 99 //sleep(); //sleep untill next refresh
adambakerwa 13:35a459a33bbd 100
adambakerwa 13:35a459a33bbd 101 lcd.refresh();
adambakerwa 13:35a459a33bbd 102
adambakerwa 14:d8ced73dbb83 103 } else {
adambakerwa 14:d8ced73dbb83 104
adambakerwa 14:d8ced73dbb83 105 sleep();
adambakerwa 14:d8ced73dbb83 106
adambakerwa 13:35a459a33bbd 107 }
adambakerwa 1:a3cce487dffe 108 }
adambakerwa 13:35a459a33bbd 109
adambakerwa 13:35a459a33bbd 110 }
adambakerwa 13:35a459a33bbd 111
adambakerwa 13:35a459a33bbd 112 void timer_isr()
adambakerwa 13:35a459a33bbd 113 {
adambakerwa 13:35a459a33bbd 114
adambakerwa 13:35a459a33bbd 115 timer_flag = 1; // set flag in ISR
adambakerwa 1:a3cce487dffe 116 }
adambakerwa 1:a3cce487dffe 117
adambakerwa 1:a3cce487dffe 118
adambakerwa 13:35a459a33bbd 119 //rtos
adambakerwa 2:1ad390d81d81 120
adambakerwa 13:35a459a33bbd 121