Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Committer:
adambakerwa
Date:
Tue Apr 02 18:13:09 2019 +0000
Revision:
18:0a0976faedfb
Parent:
17:ecbafe932c19
Child:
19:48d49a42037c
Real Success on moving platforms!! Can now have multiple move and be moved by!!

Who changed what in which revision?

UserRevisionLine numberNew contents of line
adambakerwa 1:a3cce487dffe 1 #include "mbed.h"
adambakerwa 1:a3cce487dffe 2 #include "Gamepad.h"
adambakerwa 1:a3cce487dffe 3 #include "N5110.h"
adambakerwa 1:a3cce487dffe 4 #include "Runner.h"
adambakerwa 6:cef9c2853315 5 #include "Levels.h"
adambakerwa 9:ddeafaadf984 6 #include "Animation.h"
adambakerwa 1:a3cce487dffe 7
adambakerwa 1:a3cce487dffe 8 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
adambakerwa 1:a3cce487dffe 9 Gamepad pad;
adambakerwa 1:a3cce487dffe 10 Runner runner;
adambakerwa 9:ddeafaadf984 11 Animation ani;
adambakerwa 15:c4de6874aa19 12 Levels lev;
adambakerwa 13:35a459a33bbd 13 Ticker ticker;
adambakerwa 13:35a459a33bbd 14
adambakerwa 13:35a459a33bbd 15
adambakerwa 13:35a459a33bbd 16 volatile int timer_flag = 0;
adambakerwa 13:35a459a33bbd 17
adambakerwa 13:35a459a33bbd 18 void timer_isr();
adambakerwa 1:a3cce487dffe 19
adambakerwa 6:cef9c2853315 20
adambakerwa 13:35a459a33bbd 21 int main()
adambakerwa 13:35a459a33bbd 22 {
adambakerwa 13:35a459a33bbd 23
adambakerwa 18:0a0976faedfb 24 int fps = 6; //6
adambakerwa 17:ecbafe932c19 25 int d = 0 ; // direction of moving plats
adambakerwa 18:0a0976faedfb 26 int d2 = 0;
adambakerwa 17:ecbafe932c19 27
adambakerwa 1:a3cce487dffe 28 pad.init();
adambakerwa 1:a3cce487dffe 29 lcd.init();
adambakerwa 17:ecbafe932c19 30 lcd.setContrast(0.55);
adambakerwa 1:a3cce487dffe 31 Move move;
adambakerwa 18:0a0976faedfb 32 Pos pos;
adambakerwa 15:c4de6874aa19 33
adambakerwa 1:a3cce487dffe 34 move = runner.init(move);
adambakerwa 18:0a0976faedfb 35 pos = lev.init(pos);
adambakerwa 15:c4de6874aa19 36
adambakerwa 13:35a459a33bbd 37 ticker.attach(&timer_isr,1.0f/fps);
adambakerwa 13:35a459a33bbd 38
adambakerwa 13:35a459a33bbd 39
adambakerwa 1:a3cce487dffe 40 while(1) {
adambakerwa 1:a3cce487dffe 41
adambakerwa 14:d8ced73dbb83 42 if (timer_flag == true) {
adambakerwa 13:35a459a33bbd 43
adambakerwa 14:d8ced73dbb83 44 timer_flag = 0; // if it has, clear the flag
adambakerwa 13:35a459a33bbd 45
adambakerwa 14:d8ced73dbb83 46 lcd.clear();
adambakerwa 11:dcb38924d96b 47
adambakerwa 14:d8ced73dbb83 48 float speed = runner.getSpeed(pad);
adambakerwa 14:d8ced73dbb83 49
adambakerwa 14:d8ced73dbb83 50 move = runner.nextLevel(move); //must happen befofre 'fall' otherwise runner can fall out of screen
adambakerwa 13:35a459a33bbd 51
adambakerwa 18:0a0976faedfb 52 pos = lev.whatLevel(lcd, move.l);
adambakerwa 13:35a459a33bbd 53
adambakerwa 14:d8ced73dbb83 54 move = runner.buttonPress(move, lcd, pad);
adambakerwa 13:35a459a33bbd 55
adambakerwa 14:d8ced73dbb83 56 move = runner.jump(move, lcd);
adambakerwa 14:d8ced73dbb83 57
adambakerwa 14:d8ced73dbb83 58 move = runner.wallJumpL(move, lcd, speed);
adambakerwa 13:35a459a33bbd 59
adambakerwa 14:d8ced73dbb83 60 move = runner.wallJumpR(move, lcd, speed);
adambakerwa 13:35a459a33bbd 61
adambakerwa 14:d8ced73dbb83 62 move = runner.runLeft(move, lcd, speed);
adambakerwa 13:35a459a33bbd 63
adambakerwa 14:d8ced73dbb83 64 move = runner.runRight(move, lcd, speed);
adambakerwa 17:ecbafe932c19 65
adambakerwa 17:ecbafe932c19 66 move = runner.cancelSprint(move, lcd, speed);
adambakerwa 13:35a459a33bbd 67
adambakerwa 14:d8ced73dbb83 68 move = runner.fall(move, lcd);
adambakerwa 13:35a459a33bbd 69
adambakerwa 14:d8ced73dbb83 70 move = runner.runnerState(move, lcd, speed); //what state runner is in (must come after next level
adambakerwa 13:35a459a33bbd 71
adambakerwa 18:0a0976faedfb 72 //runner.whatLevel(move, lcd); // call level(why again)??
adambakerwa 18:0a0976faedfb 73 d = runner.onPlatformCheck(move, pos);
adambakerwa 18:0a0976faedfb 74 d2 = runner.onPlatform2Check(move, pos);
adambakerwa 18:0a0976faedfb 75 move = runner.onPlatform(lcd, move, d, d2);
adambakerwa 13:35a459a33bbd 76
adambakerwa 13:35a459a33bbd 77
adambakerwa 17:ecbafe932c19 78 char buffer[14];
adambakerwa 18:0a0976faedfb 79 sprintf(buffer,"%i %i %i %i %i" ,pos.x, pos.y, pos.d, pos.c, pos.l);
adambakerwa 18:0a0976faedfb 80 lcd.printString(buffer,0,0);
adambakerwa 18:0a0976faedfb 81 char buffer1[14];
adambakerwa 18:0a0976faedfb 82 sprintf(buffer1,"%i %i %i",move.x, move.y, d);
adambakerwa 18:0a0976faedfb 83 lcd.printString(buffer1,0,1);
adambakerwa 13:35a459a33bbd 84
adambakerwa 14:d8ced73dbb83 85 //sleep(); //sleep untill next refresh
adambakerwa 13:35a459a33bbd 86
adambakerwa 13:35a459a33bbd 87 lcd.refresh();
adambakerwa 13:35a459a33bbd 88
adambakerwa 14:d8ced73dbb83 89 } else {
adambakerwa 14:d8ced73dbb83 90
adambakerwa 14:d8ced73dbb83 91 sleep();
adambakerwa 14:d8ced73dbb83 92
adambakerwa 13:35a459a33bbd 93 }
adambakerwa 1:a3cce487dffe 94 }
adambakerwa 13:35a459a33bbd 95
adambakerwa 13:35a459a33bbd 96 }
adambakerwa 13:35a459a33bbd 97
adambakerwa 13:35a459a33bbd 98 void timer_isr()
adambakerwa 13:35a459a33bbd 99 {
adambakerwa 13:35a459a33bbd 100
adambakerwa 13:35a459a33bbd 101 timer_flag = 1; // set flag in ISR
adambakerwa 1:a3cce487dffe 102 }
adambakerwa 1:a3cce487dffe 103
adambakerwa 1:a3cce487dffe 104
adambakerwa 13:35a459a33bbd 105 //rtos
adambakerwa 2:1ad390d81d81 106
adambakerwa 13:35a459a33bbd 107