My ELEC2645 project. Nikollao Sulollari. 200804685

Dependencies:   N5110 SoftPWM mbed

Fork of Treasure_Hunt by ELEC2645 (2015/16)

Committer:
Nikollao
Date:
Thu Apr 28 22:04:15 2016 +0000
Revision:
13:359d3aa66352
Parent:
11:53caf3d944a9
Child:
14:91ae0afe9037
working on overlap! before matrixes

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Nikollao 5:ffa498d7071f 1 /**
Nikollao 5:ffa498d7071f 2 @file main.h
Nikollao 5:ffa498d7071f 3 @brief Header file contains functions and variables
Nikollao 5:ffa498d7071f 4 @brief Treasure Hunt - Embedded Systems Project
Nikollao 5:ffa498d7071f 5 @brief Revision 1.0
Nikollao 5:ffa498d7071f 6 @author Nikollao Sulollari
Nikollao 5:ffa498d7071f 7 @Date 26/03/2016
Nikollao 5:ffa498d7071f 8 */
Nikollao 5:ffa498d7071f 9
Nikollao 5:ffa498d7071f 10 #ifndef MAIN_H
Nikollao 5:ffa498d7071f 11 #define MAIN_H
Nikollao 5:ffa498d7071f 12 #include "mbed.h"
Nikollao 7:f31a4b4beb91 13 #include "N5110.h"
Nikollao 11:53caf3d944a9 14 #include "SoftPWM.h"
Nikollao 5:ffa498d7071f 15
Nikollao 7:f31a4b4beb91 16 #define DIRECTION_TOLERANCE 0.05
Nikollao 7:f31a4b4beb91 17 /**
Nikollao 7:f31a4b4beb91 18 @nameSpace r_led
Nikollao 7:f31a4b4beb91 19 @brief output for status of red LED
Nikollao 7:f31a4b4beb91 20 */
Nikollao 7:f31a4b4beb91 21 DigitalOut r_led(LED_RED);
Nikollao 7:f31a4b4beb91 22
Nikollao 7:f31a4b4beb91 23 /**
Nikollao 7:f31a4b4beb91 24 @nameSpace g_led
Nikollao 7:f31a4b4beb91 25 @brief output for status of green LED
Nikollao 7:f31a4b4beb91 26 */
Nikollao 7:f31a4b4beb91 27 DigitalOut g_led(LED_GREEN);
Nikollao 5:ffa498d7071f 28
Nikollao 5:ffa498d7071f 29 /**
Nikollao 7:f31a4b4beb91 30 @nameSpace b_led
Nikollao 7:f31a4b4beb91 31 @brief output for status of blue LED
Nikollao 5:ffa498d7071f 32 */
Nikollao 2:af5b5d42e835 33 DigitalOut b_led(LED_BLUE);
Nikollao 2:af5b5d42e835 34
Nikollao 7:f31a4b4beb91 35 /**
Nikollao 7:f31a4b4beb91 36 @nameSpace lcd
Nikollao 7:f31a4b4beb91 37 @brief object of the N5110 class
Nikollao 7:f31a4b4beb91 38 */
Nikollao 7:f31a4b4beb91 39 N5110 lcd(PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3);
Nikollao 7:f31a4b4beb91 40
Nikollao 7:f31a4b4beb91 41 /**
Nikollao 7:f31a4b4beb91 42 @nameSpace pc
Nikollao 7:f31a4b4beb91 43 @brief serial connection between mbed and pc
Nikollao 7:f31a4b4beb91 44 */
Nikollao 7:f31a4b4beb91 45 Serial pc(USBTX,USBRX);
Nikollao 7:f31a4b4beb91 46
Nikollao 2:af5b5d42e835 47 // K64F on-board switches
Nikollao 2:af5b5d42e835 48 InterruptIn sw2(SW2);
Nikollao 2:af5b5d42e835 49 InterruptIn sw3(SW3);
Nikollao 2:af5b5d42e835 50
Nikollao 7:f31a4b4beb91 51
Nikollao 7:f31a4b4beb91 52 /**
Nikollao 7:f31a4b4beb91 53 @nameSpace xPot
Nikollao 7:f31a4b4beb91 54 @brief read x-axis position from the value of the joystick
Nikollao 7:f31a4b4beb91 55 */
Nikollao 10:1d229362c134 56 AnalogIn xPot(PTB2);
Nikollao 7:f31a4b4beb91 57
Nikollao 7:f31a4b4beb91 58 /**
Nikollao 7:f31a4b4beb91 59 @nameSpace yPot
Nikollao 7:f31a4b4beb91 60 @brief read y-axis position from the value of the joystick
Nikollao 7:f31a4b4beb91 61 */
Nikollao 10:1d229362c134 62 AnalogIn yPot(PTB3);
Nikollao 10:1d229362c134 63
Nikollao 10:1d229362c134 64 /**
Nikollao 10:1d229362c134 65 @nameSpace button
Nikollao 10:1d229362c134 66 @brief interrupt executes an event triggered task
Nikollao 10:1d229362c134 67 */
Nikollao 10:1d229362c134 68 InterruptIn button(PTB10);
Nikollao 10:1d229362c134 69
Nikollao 10:1d229362c134 70 /**
Nikollao 10:1d229362c134 71 @nameSpace button
Nikollao 10:1d229362c134 72 @brief interrupt executes an event triggered task
Nikollao 10:1d229362c134 73 */
Nikollao 10:1d229362c134 74 InterruptIn button1(PTB18);
Nikollao 7:f31a4b4beb91 75
Nikollao 7:f31a4b4beb91 76 /**
Nikollao 7:f31a4b4beb91 77 @nameSpace buzzer
Nikollao 7:f31a4b4beb91 78 @brief create PWM signal to set buzzer duty cycle and period
Nikollao 7:f31a4b4beb91 79 */
Nikollao 11:53caf3d944a9 80 SoftPWM buzzer(PTB9);
Nikollao 7:f31a4b4beb91 81
Nikollao 7:f31a4b4beb91 82 /**
Nikollao 7:f31a4b4beb91 83 @nameSpace ticker
Nikollao 7:f31a4b4beb91 84 @brief interrupt executes a time-triggered task
Nikollao 7:f31a4b4beb91 85 */
Nikollao 7:f31a4b4beb91 86 Ticker ticker;
Nikollao 7:f31a4b4beb91 87
Nikollao 9:ce2d9c42edea 88
Nikollao 7:f31a4b4beb91 89 /**
Nikollao 7:f31a4b4beb91 90 @nameSpace game_ticker
Nikollao 7:f31a4b4beb91 91 @brief interrupt executes a time-triggered task
Nikollao 7:f31a4b4beb91 92 */
Nikollao 7:f31a4b4beb91 93 Ticker game_ticker;
Nikollao 7:f31a4b4beb91 94
Nikollao 7:f31a4b4beb91 95 /**
Nikollao 7:f31a4b4beb91 96 @nameSpace timeout
Nikollao 7:f31a4b4beb91 97 @brief interrupt calls a function after a specified amount of time
Nikollao 7:f31a4b4beb91 98 */
Nikollao 7:f31a4b4beb91 99 Timeout timeout;
Nikollao 7:f31a4b4beb91 100
Nikollao 7:f31a4b4beb91 101
Nikollao 7:f31a4b4beb91 102 /**
Nikollao 7:f31a4b4beb91 103 @nameSpace DirectionName
Nikollao 7:f31a4b4beb91 104 @brief define joystick's direction based on its x,y values
Nikollao 7:f31a4b4beb91 105 */
Nikollao 7:f31a4b4beb91 106 enum DirectionName {
Nikollao 7:f31a4b4beb91 107 UP,
Nikollao 7:f31a4b4beb91 108 DOWN,
Nikollao 7:f31a4b4beb91 109 LEFT,
Nikollao 7:f31a4b4beb91 110 RIGHT,
Nikollao 7:f31a4b4beb91 111 CENTRE,
Nikollao 7:f31a4b4beb91 112 UP_LEFT,
Nikollao 7:f31a4b4beb91 113 UP_RIGHT,
Nikollao 7:f31a4b4beb91 114 DOWN_LEFT,
Nikollao 7:f31a4b4beb91 115 DOWN_RIGHT
Nikollao 7:f31a4b4beb91 116 };
Nikollao 7:f31a4b4beb91 117
Nikollao 7:f31a4b4beb91 118 /**
Nikollao 7:f31a4b4beb91 119 @nameSpace Joystick
Nikollao 7:f31a4b4beb91 120 @brief create strcut Joystick
Nikollao 7:f31a4b4beb91 121 */
Nikollao 7:f31a4b4beb91 122 typedef struct JoyStick Joystick;
Nikollao 7:f31a4b4beb91 123 struct JoyStick {
Nikollao 7:f31a4b4beb91 124 double x; /// current x value
Nikollao 7:f31a4b4beb91 125 double x0; /// 'centred' x value
Nikollao 7:f31a4b4beb91 126 double y; /// current y value
Nikollao 7:f31a4b4beb91 127 double y0; /// 'centred' y value
Nikollao 7:f31a4b4beb91 128 int button; /// button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
Nikollao 7:f31a4b4beb91 129 DirectionName direction; // current direction
Nikollao 7:f31a4b4beb91 130 };
Nikollao 7:f31a4b4beb91 131 /// create struct variable
Nikollao 7:f31a4b4beb91 132 Joystick joystick;
Nikollao 2:af5b5d42e835 133
Nikollao 11:53caf3d944a9 134 int main();
Nikollao 11:53caf3d944a9 135
Nikollao 5:ffa498d7071f 136 /**
Nikollao 5:ffa498d7071f 137 Displays an error message
Nikollao 5:ffa498d7071f 138 */
Nikollao 2:af5b5d42e835 139 void error();
Nikollao 5:ffa498d7071f 140
Nikollao 5:ffa498d7071f 141 /**
Nikollao 5:ffa498d7071f 142 set-up serial port
Nikollao 5:ffa498d7071f 143 */
Nikollao 2:af5b5d42e835 144 void init_serial();
Nikollao 5:ffa498d7071f 145
Nikollao 5:ffa498d7071f 146 /**
Nikollao 5:ffa498d7071f 147 set-up the on-board LEDs and switches
Nikollao 5:ffa498d7071f 148 */
Nikollao 2:af5b5d42e835 149 void init_K64F();
Nikollao 5:ffa498d7071f 150
Nikollao 5:ffa498d7071f 151 /**
Nikollao 5:ffa498d7071f 152 Set-up random variables and game menu
Nikollao 5:ffa498d7071f 153 */
Nikollao 2:af5b5d42e835 154 void init_game();
Nikollao 5:ffa498d7071f 155
Nikollao 5:ffa498d7071f 156 /**
Nikollao 5:ffa498d7071f 157 Set-up flag to 1
Nikollao 5:ffa498d7071f 158 */
Nikollao 5:ffa498d7071f 159
Nikollao 5:ffa498d7071f 160 /**
Nikollao 5:ffa498d7071f 161 Set-up flag to 1
Nikollao 5:ffa498d7071f 162 */
Nikollao 2:af5b5d42e835 163 void timer_isr();
Nikollao 5:ffa498d7071f 164
Nikollao 5:ffa498d7071f 165 /**
Nikollao 5:ffa498d7071f 166 Set-up flag to 1
Nikollao 5:ffa498d7071f 167 */
Nikollao 5:ffa498d7071f 168
Nikollao 5:ffa498d7071f 169 /**
Nikollao 5:ffa498d7071f 170 Set-up flag to 1
Nikollao 5:ffa498d7071f 171 */
Nikollao 2:af5b5d42e835 172 void game_timer_isr();
Nikollao 5:ffa498d7071f 173
Nikollao 5:ffa498d7071f 174 /**
Nikollao 5:ffa498d7071f 175 Set-up flag to 1
Nikollao 5:ffa498d7071f 176 */
Nikollao 2:af5b5d42e835 177 void sw2_isr();
Nikollao 5:ffa498d7071f 178
Nikollao 5:ffa498d7071f 179 /**
Nikollao 5:ffa498d7071f 180 Set-up flag to 1
Nikollao 5:ffa498d7071f 181 */
Nikollao 2:af5b5d42e835 182 void sw3_isr();
Nikollao 5:ffa498d7071f 183
Nikollao 5:ffa498d7071f 184 /**
Nikollao 5:ffa498d7071f 185 Set-up flag to 1
Nikollao 5:ffa498d7071f 186 */
Nikollao 2:af5b5d42e835 187 void button_isr();
Nikollao 5:ffa498d7071f 188
Nikollao 5:ffa498d7071f 189 /**
Nikollao 5:ffa498d7071f 190 Set-up flag to 1
Nikollao 5:ffa498d7071f 191 */
Nikollao 11:53caf3d944a9 192 void button1_isr();
Nikollao 11:53caf3d944a9 193
Nikollao 11:53caf3d944a9 194 /**
Nikollao 11:53caf3d944a9 195 Set-up flag to 1
Nikollao 11:53caf3d944a9 196 */
Nikollao 2:af5b5d42e835 197 void timeout_isr();
Nikollao 2:af5b5d42e835 198
Nikollao 9:ce2d9c42edea 199
Nikollao 5:ffa498d7071f 200 /**
Nikollao 5:ffa498d7071f 201 Set current position to default position of Joystick
Nikollao 5:ffa498d7071f 202 */
Nikollao 2:af5b5d42e835 203 void calibrateJoystick();
Nikollao 5:ffa498d7071f 204
Nikollao 5:ffa498d7071f 205 /**
Nikollao 5:ffa498d7071f 206 Update the values of the joystick to get current position
Nikollao 5:ffa498d7071f 207 */
Nikollao 2:af5b5d42e835 208 void updateJoystick();
Nikollao 2:af5b5d42e835 209
Nikollao 5:ffa498d7071f 210 /**
Nikollao 5:ffa498d7071f 211 Create an enemy rectangular shape
Nikollao 5:ffa498d7071f 212 */
Nikollao 2:af5b5d42e835 213 void enemyRect();
Nikollao 5:ffa498d7071f 214
Nikollao 5:ffa498d7071f 215 /**
Nikollao 5:ffa498d7071f 216 Create circle shape enemy
Nikollao 5:ffa498d7071f 217 */
Nikollao 2:af5b5d42e835 218 void enemyCircle();
Nikollao 5:ffa498d7071f 219
Nikollao 5:ffa498d7071f 220 /**
Nikollao 5:ffa498d7071f 221 creates the hero of the game
Nikollao 5:ffa498d7071f 222 */
Nikollao 2:af5b5d42e835 223 void hero();
Nikollao 5:ffa498d7071f 224
Nikollao 5:ffa498d7071f 225 /**
Nikollao 5:ffa498d7071f 226 Shows the right direction
Nikollao 5:ffa498d7071f 227 */
Nikollao 2:af5b5d42e835 228 void guidance();
Nikollao 5:ffa498d7071f 229
Nikollao 5:ffa498d7071f 230 /**
Nikollao 5:ffa498d7071f 231 Locates obstacles in the screen
Nikollao 5:ffa498d7071f 232 */
Nikollao 2:af5b5d42e835 233 void obstacles();
Nikollao 5:ffa498d7071f 234
Nikollao 5:ffa498d7071f 235 /**
Nikollao 5:ffa498d7071f 236 Gets enemies depending on the level
Nikollao 5:ffa498d7071f 237 */
Nikollao 3:d2cc054e8605 238 void enemies();
Nikollao 5:ffa498d7071f 239
Nikollao 5:ffa498d7071f 240 /**
Nikollao 5:ffa498d7071f 241 Get s vslue of the .y position, control menu
Nikollao 5:ffa498d7071f 242 */
Nikollao 2:af5b5d42e835 243 int menu();
Nikollao 4:f31bdc212241 244
Nikollao 6:c11bb31a06b3 245 //testing
Nikollao 6:c11bb31a06b3 246 void checkOverlap();
Nikollao 6:c11bb31a06b3 247 void userTouched();
Nikollao 6:c11bb31a06b3 248
Nikollao 5:ffa498d7071f 249 /**
Nikollao 5:ffa498d7071f 250 Check for intrersection
Nikollao 5:ffa498d7071f 251 @param i loops through x direction
Nikollao 5:ffa498d7071f 252 @param j loops through y direction
Nikollao 5:ffa498d7071f 253 @returns the number of pixels aroun the hero detected
Nikollao 5:ffa498d7071f 254 */
Nikollao 5:ffa498d7071f 255 int intersection(int i, int j);
Nikollao 5:ffa498d7071f 256
Nikollao 5:ffa498d7071f 257
Nikollao 7:f31a4b4beb91 258 //vars
Nikollao 7:f31a4b4beb91 259 volatile int rectX; /*!< used to determine x-axis position of the rect enemy */
Nikollao 7:f31a4b4beb91 260
Nikollao 7:f31a4b4beb91 261 volatile int rectY ;/*!< used to determine y-axis position of the rect enemy */
Nikollao 5:ffa498d7071f 262
Nikollao 6:c11bb31a06b3 263 volatile int circleX;/*!< used to determine x-axis position of the circular enemy */
Nikollao 5:ffa498d7071f 264
Nikollao 6:c11bb31a06b3 265 volatile int circleY;/*!< used to determine y-axis position of the circular enemy */
Nikollao 5:ffa498d7071f 266
Nikollao 6:c11bb31a06b3 267 volatile int heroX;/*!< used to move the hero along x-axis */
Nikollao 5:ffa498d7071f 268
Nikollao 6:c11bb31a06b3 269 volatile int heroY;/*!< used to move the hero along y-axis */
Nikollao 5:ffa498d7071f 270
Nikollao 6:c11bb31a06b3 271 volatile int level = 0; /*!< initiate the level difficulty of the game */
Nikollao 2:af5b5d42e835 272
Nikollao 6:c11bb31a06b3 273 volatile int g_timer_flag = 0; /*!< set timer flag in the isr, timer trigger interrupt */
Nikollao 5:ffa498d7071f 274
Nikollao 6:c11bb31a06b3 275 volatile int g_game_timer_flag = 0; /*!< set timer flag in the isr, timer trigger interrupt */
Nikollao 5:ffa498d7071f 276
Nikollao 6:c11bb31a06b3 277 volatile int g_sw2_flag = 0; /*!< set timer flag in the isr, event trigger interrupt */
Nikollao 5:ffa498d7071f 278
Nikollao 6:c11bb31a06b3 279 volatile int g_sw3_flag = 0; /*!< set timer flag in the isr, event trigger interrupt */
Nikollao 5:ffa498d7071f 280
Nikollao 10:1d229362c134 281 volatile int g_button_flag = 0; /*!< set flag in the isr, event trigger interrupt */
Nikollao 10:1d229362c134 282
Nikollao 10:1d229362c134 283 volatile int g_button1_flag = 0; /*!< set flag in the isr, event trigger interrupt */
Nikollao 2:af5b5d42e835 284
Nikollao 6:c11bb31a06b3 285 volatile int option = 0; /*!< select option in menu based on Joystick's movement */
Nikollao 5:ffa498d7071f 286
Nikollao 6:c11bb31a06b3 287 volatile int play = 0; /*!< counts the number of plays */
Nikollao 5:ffa498d7071f 288
Nikollao 6:c11bb31a06b3 289 volatile int tries = 0;/*!< counts the number of trials */
Nikollao 4:f31bdc212241 290
Nikollao 6:c11bb31a06b3 291 volatile int n;/*!< number of pixels overlapping */
Nikollao 13:359d3aa66352 292
Nikollao 13:359d3aa66352 293 volatile int game_speed;
Nikollao 4:f31bdc212241 294
Nikollao 6:c11bb31a06b3 295 int reset = 0; /*!< used to save current level of difficulty */
Nikollao 4:f31bdc212241 296
Nikollao 8:606a488fa720 297 int objectX = 0; /*!< used to move obstacles in the x-axis */
Nikollao 7:f31a4b4beb91 298
Nikollao 8:606a488fa720 299 int objectY = 20; /*!< used to move obstacles in the y-axis */
Nikollao 8:606a488fa720 300
Nikollao 8:606a488fa720 301 int state = 0; /*!< controls the direction of the objtacle */
Nikollao 9:ce2d9c42edea 302
Nikollao 9:ce2d9c42edea 303 int objectX1 = 58; /*!< used to move obstacles in the x-axis */
Nikollao 10:1d229362c134 304
Nikollao 9:ce2d9c42edea 305 int state1 = 1; /*!< controls the direction of the objtacle */
Nikollao 9:ce2d9c42edea 306
Nikollao 11:53caf3d944a9 307 int menuY = 5;
Nikollao 11:53caf3d944a9 308
Nikollao 7:f31a4b4beb91 309
Nikollao 7:f31a4b4beb91 310 void enemies()
Nikollao 8:606a488fa720 311
Nikollao 7:f31a4b4beb91 312 {
Nikollao 7:f31a4b4beb91 313 /// generate enemies in the screen depending on the level difficulty
Nikollao 7:f31a4b4beb91 314
Nikollao 7:f31a4b4beb91 315 if (level == 0) {
Nikollao 7:f31a4b4beb91 316
Nikollao 7:f31a4b4beb91 317 enemyRect();
Nikollao 7:f31a4b4beb91 318 //enemyCircle();
Nikollao 7:f31a4b4beb91 319 } else if (level == 1) {
Nikollao 7:f31a4b4beb91 320
Nikollao 7:f31a4b4beb91 321 enemyRect();
Nikollao 7:f31a4b4beb91 322 //enemyCircle();
Nikollao 7:f31a4b4beb91 323 } else if (level == 2) {
Nikollao 7:f31a4b4beb91 324
Nikollao 7:f31a4b4beb91 325 } else if (level == 3) {
Nikollao 7:f31a4b4beb91 326
Nikollao 7:f31a4b4beb91 327 }
Nikollao 7:f31a4b4beb91 328 enemyCircle();
Nikollao 7:f31a4b4beb91 329 }
Nikollao 7:f31a4b4beb91 330
Nikollao 7:f31a4b4beb91 331 void enemyRect()
Nikollao 7:f31a4b4beb91 332 {
Nikollao 7:f31a4b4beb91 333 ///generate rect shape enemy
Nikollao 7:f31a4b4beb91 334 lcd.drawRect(rectX,rectY,5,4,1);
Nikollao 7:f31a4b4beb91 335 rectX = rectX + rand()%4 - 2;
Nikollao 7:f31a4b4beb91 336 rectY++; ///enemy moving towards hero
Nikollao 7:f31a4b4beb91 337 }
Nikollao 7:f31a4b4beb91 338
Nikollao 7:f31a4b4beb91 339 void hero()
Nikollao 7:f31a4b4beb91 340 {
Nikollao 7:f31a4b4beb91 341 ///cotrol hero
Nikollao 7:f31a4b4beb91 342
Nikollao 8:606a488fa720 343 if (xPot > 0.60) {
Nikollao 11:53caf3d944a9 344 heroX--;
Nikollao 8:606a488fa720 345 }
Nikollao 8:606a488fa720 346 else if (xPot < 0.40){
Nikollao 11:53caf3d944a9 347 heroX++;
Nikollao 7:f31a4b4beb91 348 } else {
Nikollao 8:606a488fa720 349 heroX = heroX;
Nikollao 7:f31a4b4beb91 350 }
Nikollao 7:f31a4b4beb91 351
Nikollao 8:606a488fa720 352 if (yPot > 0.60) {
Nikollao 7:f31a4b4beb91 353 heroY--;
Nikollao 8:606a488fa720 354 }
Nikollao 8:606a488fa720 355 else if (yPot < 0.40) {
Nikollao 8:606a488fa720 356 heroY++;
Nikollao 7:f31a4b4beb91 357 } else {
Nikollao 8:606a488fa720 358 heroY = heroY;
Nikollao 7:f31a4b4beb91 359 }
Nikollao 7:f31a4b4beb91 360 ///set x-axis boundaries so hero does not go out of screen
Nikollao 7:f31a4b4beb91 361 if (heroX > 35) {
Nikollao 7:f31a4b4beb91 362 heroX = 35;
Nikollao 7:f31a4b4beb91 363 }
Nikollao 7:f31a4b4beb91 364 if (heroX < -40) {
Nikollao 7:f31a4b4beb91 365 heroX = -40;
Nikollao 7:f31a4b4beb91 366 }
Nikollao 7:f31a4b4beb91 367 ///draw hero
Nikollao 7:f31a4b4beb91 368 lcd.drawLine(40+heroX, 47+heroY, 48+heroX, 43+heroY,1);
Nikollao 7:f31a4b4beb91 369 lcd.drawLine(40+heroX, 43+heroY,48+heroX, 47+heroY,1);
Nikollao 7:f31a4b4beb91 370 lcd.drawLine(44+heroX, 45+heroY,44+heroX, 41+heroY,1);
Nikollao 7:f31a4b4beb91 371 lcd.drawCircle(44+heroX, 39+heroY,2,0);
Nikollao 7:f31a4b4beb91 372 }
Nikollao 7:f31a4b4beb91 373
Nikollao 7:f31a4b4beb91 374 void enemyCircle()
Nikollao 7:f31a4b4beb91 375 {
Nikollao 7:f31a4b4beb91 376 ///generate circle shape enemy
Nikollao 7:f31a4b4beb91 377 lcd.drawCircle(circleX,circleY,4,1);
Nikollao 7:f31a4b4beb91 378 circleY = circleY + rand() %4 - 2;
Nikollao 8:606a488fa720 379
Nikollao 8:606a488fa720 380 if (circleY <= 10) {
Nikollao 8:606a488fa720 381 circleY = 10;
Nikollao 8:606a488fa720 382 }if (circleY >= 35) {
Nikollao 8:606a488fa720 383 circleY = 35;
Nikollao 8:606a488fa720 384 }
Nikollao 8:606a488fa720 385
Nikollao 7:f31a4b4beb91 386
Nikollao 7:f31a4b4beb91 387 circleX++; ///enemy moving towards hero
Nikollao 7:f31a4b4beb91 388 }
Nikollao 7:f31a4b4beb91 389
Nikollao 7:f31a4b4beb91 390 void init_game()
Nikollao 7:f31a4b4beb91 391 {
Nikollao 7:f31a4b4beb91 392 ///initialise game
Nikollao 7:f31a4b4beb91 393 //button.mode(PullNone);
Nikollao 7:f31a4b4beb91 394 srand(time(NULL)); /// generate random numbers
Nikollao 7:f31a4b4beb91 395 rectY = 0; /// init rectX, rectY
Nikollao 7:f31a4b4beb91 396 rectX = rand() %40 + 20;
Nikollao 7:f31a4b4beb91 397 circleY = rand() %20 + 10; /// init circleX, circleY
Nikollao 7:f31a4b4beb91 398 circleX = 0;
Nikollao 7:f31a4b4beb91 399
Nikollao 7:f31a4b4beb91 400 if ( play == 0) { ///if its first play print welcome message, otherwise don't
Nikollao 7:f31a4b4beb91 401
Nikollao 7:f31a4b4beb91 402 lcd.setBrightness(0.5); // put LED backlight on 50%
Nikollao 7:f31a4b4beb91 403 timeout.attach(&timeout_isr,2);
Nikollao 7:f31a4b4beb91 404 lcd.printString("Welcome to",11,1);
Nikollao 7:f31a4b4beb91 405 lcd.printString("Treasure Hunt!",1,3);
Nikollao 7:f31a4b4beb91 406 lcd.refresh();
Nikollao 7:f31a4b4beb91 407 sleep();
Nikollao 7:f31a4b4beb91 408 lcd.clear();
Nikollao 7:f31a4b4beb91 409 }
Nikollao 7:f31a4b4beb91 410 }
Nikollao 7:f31a4b4beb91 411 void guidance()
Nikollao 7:f31a4b4beb91 412 {
Nikollao 7:f31a4b4beb91 413 /// show arrow to act as guidance towards the treasure
Nikollao 7:f31a4b4beb91 414 if (level < 7) { ///check level of difficulty
Nikollao 7:f31a4b4beb91 415
Nikollao 7:f31a4b4beb91 416 lcd.drawLine(42,0,42,4,1);
Nikollao 7:f31a4b4beb91 417 lcd.drawLine(42,0,40,2,1);
Nikollao 7:f31a4b4beb91 418 lcd.drawLine(42,0,44,2,1);
Nikollao 7:f31a4b4beb91 419 } else if (level == 7) {
Nikollao 7:f31a4b4beb91 420
Nikollao 7:f31a4b4beb91 421 lcd.printString("F",42,0); /// print the treasure icon
Nikollao 7:f31a4b4beb91 422 } else if (level == 8) {
Nikollao 7:f31a4b4beb91 423
Nikollao 7:f31a4b4beb91 424 ticker.detach();
Nikollao 7:f31a4b4beb91 425 lcd.clear();
Nikollao 7:f31a4b4beb91 426 lcd.printString("Well done!",0,0);
Nikollao 7:f31a4b4beb91 427 lcd.refresh();
Nikollao 7:f31a4b4beb91 428 timeout.attach(&timeout_isr,2);
Nikollao 7:f31a4b4beb91 429 sleep();
Nikollao 7:f31a4b4beb91 430 lcd.clear();
Nikollao 7:f31a4b4beb91 431 lcd.printString("Play again <",0,0);
Nikollao 7:f31a4b4beb91 432 lcd.refresh();
Nikollao 7:f31a4b4beb91 433 sleep();
Nikollao 11:53caf3d944a9 434 if (g_button1_flag) {
Nikollao 7:f31a4b4beb91 435
Nikollao 11:53caf3d944a9 436 g_button1_flag = 0;
Nikollao 7:f31a4b4beb91 437 level = 0;
Nikollao 8:606a488fa720 438 // play++;
Nikollao 7:f31a4b4beb91 439 lcd.clear();
Nikollao 11:53caf3d944a9 440 main();
Nikollao 11:53caf3d944a9 441 r_led = 0;
Nikollao 7:f31a4b4beb91 442 }
Nikollao 7:f31a4b4beb91 443 }
Nikollao 7:f31a4b4beb91 444 }
Nikollao 7:f31a4b4beb91 445
Nikollao 7:f31a4b4beb91 446 void obstacles()
Nikollao 7:f31a4b4beb91 447 {
Nikollao 7:f31a4b4beb91 448 /// place obstacles in the screen
Nikollao 7:f31a4b4beb91 449 /// as level difficulty increases, more obstacles are added
Nikollao 7:f31a4b4beb91 450 if (level == 1) {
Nikollao 7:f31a4b4beb91 451
Nikollao 7:f31a4b4beb91 452 lcd.drawRect(10,15,2,2,1);
Nikollao 7:f31a4b4beb91 453 lcd.drawRect(74,15,2,2,1);
Nikollao 7:f31a4b4beb91 454 } else if (level == 2) {
Nikollao 7:f31a4b4beb91 455
Nikollao 7:f31a4b4beb91 456 lcd.drawRect(10,15,2,2,1);
Nikollao 7:f31a4b4beb91 457 lcd.drawRect(74,15,2,2,1);
Nikollao 7:f31a4b4beb91 458 lcd.drawRect(10,28,2,2,1);
Nikollao 7:f31a4b4beb91 459 lcd.drawRect(74,28,2,2,1);
Nikollao 7:f31a4b4beb91 460 } else if (level == 3) {
Nikollao 7:f31a4b4beb91 461
Nikollao 8:606a488fa720 462 lcd.drawRect(5,12,2,2,1);
Nikollao 8:606a488fa720 463 lcd.drawRect(79,12,2,2,1);
Nikollao 8:606a488fa720 464 lcd.drawRect(5,30,2,2,1);
Nikollao 8:606a488fa720 465 lcd.drawRect(79,30,2,2,1);
Nikollao 8:606a488fa720 466 lcd.drawRect(28,12,2,2,1);
Nikollao 8:606a488fa720 467 lcd.drawRect(52,12,2,2,1);
Nikollao 8:606a488fa720 468 lcd.drawRect(28,30,2,2,1);
Nikollao 8:606a488fa720 469 lcd.drawRect(52,30,2,2,1);
Nikollao 7:f31a4b4beb91 470 } else if (level == 4) {
Nikollao 7:f31a4b4beb91 471
Nikollao 8:606a488fa720 472 lcd.drawRect(5 ,12+ rand() %4 - 2,2,2,1);
Nikollao 8:606a488fa720 473 lcd.drawRect(79 + rand() %4 - 2,12 + rand() %4 - 2,2,2,1);
Nikollao 8:606a488fa720 474 lcd.drawRect(5+ rand() %4 - 2,30 ,2,2,1);
Nikollao 8:606a488fa720 475 lcd.drawRect(79 + rand() %4 - 2,30,2,2,1);
Nikollao 8:606a488fa720 476 lcd.drawRect(28 + rand() %4 - 2,12+ rand() %4,2,2,1);
Nikollao 8:606a488fa720 477 lcd.drawRect(52,12 + rand() %4 - 2,2,2,1);
Nikollao 8:606a488fa720 478 lcd.drawRect(28,30 + rand() %4 - 2,2,2,1);
Nikollao 8:606a488fa720 479 lcd.drawRect(52 + rand() %4 - 2,30,2,2,1);
Nikollao 8:606a488fa720 480 }
Nikollao 9:ce2d9c42edea 481 if (objectX == 0) { ///check position of obstacle
Nikollao 9:ce2d9c42edea 482 state = 0; ///assign states to the position of the obstacle
Nikollao 8:606a488fa720 483 }
Nikollao 9:ce2d9c42edea 484 else if (objectX == 60) {
Nikollao 7:f31a4b4beb91 485 state = 1;
Nikollao 8:606a488fa720 486 } else {
Nikollao 8:606a488fa720 487 state = state;
Nikollao 7:f31a4b4beb91 488 }
Nikollao 9:ce2d9c42edea 489 if (state == 0) { ///if state is 0 increase position on x-axis
Nikollao 7:f31a4b4beb91 490 objectX++;
Nikollao 8:606a488fa720 491 } else {
Nikollao 9:ce2d9c42edea 492 objectX--; ///else if state is 1 decrease position on x-axis
Nikollao 9:ce2d9c42edea 493 }
Nikollao 9:ce2d9c42edea 494
Nikollao 9:ce2d9c42edea 495 if (objectX1 == 68) {
Nikollao 9:ce2d9c42edea 496
Nikollao 9:ce2d9c42edea 497 state1 = 1;
Nikollao 9:ce2d9c42edea 498 }
Nikollao 9:ce2d9c42edea 499 else if (objectX1 == 10) {
Nikollao 9:ce2d9c42edea 500 state1 = 0;
Nikollao 9:ce2d9c42edea 501 }
Nikollao 9:ce2d9c42edea 502 if (state1 == 1) {
Nikollao 9:ce2d9c42edea 503 objectX1--;
Nikollao 9:ce2d9c42edea 504 } else if (state1 == 0) {
Nikollao 9:ce2d9c42edea 505 objectX1++;
Nikollao 9:ce2d9c42edea 506 }
Nikollao 9:ce2d9c42edea 507 objectY = objectY + rand() %4 - 2; ///set poistion of obstacle on y-axis to be valuable
Nikollao 7:f31a4b4beb91 508 ///keep moving object within boundaries
Nikollao 7:f31a4b4beb91 509 if (objectY <= 10) {
Nikollao 7:f31a4b4beb91 510 objectY = 10;
Nikollao 7:f31a4b4beb91 511 }
Nikollao 7:f31a4b4beb91 512 if (objectY >= 37) {
Nikollao 7:f31a4b4beb91 513 objectY = 37;
Nikollao 7:f31a4b4beb91 514 }
Nikollao 8:606a488fa720 515 if ( level == 5) {
Nikollao 7:f31a4b4beb91 516
Nikollao 7:f31a4b4beb91 517 lcd.drawLine(15,10,15,37,1);
Nikollao 7:f31a4b4beb91 518 lcd.drawLine(71,10,71,37,1);
Nikollao 8:606a488fa720 519
Nikollao 9:ce2d9c42edea 520 lcd.drawRect(11+objectX,objectY,2,2,1); ///draw obstacle
Nikollao 8:606a488fa720 521
Nikollao 8:606a488fa720 522 lcd.drawRect(80,10,2,2,1);
Nikollao 8:606a488fa720 523 lcd.drawRect(5,10,2,2,1);
Nikollao 8:606a488fa720 524 lcd.drawRect(80,20,2,2,1);
Nikollao 8:606a488fa720 525 lcd.drawRect(5,20,2,2,1);
Nikollao 8:606a488fa720 526 lcd.drawRect(80,30,2,2,1);
Nikollao 8:606a488fa720 527 lcd.drawRect(5,30,2,2,1);
Nikollao 8:606a488fa720 528
Nikollao 8:606a488fa720 529 }
Nikollao 8:606a488fa720 530 else if (level == 6) {
Nikollao 8:606a488fa720 531
Nikollao 9:ce2d9c42edea 532 lcd.drawLine(15,10,15,37,1); ///draw boundaries
Nikollao 8:606a488fa720 533 lcd.drawLine(71,10,71,37,1);
Nikollao 8:606a488fa720 534
Nikollao 9:ce2d9c42edea 535 lcd.drawRect(11+objectX,objectY,2,2,1); /// draw moving obstacles on screen
Nikollao 9:ce2d9c42edea 536 lcd.drawRect(objectX1,10+objectY,2,2,1);
Nikollao 9:ce2d9c42edea 537 lcd.drawRect(80,10,2,2,1); ///draw stable obstacles
Nikollao 8:606a488fa720 538 lcd.drawRect(5,10,2,2,1);
Nikollao 8:606a488fa720 539 lcd.drawRect(80,20,2,2,1);
Nikollao 8:606a488fa720 540 lcd.drawRect(5,20,2,2,1);
Nikollao 8:606a488fa720 541 lcd.drawRect(80,30,2,2,1);
Nikollao 8:606a488fa720 542 lcd.drawRect(5,30,2,2,1);
Nikollao 8:606a488fa720 543 }
Nikollao 8:606a488fa720 544 else if (level == 7) {
Nikollao 7:f31a4b4beb91 545
Nikollao 7:f31a4b4beb91 546 /*
Nikollao 7:f31a4b4beb91 547 lcd.drawLine(50,15,30,15,1);
Nikollao 7:f31a4b4beb91 548 lcd.drawLine(30,15,30,35,1);
Nikollao 7:f31a4b4beb91 549 lcd.drawLine(30,25,45,25,1);
Nikollao 7:f31a4b4beb91 550 */
Nikollao 7:f31a4b4beb91 551 }
Nikollao 7:f31a4b4beb91 552 }
Nikollao 7:f31a4b4beb91 553
Nikollao 7:f31a4b4beb91 554
Nikollao 7:f31a4b4beb91 555 void calibrateJoystick()
Nikollao 7:f31a4b4beb91 556 {
Nikollao 7:f31a4b4beb91 557 // must not move during calibration
Nikollao 7:f31a4b4beb91 558 joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
Nikollao 7:f31a4b4beb91 559 joystick.y0 = yPot;
Nikollao 7:f31a4b4beb91 560 }
Nikollao 7:f31a4b4beb91 561 void updateJoystick()
Nikollao 7:f31a4b4beb91 562 {
Nikollao 7:f31a4b4beb91 563 // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
Nikollao 7:f31a4b4beb91 564 joystick.x = xPot - joystick.x0;
Nikollao 7:f31a4b4beb91 565 joystick.y = yPot - joystick.y0;
Nikollao 7:f31a4b4beb91 566 // read button state
Nikollao 7:f31a4b4beb91 567 joystick.button = button;
Nikollao 7:f31a4b4beb91 568
Nikollao 7:f31a4b4beb91 569 // calculate direction depending on x,y values
Nikollao 7:f31a4b4beb91 570 // tolerance allows a little lee-way in case joystick not exactly in the stated direction
Nikollao 7:f31a4b4beb91 571 if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 572 joystick.direction = CENTRE;
Nikollao 7:f31a4b4beb91 573 } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 574 joystick.direction = UP;
Nikollao 7:f31a4b4beb91 575 } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 576 joystick.direction = DOWN;
Nikollao 7:f31a4b4beb91 577 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 578 joystick.direction = RIGHT;
Nikollao 7:f31a4b4beb91 579 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 580 joystick.direction = LEFT;
Nikollao 7:f31a4b4beb91 581 } else if (joystick.y > DIRECTION_TOLERANCE && joystick.x < DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 582 joystick.direction = UP_LEFT;
Nikollao 7:f31a4b4beb91 583 } else if (joystick.y > DIRECTION_TOLERANCE && joystick.x > DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 584 joystick.direction = UP_RIGHT;
Nikollao 7:f31a4b4beb91 585 } else if (joystick.y < DIRECTION_TOLERANCE && joystick.x < DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 586 joystick.direction = DOWN_LEFT;
Nikollao 7:f31a4b4beb91 587 } else if (joystick.y < DIRECTION_TOLERANCE && joystick.x > DIRECTION_TOLERANCE) {
Nikollao 7:f31a4b4beb91 588 joystick.direction = DOWN_RIGHT;
Nikollao 7:f31a4b4beb91 589 }
Nikollao 7:f31a4b4beb91 590 }
Nikollao 7:f31a4b4beb91 591
Nikollao 7:f31a4b4beb91 592 int menu()
Nikollao 7:f31a4b4beb91 593 {
Nikollao 11:53caf3d944a9 594 while(1) {
Nikollao 7:f31a4b4beb91 595
Nikollao 11:53caf3d944a9 596 updateJoystick();
Nikollao 11:53caf3d944a9 597 lcd.clear();
Nikollao 11:53caf3d944a9 598
Nikollao 13:359d3aa66352 599 lcd.printString("Start Game",0,0); ///print the main menu
Nikollao 11:53caf3d944a9 600 lcd.printString("Settings",0,2);
Nikollao 11:53caf3d944a9 601 lcd.printString("Exit",0,4);
Nikollao 11:53caf3d944a9 602 //lcd.drawCircle(70,4,2,1);
Nikollao 11:53caf3d944a9 603
Nikollao 13:359d3aa66352 604 switch (joystick.direction) { ///check the direction of joystick
Nikollao 11:53caf3d944a9 605 case UP:
Nikollao 11:53caf3d944a9 606 option--;
Nikollao 11:53caf3d944a9 607 break;
Nikollao 11:53caf3d944a9 608 case DOWN:
Nikollao 11:53caf3d944a9 609 option++;
Nikollao 11:53caf3d944a9 610 break;
Nikollao 11:53caf3d944a9 611 }
Nikollao 11:53caf3d944a9 612 if (option < 0) {
Nikollao 11:53caf3d944a9 613 option = 2;
Nikollao 11:53caf3d944a9 614 }
Nikollao 11:53caf3d944a9 615 if (option > 2) {
Nikollao 11:53caf3d944a9 616 option = 0;
Nikollao 11:53caf3d944a9 617 }
Nikollao 11:53caf3d944a9 618
Nikollao 13:359d3aa66352 619 if (option == 0) { ///selection in menu depends on the value of int option
Nikollao 11:53caf3d944a9 620 lcd.drawCircle(70,4,2,1);
Nikollao 11:53caf3d944a9 621 } else if (option == 1) {
Nikollao 11:53caf3d944a9 622 lcd.drawCircle(55,20,2,1);
Nikollao 11:53caf3d944a9 623 } else if (option == 2) {
Nikollao 11:53caf3d944a9 624 lcd.drawCircle(35,35,2,1);
Nikollao 11:53caf3d944a9 625 }
Nikollao 11:53caf3d944a9 626
Nikollao 13:359d3aa66352 627 if(g_button_flag) { /// if button is pressed
Nikollao 11:53caf3d944a9 628
Nikollao 13:359d3aa66352 629 g_button_flag = 0; ///reset flag
Nikollao 11:53caf3d944a9 630
Nikollao 13:359d3aa66352 631 if (option == 0) { ///break the while loop, start game
Nikollao 11:53caf3d944a9 632 break;
Nikollao 13:359d3aa66352 633 }
Nikollao 13:359d3aa66352 634
Nikollao 13:359d3aa66352 635 else if (option == 1) { ///enter settings menu
Nikollao 13:359d3aa66352 636
Nikollao 11:53caf3d944a9 637 option = 0;
Nikollao 11:53caf3d944a9 638
Nikollao 11:53caf3d944a9 639 while(1) {
Nikollao 11:53caf3d944a9 640
Nikollao 13:359d3aa66352 641 updateJoystick(); ///update joystick position
Nikollao 11:53caf3d944a9 642 lcd.clear();
Nikollao 13:359d3aa66352 643 lcd.printString("Game speed",0,0); ///print settings menu
Nikollao 13:359d3aa66352 644 lcd.printString("Lcd Mode",0,1);
Nikollao 13:359d3aa66352 645 lcd.printString("Sound",0,2);
Nikollao 13:359d3aa66352 646 lcd.printString("Back",0,3);
Nikollao 11:53caf3d944a9 647 switch (joystick.direction) {
Nikollao 11:53caf3d944a9 648 case UP:
Nikollao 11:53caf3d944a9 649 option--;
Nikollao 11:53caf3d944a9 650 break;
Nikollao 11:53caf3d944a9 651 case DOWN:
Nikollao 11:53caf3d944a9 652 option++;
Nikollao 11:53caf3d944a9 653 break;
Nikollao 11:53caf3d944a9 654 case CENTRE:
Nikollao 11:53caf3d944a9 655 option = option;
Nikollao 11:53caf3d944a9 656 break;
Nikollao 11:53caf3d944a9 657 }
Nikollao 13:359d3aa66352 658 if (option < 0) { ///if selector is on the top of the screen and UP is pressed, selector goes to the bottom
Nikollao 13:359d3aa66352 659 option = 3;
Nikollao 11:53caf3d944a9 660 }
Nikollao 13:359d3aa66352 661 if (option > 3) { ///if selector is on the bottom of the screen and DOWN is pressed, selector goes to the top
Nikollao 11:53caf3d944a9 662 option = 0;
Nikollao 11:53caf3d944a9 663 }
Nikollao 11:53caf3d944a9 664
Nikollao 11:53caf3d944a9 665 if (option == 0) {
Nikollao 13:359d3aa66352 666 lcd.drawCircle(70,4,2,1); /// menu selection depends on the position of the Joystick
Nikollao 11:53caf3d944a9 667 } else if (option == 1) {
Nikollao 13:359d3aa66352 668 lcd.drawCircle(55,12,2,1);
Nikollao 11:53caf3d944a9 669 } else if (option == 2) {
Nikollao 13:359d3aa66352 670 lcd.drawCircle(35,20,2,1);
Nikollao 13:359d3aa66352 671 } else {
Nikollao 13:359d3aa66352 672 lcd.drawCircle(35,27,2,1);
Nikollao 13:359d3aa66352 673 }
Nikollao 13:359d3aa66352 674 if (g_button_flag) { ///if button is pressed
Nikollao 13:359d3aa66352 675 g_button_flag = 0; ///reset button
Nikollao 13:359d3aa66352 676
Nikollao 13:359d3aa66352 677 if (option == 0) {
Nikollao 13:359d3aa66352 678
Nikollao 13:359d3aa66352 679 while(1) { ///set speed of the game
Nikollao 13:359d3aa66352 680
Nikollao 13:359d3aa66352 681 updateJoystick();
Nikollao 13:359d3aa66352 682 lcd.clear();
Nikollao 13:359d3aa66352 683 lcd.printString("Slow",0,0); ///print game speed menu
Nikollao 13:359d3aa66352 684 lcd.printString("Normal",0,1);
Nikollao 13:359d3aa66352 685 lcd.printString("Fast",0,2);
Nikollao 13:359d3aa66352 686 lcd.printString("Back",0,3);
Nikollao 13:359d3aa66352 687 switch (joystick.direction) {
Nikollao 13:359d3aa66352 688 case UP:
Nikollao 13:359d3aa66352 689 option--;
Nikollao 13:359d3aa66352 690 break;
Nikollao 13:359d3aa66352 691 case DOWN:
Nikollao 13:359d3aa66352 692 option++;
Nikollao 13:359d3aa66352 693 break;
Nikollao 13:359d3aa66352 694 case CENTRE:
Nikollao 13:359d3aa66352 695 option = option;
Nikollao 13:359d3aa66352 696 break;
Nikollao 13:359d3aa66352 697 }
Nikollao 13:359d3aa66352 698 if (option < 0) {
Nikollao 13:359d3aa66352 699 option = 3;
Nikollao 13:359d3aa66352 700 }
Nikollao 13:359d3aa66352 701 if (option > 3) {
Nikollao 13:359d3aa66352 702 option = 0;
Nikollao 13:359d3aa66352 703 }
Nikollao 13:359d3aa66352 704
Nikollao 13:359d3aa66352 705 if (option == 0) {
Nikollao 13:359d3aa66352 706 lcd.drawCircle(70,4,2,1);
Nikollao 13:359d3aa66352 707 } else if (option == 1) {
Nikollao 13:359d3aa66352 708 lcd.drawCircle(55,12,2,1);
Nikollao 13:359d3aa66352 709 } else if (option == 2) {
Nikollao 13:359d3aa66352 710 lcd.drawCircle(35,20,2,1);
Nikollao 13:359d3aa66352 711 } else {
Nikollao 13:359d3aa66352 712 lcd.drawCircle(35,27,2,1);
Nikollao 13:359d3aa66352 713 }
Nikollao 13:359d3aa66352 714
Nikollao 13:359d3aa66352 715 if (g_button_flag) {
Nikollao 13:359d3aa66352 716 g_button_flag = 0;
Nikollao 13:359d3aa66352 717
Nikollao 13:359d3aa66352 718 if (option == 0) {
Nikollao 13:359d3aa66352 719 game_speed = 0.1;
Nikollao 13:359d3aa66352 720 } else if (option == 1) {
Nikollao 13:359d3aa66352 721 game_speed = 0.05;
Nikollao 13:359d3aa66352 722 } else if (option == 2) {
Nikollao 13:359d3aa66352 723 game_speed = 0.04;
Nikollao 13:359d3aa66352 724 } else if (option == 3) {
Nikollao 13:359d3aa66352 725 break;
Nikollao 13:359d3aa66352 726 }
Nikollao 13:359d3aa66352 727 }
Nikollao 13:359d3aa66352 728 lcd.refresh();
Nikollao 13:359d3aa66352 729 sleep(); sleep();
Nikollao 13:359d3aa66352 730 }
Nikollao 13:359d3aa66352 731 } else if (option == 1) { /// Lcd inverse mode
Nikollao 13:359d3aa66352 732 lcd.inverseMode();
Nikollao 13:359d3aa66352 733 } else if (option == 2) { ///select sound or not
Nikollao 13:359d3aa66352 734 buzzer.write(0.5);
Nikollao 13:359d3aa66352 735 } else if(option == 3) { ///go back to main menu
Nikollao 13:359d3aa66352 736 break;
Nikollao 13:359d3aa66352 737 }
Nikollao 11:53caf3d944a9 738 }
Nikollao 11:53caf3d944a9 739 lcd.refresh();
Nikollao 11:53caf3d944a9 740 sleep();
Nikollao 11:53caf3d944a9 741 }
Nikollao 13:359d3aa66352 742 } else if (option == 2) { ///turn off LED
Nikollao 11:53caf3d944a9 743 lcd.clear();
Nikollao 11:53caf3d944a9 744 lcd.turnOff();
Nikollao 11:53caf3d944a9 745 deepsleep();
Nikollao 11:53caf3d944a9 746 }
Nikollao 11:53caf3d944a9 747 }
Nikollao 11:53caf3d944a9 748 lcd.refresh();
Nikollao 11:53caf3d944a9 749 sleep();
Nikollao 7:f31a4b4beb91 750 }
Nikollao 7:f31a4b4beb91 751 }
Nikollao 7:f31a4b4beb91 752
Nikollao 7:f31a4b4beb91 753 int intersection(int i, int j)
Nikollao 7:f31a4b4beb91 754 {
Nikollao 7:f31a4b4beb91 755 /// check for overlap between enemies and hero
Nikollao 7:f31a4b4beb91 756 n=0;
Nikollao 7:f31a4b4beb91 757
Nikollao 7:f31a4b4beb91 758 if (lcd.getPixel(i-1,j-1)!=0) //pixel to the top-left
Nikollao 7:f31a4b4beb91 759 n++; // increase n by 1
Nikollao 7:f31a4b4beb91 760 if (lcd.getPixel(i-1,j)!=0) //pixel to the left
Nikollao 7:f31a4b4beb91 761 n++; // increase n by 1
Nikollao 7:f31a4b4beb91 762 if (lcd.getPixel(i-1,j+1)!=0) //pixel to the bottom-left
Nikollao 7:f31a4b4beb91 763 n++; // increase n by 1
Nikollao 7:f31a4b4beb91 764 if (lcd.getPixel(i,j-1)!=0) // pixel to the top
Nikollao 7:f31a4b4beb91 765 n++; // increase n by 1
Nikollao 7:f31a4b4beb91 766 if (lcd.getPixel(i,j+1)!=0) //pixel to the bottom
Nikollao 7:f31a4b4beb91 767 n++; // increase n by 1
Nikollao 7:f31a4b4beb91 768 if (lcd.getPixel(i+1,j-1)!=0) //pixel to the top-right
Nikollao 7:f31a4b4beb91 769 n++; // increase n by 1
Nikollao 7:f31a4b4beb91 770 if (lcd.getPixel(i+1,j)!=0) // pixel to the right
Nikollao 7:f31a4b4beb91 771 n++; // increase n by 1
Nikollao 7:f31a4b4beb91 772 if (lcd.getPixel(i+1,j+1)!=0) //pixel to the bottom right
Nikollao 7:f31a4b4beb91 773 n++; // increase n by 1
Nikollao 7:f31a4b4beb91 774 return n;
Nikollao 7:f31a4b4beb91 775 }
Nikollao 7:f31a4b4beb91 776
Nikollao 7:f31a4b4beb91 777 void checkOverlap()
Nikollao 7:f31a4b4beb91 778 {
Nikollao 7:f31a4b4beb91 779
Nikollao 7:f31a4b4beb91 780 for (int i=40+heroX; i<50+heroX; i++) {
Nikollao 7:f31a4b4beb91 781 for (int j=35+heroY; j<48+heroY; j++) {
Nikollao 11:53caf3d944a9 782
Nikollao 11:53caf3d944a9 783 int count = intersection(i,j);
Nikollao 13:359d3aa66352 784 lcd.setPixel(i,j);
Nikollao 7:f31a4b4beb91 785 }
Nikollao 7:f31a4b4beb91 786 }
Nikollao 7:f31a4b4beb91 787 }
Nikollao 7:f31a4b4beb91 788
Nikollao 7:f31a4b4beb91 789 void error()
Nikollao 7:f31a4b4beb91 790 {
Nikollao 7:f31a4b4beb91 791 /// display error message
Nikollao 7:f31a4b4beb91 792 while (1) {
Nikollao 7:f31a4b4beb91 793
Nikollao 7:f31a4b4beb91 794 lcd.printString("Error!",0,0);
Nikollao 7:f31a4b4beb91 795 r_led = 0;
Nikollao 7:f31a4b4beb91 796 wait(0.2);
Nikollao 7:f31a4b4beb91 797 r_led = 1;
Nikollao 7:f31a4b4beb91 798 wait(0.2);
Nikollao 7:f31a4b4beb91 799 }
Nikollao 7:f31a4b4beb91 800 }
Nikollao 7:f31a4b4beb91 801
Nikollao 5:ffa498d7071f 802 #endif
Nikollao 5:ffa498d7071f 803
Nikollao 7:f31a4b4beb91 804