Tyler Weaver
/
qp_hangman
Hangman game using qp a 16x2 LCD and joystick.
Revision 1:4efaebc256d3, committed 2012-02-09
- Comitter:
- tylerjw
- Date:
- Thu Feb 09 03:57:44 2012 +0000
- Parent:
- 0:1521c946a57b
- Commit message:
- Problems with qp library...
TODO: BSP for button and joystick then main.cpp
Changed in this revision
diff -r 1521c946a57b -r 4efaebc256d3 bsp.cpp --- a/bsp.cpp Wed Feb 08 22:20:11 2012 +0000 +++ b/bsp.cpp Thu Feb 09 03:57:44 2012 +0000 @@ -4,6 +4,8 @@ #include "LPC17xx.h" #include "mbed.h" +Q_DEFINE_THIS_FILE + enum ISR_Priorities { // ISR priorities from highest urgency to lowest BUTTON_PRIO, SYSTICK_PRIO,
diff -r 1521c946a57b -r 4efaebc256d3 bsp.h --- a/bsp.h Wed Feb 08 22:20:11 2012 +0000 +++ b/bsp.h Thu Feb 09 03:57:44 2012 +0000 @@ -1,9 +1,9 @@ #ifndef bsp_h #define bsp_h -#include "TextLCD.h" +#define BSP_TICKS_PER_SEC 100 // system clock tick rate -#define BSP_TICKS_PER_SEC 100 // system clock tick rate +#include "TextLCD.h" TextLCD lcd(p10, p11, p17, p18, p19, p20); // rs, e, d4-d7
diff -r 1521c946a57b -r 4efaebc256d3 hangman.h --- a/hangman.h Wed Feb 08 22:20:11 2012 +0000 +++ b/hangman.h Thu Feb 09 03:57:44 2012 +0000 @@ -4,15 +4,14 @@ #include "bsp.h" enum HangmanSignals { - START_SIG, + START_SIG = 1, PLAY_SIG, SELECT_SIG, - WIN_SIG, - LOOSE_SIG, FINISHED_SIG, TERMINATE_SIG, MAX_PUB_SIG, + BUTTON_SIG, SCROLL_SIG, MAX_SIG };
diff -r 1521c946a57b -r 4efaebc256d3 host.cpp --- a/host.cpp Wed Feb 08 22:20:11 2012 +0000 +++ b/host.cpp Thu Feb 09 03:57:44 2012 +0000 @@ -2,6 +2,8 @@ #include "hangman.h" #include "bsp.h" +Q_DEFINE_THIS_FILE + class Host : public QActive { private: char* word; @@ -151,8 +153,8 @@ if (strpbrk(me->word,"abcdefghijklmnopqrs") == NULL) { // win! BSP_lcdScrollIn(win_msg, press_play_msg); // win msg // post play to player - HostEvt *pe = Q_NEW(HostEvt, WIN_SIG); - pe->scroll_pos = 0; // center + HostEvt *pe = Q_NEW(HostEvt, FINISHED_SIG); + pe->scroll_pos = 1; // win QF::PUBLISH(pe, me); // go to welcome state @@ -162,8 +164,8 @@ if (++me->incorrect_letters >= MAX_LETTERS) { // loose BSP_lcdScrollIn(loose_msg, press_play_msg); // message // post play to player - HostEvt *pe = Q_NEW(HostEvt, WIN_SIG); - pe->scroll_pos = 0; // center + HostEvt *pe = Q_NEW(HostEvt, FINISHED_SIG); + pe->scroll_pos = 0; // loss QF::PUBLISH(pe, me); // go to welcome state
diff -r 1521c946a57b -r 4efaebc256d3 main.cpp --- a/main.cpp Wed Feb 08 22:20:11 2012 +0000 +++ b/main.cpp Thu Feb 09 03:57:44 2012 +0000 @@ -1,4 +1,8 @@ -#include "mbed.h" +#include "qp_port.h" +#include "hangman.h" +#include "bsp.h" + +Q_DEFINE_THIS_FILE DigitalOut myled(LED1);
diff -r 1521c946a57b -r 4efaebc256d3 player.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/player.cpp Thu Feb 09 03:57:44 2012 +0000 @@ -0,0 +1,100 @@ +#include "qp_port.h" +#include "dpp.h" +#include "bsp.h" + +Q_DEFINE_THIS_FILE + +class Player : public QActive { +private: + QTimeEvt m_timeEvt; // to timeout update joystick pos + uint8_t wins; + uint8_t losses; + +public: + Player(); + +private: + static QState initial (Player *me, QEvent const *e); + static QState thinking(Player *me, QEvent const *e); + static QState playing (Player *me, QEvent const *e); +}; + +static Player l_player; + +#define JOY_TIME (BSP_TICKS_PER_SEC/5) // update joystick position every 5 ticks + +enum InternalSignals { // internal signals + TIMEOUT_SIG = MAX_SIG +}; + +QActive * const AO_Player = l_player; + +//............................................................................ +Player::Player() + : QActive((QStateHandler)&Player::initial), + m_timeEvt(TIMEOUT_SIG) +{} +//............................................................................ +QState Player::initial(Player *me, QEvent const *) { + static uint8_t registered; // starts off with 0, per C-standard + if (!registered) { + QS_OBJ_DICTIONARY(&l_player); + QS_OBJ_DICTIONARY(&l_player.m_timeEvt); + + QS_FUN_DICTIONARY(&Player::initial); + QS_FUN_DICTIONARY(&Player::thinking); + QS_FUN_DICTIONARY(&Player::playing); + + registered = (uint8_t)1; + } + + QS_SIG_DICTIONARY(PLAY_SIG, me); // signal for each Players + QS_SIG_DICTIONARY(FINISHED_SIG, me); // signal for each Players + + // init wins and losses ctr + wins = losses = 0; + + return Q_TRAN(&Player::thinking); // go to thinking +} +//............................................................................ +QState Player::thinking(Player *me, QEvent const *) { + switch (e->sig) { + case Q_ENTRY_SIG: { + // TODO : INITIALIZE BTN + } + case BUTTON_SIG: { + return Q_TRAN(&Player::playing); // go to playing state + } + } + return Q_SUPER(&QHsm::top); +} +//............................................................................ +QState Player::playing(Player *me, QEvent const *) { + switch (e->sig) { + case Q_ENTRY_SIG: { + me->m_timeEvt.postIn(me, JOY_TIME); // init joystick update (TIMEOUT_SIG) + // TODO : INITIALIZE BTN + return Q_HANDLED(); + } + case TIMEOUT_SIG: { + int pos = BSP_joyUpdate(); + HostEvt *pe = Q_NEW(HostEvt, SCROLL_SIG); + pe->scroll_pos = pos; + QF::PUBLISH(pe, me); + } + case BUTTON_SIG: { + HostEvt *pe = Q_NEW(HostEvt, SELECT_SIG); + pe->scroll_pos = 0; // no change + QF::PUBLISH(pe, me); + } + case FINISHED_SIG: { + if(((HostEvt *)e)->scroll_pos == 1) // win + wins++; + else + losses++; + + return Q_TRAN(&Player::thinking); // go to thinking state + } + } + return Q_SUPER(&QHsm::top); +} \ No newline at end of file