Ray casting engine implemented on the mBuino platform using the ST7735 LCD controller.
Ray casting engine written to test performance of the LCD_ST7735 library I wrote as a learning exercise on the mbed platform.
Diff: Raycaster.h
- Revision:
- 0:303768292f44
- Child:
- 1:fdbc2be25831
diff -r 000000000000 -r 303768292f44 Raycaster.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Raycaster.h Sun Sep 21 22:04:22 2014 +0000 @@ -0,0 +1,59 @@ +#ifndef __RATYCASTER_H__ +#define __RATYCASTER_H__ +class Raycaster +{ + public: + Raycaster(int left, int top, int width, int height, + int viewerDistance, int viewerHeight, + const uint8_t *pMap, int mapWidth, int mapHeight, + const uint16_t *pPalette); + + void renderFrame(); + + void setCellPosition(int x, int y); + void rotate(float radians); + void move(int distance); + + private: + struct Sliver + { + uint8_t top; + uint8_t bottom; + uint16_t color; + }; + private: + LCD_ST7735 _display; + + const uint8_t *_pMap; + int _mapWidth; + int _mapHeight; + const uint16_t *_pPalette; + int _viewDistanceTimesHeight; + Sliver *_pSlivers; + + int _left; + int _right; + int _width; + int _halfWidth; + int _horizCenter; + + int _top; + int _bottom; + int _height; + int _halfHeight; + int _vertCenter; + + int _viewerDistance; + int _viewerHeight; + float _viewerDistanceHeightRatio; + float _viewVolume; + float _halfViewVolume; + + float _ainc; + int _heightRatio; + + float _playerX; + float _playerY; + float _playerViewAngle; +}; +#endif //__RATYCASTER_H__ \ No newline at end of file