Ray casting engine implemented on the mBuino platform using the ST7735 LCD controller.

Dependencies:   LCD_ST7735 mbed

Ray casting engine written to test performance of the LCD_ST7735 library I wrote as a learning exercise on the mbed platform.

Revision:
0:303768292f44
Child:
1:fdbc2be25831
diff -r 000000000000 -r 303768292f44 Raycaster.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Raycaster.h	Sun Sep 21 22:04:22 2014 +0000
@@ -0,0 +1,59 @@
+#ifndef __RATYCASTER_H__
+#define __RATYCASTER_H__
+class Raycaster
+{
+    public:
+        Raycaster(int left, int top, int width, int height, 
+                  int viewerDistance, int viewerHeight, 
+                  const uint8_t *pMap, int mapWidth, int mapHeight,
+                  const uint16_t *pPalette);
+            
+        void renderFrame();
+        
+        void setCellPosition(int x, int y);
+        void rotate(float radians);
+        void move(int distance);
+
+    private:
+        struct Sliver
+        {
+            uint8_t top;
+            uint8_t bottom;
+            uint16_t color;            
+        };                
+    private:
+        LCD_ST7735 _display;
+        
+        const uint8_t *_pMap;
+        int _mapWidth;
+        int _mapHeight;
+        const uint16_t *_pPalette;
+        int _viewDistanceTimesHeight;        
+        Sliver *_pSlivers;
+        
+        int _left;
+        int _right;
+        int _width;
+        int _halfWidth;
+        int _horizCenter;
+        
+        int _top;
+        int _bottom;
+        int _height;
+        int _halfHeight;
+        int _vertCenter;
+        
+        int _viewerDistance;
+        int _viewerHeight;
+        float _viewerDistanceHeightRatio;
+        float _viewVolume;
+        float _halfViewVolume;
+                
+        float _ainc;
+        int _heightRatio;
+        
+        float _playerX;
+        float _playerY;
+        float _playerViewAngle;
+};
+#endif //__RATYCASTER_H__
\ No newline at end of file