Fork of the 4DGL-uLCD-SE library by Jim Hamblen.

Dependents:   ulcd_demo ulcd_accel internet_clock 4180_Final_Project ... more

Fork of 4DGL-uLCD-SE by jim hamblen

Revision:
7:e39a44de229a
Parent:
6:b759b69cbaf9
--- a/uLCD_4DGL_Touch.cpp	Mon Nov 25 04:24:22 2013 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,247 +0,0 @@
-//
-// uLCD_4DGL is a class to drive 4D Systems LCD screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// uLCD_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// uLCD_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
-
-#include "mbed.h"
-#include "uLCD_4DGL.h"
-
-//******************************************************************************************************
-void uLCD_4DGL :: touch_mode(char mode)   // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
-{
-
-    char command[2]= "";
-
-    command[0] = GETTOUCH;
-    command[1] = mode;
-
-    writeCOMMAND(command, 2);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: get_touch(int *x, int *y)   // Get the touch coordinates
-{
-
-    char command[2] = "";
-
-    command[0] = GETTOUCH;
-    command[1] = GETPOSITION;
-
-    getTOUCH(command, 2, x, y);
-}
-
-//******************************************************************************************************
-int uLCD_4DGL :: touch_status(void)   // Get the touch screen status
-{
-
-    char command[2] = "";
-
-    command[0] = GETTOUCH;
-    command[1] = STATUS;
-
-    return getSTATUS(command, 2);
-}
-
-
-//******************************************************************************************************
-void uLCD_4DGL :: wait_touch(int delay)   // wait until touch within a delay in milliseconds
-{
-
-    char command[3]= "";
-
-    command[0] = WAITTOUCH;
-
-    command[1] = (delay >> 8) & 0xFF;
-    command[2] = delay & 0xFF;
-
-    writeCOMMAND(command, 3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_touch(int x1, int y1 , int x2, int y2)   // define touch area
-{
-
-    char command[9]= "";
-
-    command[0] = SETTOUCH;
-
-    command[1] = (x1 >> 8) & 0xFF;
-    command[2] = x1 & 0xFF;
-
-    command[3] = (y1 >> 8) & 0xFF;
-    command[4] = y1 & 0xFF;
-
-    command[5] = (x2 >> 8) & 0xFF;
-    command[6] = x2 & 0xFF;
-
-    command[7] = (y2 >> 8) & 0xFF;
-    command[8] = y2 & 0xFF;
-
-    writeCOMMAND(command, 9);
-}
-//Media Commands
-
-//******************************************************************************************************
-int uLCD_4DGL :: media_init()
-{
-    int resp = 0;
-    char command[1] = "";
-    command[0] = MINIT;
-    writeCOMMAND(command, 1);
-    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
-    if (_cmd.readable()) {
-        resp = _cmd.getc();           // read response
-        resp = resp << 8 + _cmd.getc();
-    }
-    return resp;
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_byte_address(int hi, int lo)
-{
-    char command[5]= "";
-    command[0] = SBADDRESS;
-
-    command[1] = (hi >> 8) & 0xFF;
-    command[2] = hi & 0xFF;
-
-    command[3] = (lo >> 8) & 0xFF;
-    command[4] = lo & 0xFF;
-    writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: set_sector_address(int hi, int lo)
-{
-
-    char command[5]= "";
-    command[0] = SSADDRESS;
-
-    command[1] = (hi >> 8) & 0xFF;
-    command[2] = hi & 0xFF;
-
-    command[3] = (lo >> 8) & 0xFF;
-    command[4] = lo & 0xFF;
-    writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-char uLCD_4DGL :: read_byte()
-{
-    char resp = 0;
-    char command[1] = "";
-    command[0] = READBYTE;
-    writeCOMMAND(command, 1);
-    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
-    if (_cmd.readable()) {
-        resp = _cmd.getc();           // read response
-        resp = _cmd.getc();
-    }
-    return resp;
-}
-
-//******************************************************************************************************
-int  uLCD_4DGL :: read_word()
-{
-    int resp=0;
-    char command[1] = "";
-    command[0] = READWORD;
-    writeCOMMAND(command, 1);
-    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
-    if (_cmd.readable()) {
-        resp = _cmd.getc();           // read response
-        resp = resp << 8 + _cmd.getc();
-    }
-    return resp;
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: write_byte(int value)
-{
-    char command[3]= "";
-
-    command[0] = WRITEBYTE;
-
-    command[1] = (value >> 8) & 0xFF;
-    command[2] = value & 0xFF;
-    writeCOMMAND(command,3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: write_word(int value)
-{
-    char command[3]= "";
-
-    command[0] = WRITEWORD;
-
-    command[1] = (value >> 8) & 0xFF;
-    command[2] = value & 0xFF;
-    writeCOMMAND(command,3);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: flush_media()
-{
-    char command[1] = "";
-    command[0] = FLUSHMEDIA;
-    writeCOMMAND(command, 1);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_image(int x, int y)
-{
-    char command[6]= "";
-    command[0] = DISPLAYIMAGE;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-    writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_video(int x, int y)
-{
-    char command[5]= "";
-    command[0] = DISPLAYVIDEO;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-    writeCOMMAND(command, 5);
-}
-
-//******************************************************************************************************
-void uLCD_4DGL :: display_frame(int x, int y, int w)
-{
-    char command[7]= "";
-
-    command[0] = DISPLAYFRAME;
-
-    command[1] = (x >> 8) & 0xFF;
-    command[2] = x & 0xFF;
-
-    command[3] = (y >> 8) & 0xFF;
-    command[4] = y & 0xFF;
-
-    command[5] = (w >> 8) & 0xFF;
-    command[6] = w & 0xFF;
-    writeCOMMAND(command,7);
-}