Sizhe Lin / Mbed 2 deprecated missile_command_Sizhe_Lin

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
2:d39a6a36e0c0
Parent:
0:532cb55d6136
diff -r 3da29f1d84b4 -r d39a6a36e0c0 missile/missile_public.h
--- a/missile/missile_public.h	Wed Oct 29 02:58:53 2014 +0000
+++ b/missile/missile_public.h	Mon Nov 17 13:15:34 2014 +0000
@@ -40,8 +40,11 @@
     MISSILE_STATUS status;   ///< The missile status, see MISSILE_STATUS
 } MISSILE;
 
+
 #define MAX_NUM_MISSILE  5
 
+//MISSILE missile_record[MAX_NUM_MISSILE];
+
 /** This function draw the missiles onto the screen
     Call missile_generator() repeatedly in your game-loop. ex: main()
 */