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Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
Diff: missile/missile_public.h
- Revision:
- 2:d39a6a36e0c0
- Parent:
- 0:532cb55d6136
--- a/missile/missile_public.h Wed Oct 29 02:58:53 2014 +0000
+++ b/missile/missile_public.h Mon Nov 17 13:15:34 2014 +0000
@@ -40,8 +40,11 @@
MISSILE_STATUS status; ///< The missile status, see MISSILE_STATUS
} MISSILE;
+
#define MAX_NUM_MISSILE 5
+//MISSILE missile_record[MAX_NUM_MISSILE];
+
/** This function draw the missiles onto the screen
Call missile_generator() repeatedly in your game-loop. ex: main()
*/
