Sizhe Lin / Mbed 2 deprecated missile_command_Sizhe_Lin

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
0:532cb55d6136
Child:
2:d39a6a36e0c0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/missile/missile_public.h	Wed Oct 29 01:21:34 2014 +0000
@@ -0,0 +1,70 @@
+/* Gatech ECE2035 2014 FALL missile command
+ * Copyright (c) 2014 Gatech ECE2035
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+/** @file missile_public.h */
+#ifndef MISSILE_PUBLIC_H
+#define MISSILE_PUBLIC_H
+
+///The missile status
+typedef enum {
+    MISSILE_EXPLODED=2,///<missile has been destroyed
+    MISSILE_ACTIVE=1,///<missile is active
+    MISSILE_DEACTIVE=0///<missile is no longer active
+} MISSILE_STATUS;
+
+/// The structure to store the information of a missile
+typedef struct {
+    int x;                   ///< The x-coordinate of missile current position
+    int y;                   ///< The y-coordinate of missile current position
+    double source_x;           ///< The x-coordinate of the missile's origin
+    double target_x;           ///< The x-coordinate of the missile's target
+    int tick;                  ///< The missile's internal tick
+    MISSILE_STATUS status;   ///< The missile status, see MISSILE_STATUS
+} MISSILE;
+
+#define MAX_NUM_MISSILE  5
+
+/** This function draw the missiles onto the screen
+    Call missile_generator() repeatedly in your game-loop. ex: main()
+*/
+void missile_generator(void);
+
+/** The function set the status of missile to be MISSILE_EXPLODED
+    @param index The index in missile_record. It must be smaller than MAX_NUM_MISSILE.
+*/
+void missile_set_exploded(int index);
+
+/** Get the information of a missile
+    @param index The index in missile_record. It must be smaller than MAX_NUM_MISSILE.
+    @return The structure of missile information
+*/
+MISSILE missile_get_info(int index);
+
+/** Set the speed of missiles, Speed has range of 1-8 with 1 being fastest and 8 being slowest
+*/
+void set_missile_speed(int speed);
+
+/** Set the interval that the missiles fire, interval has range of 1-100 with 1 being fired in
+    very quick succession and 100 being fired very slowly after one another
+*/
+void set_missile_interval(int interval);
+
+#endif //MISSILE_PUBLIC_H
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