ECE2035 class project

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
2:d39a6a36e0c0
Parent:
1:3da29f1d84b4
--- a/city_landscape/city_landscape.cpp	Wed Oct 29 02:58:53 2014 +0000
+++ b/city_landscape/city_landscape.cpp	Mon Nov 17 13:15:34 2014 +0000
@@ -21,9 +21,11 @@
  */
 
 #include "city_landscape_private.h"
+#include "globals.h"
+//
+//CITY city_record[];
+int building_height[NUM_BUILDING];
 
-CITY city_record[MAX_NUM_CITY];
-int building_height[NUM_BUILDING];
 
 // See the comments in city_landscape_public.h
 void city_landscape_init(int num_city) {
@@ -112,6 +114,17 @@
     }
 }
 
+int is_any_left() {
+    int i, left = 0;
+    for (i = 0; i < MAX_NUM_CITY; i++) {
+        if (city_record[i].status == EXIST) {
+            left = 1;
+            break;
+        }
+    }
+    return left;    
+}
+
 void draw_landscape(void){
     uLCD.filled_rectangle(0, SIZE_Y-1, SIZE_X-1, REVERSE_Y(LANDSCAPE_HEIGHT), LANDSCAPE_COLOR);
 }
\ No newline at end of file