ECE2035 class project
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
city_landscape/city_landscape.cpp
- Committer:
- slin77
- Date:
- 2014-11-17
- Revision:
- 2:d39a6a36e0c0
- Parent:
- 1:3da29f1d84b4
File content as of revision 2:d39a6a36e0c0:
/* Gatech ECE2035 2014 FALL missile command * Copyright (c) 2014 Gatech ECE2035 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "city_landscape_private.h" #include "globals.h" // //CITY city_record[]; int building_height[NUM_BUILDING]; // See the comments in city_landscape_public.h void city_landscape_init(int num_city) { int i; int city_distance = (SIZE_X-CITY_TO_SCREEN_MARGIN*2)/num_city; // All interface for user should have error checking ASSERT_P(num_city<=MAX_NUM_CITY,ERROR_CITY_NUMBER); //initialize the record of cities for(i=0;i<MAX_NUM_CITY;i++){ if(i<num_city){ // See the definition of CITY structure in city_landscape.h city_record[i].y = REVERSE_Y(LANDSCAPE_HEIGHT)-1; city_record[i].x = i*city_distance + CITY_TO_SCREEN_MARGIN; city_record[i].width = CITY_WIDTH; // the width is fix number city_record[i].height = MAX_BUILDING_HEIGHT; // the height is fix number city_record[i].status = EXIST; } else{ city_record[i].status = DESTROYED; } } //initialize the height of the buildings srand(1); for(i=0;i<NUM_BUILDING;i++){ building_height[i] = (rand() % MAX_BUILDING_HEIGHT*2/3)+MAX_BUILDING_HEIGHT/3; } //draw city landscape on the screen draw_cities(); draw_landscape(); } CITY city_get_info(int index){ // All interface for user should have error checking ASSERT_P(index<MAX_NUM_CITY,ERROR_CITY_INDEX_GET_INFO); return city_record[index]; } void city_destroy(int index){ int j; int city_x, city_y, building_x, building_y; int height; // error checking. the index must smaller than its max. ASSERT_P(index<MAX_NUM_CITY,ERROR_CITY_INDEX_DESTROY); // remove the record city_record[index].status = DESTROYED; // use the background color to cover the city city_x = city_record[index].x; city_y = city_record[index].y; for(j=0;j<NUM_BUILDING;j++){ building_x = city_x+j*BUILDING_WIDTH; building_y = city_y; height = building_y-building_height[j]+1; uLCD.filled_rectangle(building_x, building_y, building_x+BUILDING_WIDTH-1, height, BACKGROUND_COLOR); } } void draw_cities(void){ int i,j; int city_x, city_y, building_x, building_y; int height; for(i=0;i<MAX_NUM_CITY;i++){ // draw each city if(city_record[i].status==EXIST){ city_x = city_record[i].x; city_y = city_record[i].y; // draw each building for(j=0;j<NUM_BUILDING;j++){ building_x = city_x+j*BUILDING_WIDTH; building_y = city_y; height = building_y-building_height[j]+1; uLCD.filled_rectangle(building_x, building_y, building_x+BUILDING_WIDTH-1, height, BUILDING_COLOR); } } } } int is_any_left() { int i, left = 0; for (i = 0; i < MAX_NUM_CITY; i++) { if (city_record[i].status == EXIST) { left = 1; break; } } return left; } void draw_landscape(void){ uLCD.filled_rectangle(0, SIZE_Y-1, SIZE_X-1, REVERSE_Y(LANDSCAPE_HEIGHT), LANDSCAPE_COLOR); }