ECE2035 class project
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
Diff: city_landscape/city_landscape.cpp
- Revision:
- 1:3da29f1d84b4
- Parent:
- 0:532cb55d6136
- Child:
- 2:d39a6a36e0c0
--- a/city_landscape/city_landscape.cpp Wed Oct 29 01:21:34 2014 +0000 +++ b/city_landscape/city_landscape.cpp Wed Oct 29 02:58:53 2014 +0000 @@ -44,7 +44,7 @@ city_record[i].status = EXIST; } else{ - city_record[i].status = DESTORIED; + city_record[i].status = DESTROYED; } } @@ -67,7 +67,7 @@ return city_record[index]; } -void city_destory(int index){ +void city_destroy(int index){ int j; int city_x, city_y, building_x, building_y; int height; @@ -76,7 +76,7 @@ ASSERT_P(index<MAX_NUM_CITY,ERROR_CITY_INDEX_DESTROY); // remove the record - city_record[index].status = DESTORIED; + city_record[index].status = DESTROYED; // use the background color to cover the city city_x = city_record[index].x;