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This is test version of Pokemongo game. ELEC 2645 final project.
Revision 0:819c2d6a69ac, committed 2021-04-15
- Comitter:
- shalwego
- Date:
- Thu Apr 15 15:35:12 2021 +0000
- Commit message:
- Issue about music playing
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Tone.lib Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,1 @@ +https://developer.mbed.org/users/eencae/code/Tone/#836cdf67dbdb
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,253 @@ + +///////////// includes ///////////////////// +#include "mbed.h" +#include "platform/mbed_thread.h" +#include "Joystick.h" +#include "N5110.h" +#include "ShiftReg.h" +#include "PokeEngine.h" +#include "Utils.h" +//#include <cstdlib> +#include "Tone.h" +///////////// defines ///////////////////// +#define PADDLE_WIDTH 2 +#define PADDLE_HEIGHT 8 +#define BALL_SIZE 2 +#define BALL_SPEED 3 +///////////// objects /////////////////// +N5110 lcd(p14,p8,p9,p10,p11,p13,p21); +Joystick joystick(p20,p19); +DigitalIn buttonA(p29); +BusOut leds(LED4,LED3,LED2,LED1); +ShiftReg seven_seg; +AnalogIn pot(p17); +PokeEngine poke; +Tone dac(p18); +///////////// prototypes /////////////////// +void init(); +void welcome(); +void render(); +void gameover(); +void display_lives(int lives); + +const int note_background []= { + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_A3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + NOTE_A3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_A3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + NOTE_A3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, +}; + +const int duration_background[] = { + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, + 4,4,8,8,8,8, + + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, + 4,4,8,8,8,8, + + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, + 4,4,8,8,8,8, + + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, + 4,4,8,8,8,8, + + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, +}; +/* +const int duration_array[] = { + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, + 4,4,8,8,8,8, + + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, + 4,4,8,8,8,8, + + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, + 4,4,8,8,8,8, + + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, + 4,4,8,8,8,8, + + 4,8,8,4,4, + 4,8,8,4,4, + 4,4,8,8,8,8, +}; + +const int note_array[] = { + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_A3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + NOTE_A3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_A3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + NOTE_A3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, + + NOTE_FS3, NOTE_FS3, NOTE_CS4, NOTE_B3, NOTE_A3, + NOTE_GS3, NOTE_GS3, NOTE_GS3, NOTE_B3, NOTE_A3, NOTE_GS3, + NOTE_FS3, NOTE_FS3, NOTE_A4, NOTE_GS4, NOTE_A4, NOTE_GS4, NOTE_A4, +}; +*/ +//volatile int g_gameover_flag = 0; +//void gameover_isr(); + +int main() { + + init(); + welcome(); + render(); + int fps = 10; + int lives = 4; + //poke.check_lives(lives); + display_lives(lives); + while (lives != 0) { // keep looping while lives remain + // read the joystick input and store in a struct + UserInput input = {joystick.get_direction(),joystick.get_mag()}; + lives = poke.update(input); // update the game engine based on input + printf("lives = %d ", lives); + display_lives(lives); // display lives on LEDs + render(); // draw frame on screen + thread_sleep_for(1000/fps); // and wait for one frame period - ms + } + //int n = sizeof(note_array)/sizeof(int); + //dac.play_melody(n,note_array,duration_array,72.0,true); + gameover(); +/* while (1) { + + // check if flag is set i.e. interrupt has occured + if (g_timer_flag) { + g_timer_flag = 0; // if it has, clear the flag + printf("Tick \n"); + // DO TASK HERE + } + + // put the MCU to sleep until an interrupt wakes it up + sleep(); + + }*/ + +} + +void init() { + lcd.clear(); + seven_seg.write(0x00); // turn of 7-seg display + lcd.init(); + lcd.setContrast(0.4); + joystick.init(); + dac.init(); + + poke.init(70,10,5,20,10,3,2); + poke.init_rocket(50,40,4,2); +} + +void welcome() { // splash screen + lcd.printString(" Pokemon go! ",0,1); + lcd.printString(" Press A ",0,4); + lcd.refresh(); + //t n_background = sizeof(note_background)/sizeof(int); + //c.play_melody(n_background,note_background,duration_background,72.0,true); + while (buttonA.read() == 0) { + leds = 0b1111; + thread_sleep_for(100); + leds = 0b0000; + thread_sleep_for(100); + } +} + +void render() { // clear screen, re-draw and refresh + lcd.clear(); + poke.draw(lcd); + lcd.refresh(); +} + +void display_lives(int lives) { + if (lives == 4) { + leds = 0b1111; + seven_seg.write(0x66); + } else if (lives == 3) { + leds = 0b1110; + seven_seg.write(0x4F); + } else if (lives == 2) { + leds = 0b1100; + seven_seg.write(0x5B); + } else if (lives == 1) { + leds = 0b1000; + seven_seg.write(0x06); + } else { + leds = 0b0000; + seven_seg.write(0x3F); + } +} + +void gameover() { // splash screen + //for (int i = 1; i < 10; i++) { + while(1){ + lcd.clear(); + int score = poke.get_score(); + char char_score = score + '0'; + // char *char_score = new char[2]; + //for (int i = 0; i < 2; i++){ + // char_score[i] = score;} + lcd.printString(" Game Over ",0,0); + lcd.printString(" Your score: ",0,2); + lcd.printChar(char_score,42,4); + lcd.refresh(); + leds = 0b1111; + thread_sleep_for(250); + lcd.clear(); + lcd.refresh(); + leds = 0b0000; + thread_sleep_for(250); + } +} + +/*void gameover_isr() +{ + g_gameover_flag = 1; // set flag in ISR +}*/ \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed-os.lib Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,1 @@ +https://github.com/ARMmbed/mbed-os/#cf4f12a123c05fcae83fc56d76442015cb8a39e9
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Bitmap.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,96 @@ +#include "Bitmap.h" + +#include <iostream> + +#include "N5110.h" + +Bitmap::Bitmap(int const *contents, + unsigned int const height, + unsigned int const width) + : + _contents(std::vector<int>(height*width)), + _height(height), + _width(width) +{ + // Perform a quick sanity check of the dimensions + if (_contents.size() != height * width) { + std::cerr << "Contents of bitmap has size " << _contents.size() + << " pixels, but its dimensions were specified as " + << width << " * " << height << " = " << width * height << std::endl; + } + + for(unsigned int i = 0; i < height*width; ++i) _contents[i] = contents[i]; +} + +/** + * @returns the value of the pixel at the given position + */ +int Bitmap::get_pixel(unsigned int const row, + unsigned int const column) const +{ + // First check that row and column indices are within bounds + if(column >= _width || row >= _height) + { + std::cerr << "The requested pixel with index " << row << "," << column + << "is outside the bitmap dimensions: " << _width << "," + << _height << std::endl; + } + + // Now return the pixel value, using row-major indexing + return _contents[row * _width + column]; +} + +/** + * @brief Prints the contents of the bitmap to the terminal + */ +void Bitmap::print() const +{ + for (unsigned int row = 0; row < _height; ++row) + { + // Print each element of the row + for (unsigned int column = 0; column < _width; ++column) + { + int pixel = get_pixel(row, column); + std::cout << pixel; + } + + // And then terminate with a new-line character + std::cout << std::endl; + } +} + +/** + * @brief Renders the contents of the bitmap onto an N5110 screen + * + * @param[in] lcd The screen to use for rendering + * @param[in] x0 The horizontal position in pixels at which to render the bitmap + * @param[in] y0 The vertical position in pixels at which to render the bitmap + * + * @details Note that x0, y0 gives the location of the top-left of the bitmap on + * the screen. + * This function only updates the buffer on the screen. You still need + * to refresh the screen in order to actually see the bitmap. + */ +void Bitmap::render(N5110 &lcd, + unsigned int const x0, + unsigned int const y0) const +{ + // Loop through each row of the bitmap image + for (unsigned int bitmap_row = 0; bitmap_row < _height; ++bitmap_row) + { + // Row index on the screen for rendering the row of pixels + unsigned int screen_row = y0 + bitmap_row; + + // Render each pixel in the row + for (unsigned int bitmap_col = 0; bitmap_col < _width; ++bitmap_col) + { + // Column index on the screen for rendering this pixel + int screen_col = x0 + bitmap_col; + + // Find the required value of the pixel at the given location within + // the bitmap data and then write it to the LCD screen + int pixel = get_pixel(bitmap_row, bitmap_col); + lcd.setPixel(screen_col, screen_row, pixel); + } + } +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Bitmap.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,65 @@ +#ifndef BITMAP_H +#define BITMAP_H + +#include <vector> + +// Forward declarations +class N5110; + +/** + * @brief A black & white bitmap that can be rendered on an N5110 screen + * @author Alex Valavanis <a.valavanis@leeds.ac.uk> + * + * @code + // First declare the pixel map data using '1' for black, + // or '0' for white pixels + static int sprite_data[] = { + 0,0,1,0,0, + 0,1,1,1,0, + 0,0,1,0,0, + 0,1,1,1,0, + 1,1,1,1,1, + 1,1,1,1,1, + 1,1,0,1,1, + 1,1,0,1,1 + }; + + // Instantiate the Bitmap object using the data above + Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite + + // We can render the bitmap wherever we want on the screen + sprite.render(lcd, 20, 6); // x and y locations for rendering + sprite.render(lcd, 30, 10); + + // We can also print its values to the terminal + sprite.print(); + * @endcode + */ +class Bitmap +{ +private: + /** + * @brief The contents of the drawing, with pixels stored in row-major order + * @details '1' represents a black pixel; '0' represents white + */ + std::vector<int> _contents; + + unsigned int _height; ///< The height of the drawing in pixels + unsigned int _width; ///< The width of the drawing in pixels + +public: + Bitmap(int const *contents, + unsigned int const height, + unsigned int const width); + + int get_pixel(unsigned int const row, + unsigned int const column) const; + + void print() const; + + void render(N5110 &lcd, + unsigned int const x0, + unsigned int const y0) const; +}; + +#endif // BITMAP_H \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Joystick.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,130 @@ +#include "Joystick.h" + +Joystick::Joystick(PinName vertPin,PinName horizPin) +{ + vert = new AnalogIn(vertPin); + horiz = new AnalogIn(horizPin); +} + +void Joystick::init() +{ + // read centred values of joystick + _x0 = horiz->read(); + _y0 = vert->read(); + + // this assumes that the joystick is centred when the init function is called + // if perfectly centred, the pots should read 0.5, but this may + // not be the case and x0 and y0 will be used to calibrate readings +} + +Direction Joystick::get_direction() +{ + float angle = get_angle(); // 0 to 360, -1 for centred + + Direction d; + // partition 360 into segments and check which segment the angle is in + if (angle < 0.0f) { + d = CENTRE; // check for -1.0 angle + } else if (angle < 22.5f) { // then keep going in 45 degree increments + d = N; + } else if (angle < 67.5f) { + d = NE; + } else if (angle < 112.5f) { + d = E; + } else if (angle < 157.5f) { + d = SE; + } else if (angle < 202.5f) { + d = S; + } else if (angle < 247.5f) { + d = SW; + } else if (angle < 292.5f) { + d = W; + } else if (angle < 337.5f) { + d = NW; + } else { + d = N; + } + + return d; +} + +// this method gets the magnitude of the joystick movement +float Joystick::get_mag() { + Polar p = get_polar(); + return p.mag; +} + +// this method gets the angle of joystick movement (0 to 360, 0 North) +float Joystick::get_angle() +{ + Polar p = get_polar(); + return p.angle; +} + +// get raw joystick coordinate in range -1 to 1 +// Direction (x,y) +// North (0,1) +// East (1,0) +// South (0,-1) +// West (-1,0) +Vector2D Joystick::get_coord() +{ + // read() returns value in range 0.0 to 1.0 so is scaled and centre value + // substracted to get values in the range -1.0 to 1.0 + float x = 2.0f*( horiz->read() - _x0 ); + float y = 2.0f*( vert->read() - _y0 ); + + // Note: the values are negated so positive is up and right. + Vector2D coord = {-x,y}; + return coord; +} + +// This maps the raw x,y coord onto a circular grid. +// See: http://mathproofs.blogspot.co.uk/2005/07/mapping-square-to-circle.html +Vector2D Joystick::get_mapped_coord() +{ + Vector2D coord = get_coord(); + + // do the transformation + float x = coord.x*sqrt(1.0f-pow(coord.y,2.0f)/2.0f); + float y = coord.y*sqrt(1.0f-pow(coord.x,2.0f)/2.0f); + + Vector2D mapped_coord = {x,y}; + return mapped_coord; +} + +// this function converts the mapped coordinates into polar form +Polar Joystick::get_polar() +{ + // get the mapped coordinate + Vector2D coord = get_mapped_coord(); + + // at this point, 0 degrees (i.e. x-axis) will be defined to the East. + // We want 0 degrees to correspond to North and increase clockwise to 359 + // like a compass heading, so we need to swap the axis and invert y + float x = coord.y; + float y = coord.x; + + float mag = sqrt(x*x+y*y); // pythagoras + float angle = RAD2DEG*atan2(y,x); + // angle will be in range -180 to 180, so add 360 to negative angles to + // move to 0 to 360 range + if (angle < 0.0f) { + angle+=360.0f; + } + + // the noise on the ADC causes the values of x and y to fluctuate slightly + // around the centred values. This causes the random angle values to get + // calculated when the joystick is centred and untouched. This is also when + // the magnitude is very small, so we can check for a small magnitude and then + // set the angle to -1. This will inform us when the angle is invalid and the + // joystick is centred + + if (mag < TOL) { + mag = 0.0f; + angle = -1.0f; + } + + Polar p = {mag,angle}; + return p; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Joystick.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,81 @@ +#ifndef JOYSTICK_H +#define JOYSTICK_H + +#include "mbed.h" +#include "Utils.h" + +// this value can be tuned to alter tolerance of joystick movement +#define TOL 0.1f +#define RAD2DEG 57.2957795131f + + + +/** Joystick Class +@author Dr Craig A. Evans, University of Leeds +@brief Library for interfacing with analogue joystick + +Example: + +@code + +#include "mbed.h" +#include "Joystick.h" + +// y x button +Joystick joystick(PTB11,PTB10); + +int main() { + + joystick.init(); + + while(1) { + + Vector2D coord = joystick.get_coord(); + printf("Coord = %f,%f\n",coord.x,coord.y); + + Vector2D mapped_coord = joystick.get_mapped_coord(); + printf("Mapped coord = %f,%f\n",mapped_coord.x,mapped_coord.y); + + float mag = joystick.get_mag(); + float angle = joystick.get_angle(); + printf("Mag = %f Angle = %f\n",mag,angle); + + Direction d = joystick.get_direction(); + printf("Direction = %i\n",d); + + + wait(0.5); + } + + +} + +* @endcode +*/ +class Joystick +{ +public: + + // y-pot x-pot + Joystick(PinName vertPin,PinName horizPin); + + void init(); // needs to be called at start with joystick centred + float get_mag(); // polar + float get_angle(); // polar + Vector2D get_coord(); // cartesian co-ordinates x,y + Vector2D get_mapped_coord(); // x,y mapped to circle + Direction get_direction(); // N,NE,E,SE etc. + Polar get_polar(); // mag and angle in struct form + +private: + + AnalogIn *vert; + AnalogIn *horiz; + + // centred x,y values + float _x0; + float _y0; + +}; + +#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/N5110.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,498 @@ +#include "mbed.h" +#include "N5110.h" + +// overloaded constructor includes power pin - LCD Vcc connected to GPIO pin +// this constructor works fine with LPC1768 - enough current sourced from GPIO +// to power LCD. Doesn't work well with K64F. +N5110::N5110(PinName const pwrPin, + PinName const scePin, + PinName const rstPin, + PinName const dcPin, + PinName const mosiPin, + PinName const sclkPin, + PinName const ledPin) + : + _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise + _led(new DigitalOut(ledPin)), + _pwr(new DigitalOut(pwrPin)), + _sce(new DigitalOut(scePin)), + _rst(new DigitalOut(rstPin)), + _dc(new DigitalOut(dcPin)) +{} + +// overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3 +// Best to use this with K64F as the GPIO hasn't sufficient output current to reliably +// drive the LCD. +N5110::N5110(PinName const scePin, + PinName const rstPin, + PinName const dcPin, + PinName const mosiPin, + PinName const sclkPin, + PinName const ledPin) + : + _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise + _led(new DigitalOut(ledPin)), + _pwr(NULL), // pwr not needed so null it to be safe + _sce(new DigitalOut(scePin)), + _rst(new DigitalOut(rstPin)), + _dc(new DigitalOut(dcPin)) +{} + + +N5110::~N5110() +{ + delete _spi; + + if(_pwr) { + delete _pwr; + } + + delete _led; + delete _sce; + delete _rst; + delete _dc; +} + +// initialise function - powers up and sends the initialisation commands +void N5110::init() +{ + turnOn(); // power up + reset(); // reset LCD - must be done within 100 ms + initSPI(); + + backLightOn(); + setContrast(0.55); // this may need tuning (say 0.4 to 0.6) + setBias(3); // datasheet - 48:1 mux - don't mess with if you don't know what you're doing! (0 to 7) + setTempCoefficient(0); // datasheet - may need increasing (range 0 to 3) at very low temperatures + normalMode(); // normal video mode by default + + clearRAM(); // RAM is undefined at power-up so clear to be sure + clear(); // clear buffer +} + +// sets normal video mode (black on white) +void N5110::normalMode() +{ + sendCommand(0b00100000); // basic instruction + sendCommand(0b00001100); // normal video mode- datasheet +} + +// sets normal video mode (white on black) +void N5110::inverseMode() +{ + sendCommand(0b00100000); // basic instruction + sendCommand(0b00001101); // inverse video mode - datasheet +} + +// function to power up the LCD and backlight - only works when using GPIO to power +void N5110::turnOn() +{ + if (_pwr != NULL) { + _pwr->write(1); // apply power + } +} + +// function to power down LCD +void N5110::turnOff() +{ + clear(); // clear buffer + refresh(); + backLightOff(); // turn backlight off + clearRAM(); // clear RAM to ensure specified current consumption + // send command to ensure we are in basic mode + + sendCommand(0b00100000); // basic mode + sendCommand(0b00001000); // clear display + sendCommand(0b00100001); // extended mode + sendCommand(0b00100100); // power down + + // if we are powering the LCD using the GPIO then make it low to turn off + if (_pwr != NULL) { + thread_sleep_for(10); // small delay and then turn off the power pin + _pwr->write(0); // turn off power + } + +} + +// function to change LED backlight brightness +void N5110::backLightOn() +{ + _led->write(1); +} + +// function to change LED backlight brightness +void N5110::backLightOff() +{ + _led->write(0); +} + +void N5110::setContrast(float contrast) { + + // enforce limits + if (contrast > 1.0f) + contrast = 1.0f; + else if (contrast < 0.0f) + contrast = 0.0; + + // convert to char in range 0 to 127 (i.e. 6 bits) + char ic = char(contrast*127.0f); + + sendCommand(0b00100001); // extended instruction set + sendCommand(0b10000000 | ic); // set Vop (which controls contrast) + sendCommand(0b00100000); // back to basic instruction set +} + +void N5110::setTempCoefficient(char tc) { + + // enforce limits + if (tc>3) { + tc=3; + } + + // temperature coefficient may need increasing at low temperatures + + sendCommand(0b00100001); // extended instruction set + sendCommand(0b00000100 | tc); + sendCommand(0b00100000); // back to basic instruction set +} + +void N5110::setBias(char bias) { + + // from data sheet + // bias mux rate + // 0 1:100 + // 1 1:80 + // 2 1:65 + // 3 1:48 (default) + // 4 1:40/1:34 + // 5 1:24 + // 6 1:18/1:16 + // 7 1:10/1:9/1:8 + + // enforce limits + if (bias>7) { + bias=7; + } + + sendCommand(0b00100001); // extended mode instruction + sendCommand(0b00010000 | bias); + sendCommand(0b00100000); // end of extended mode instruction +} + +// pulse the active low reset line +void N5110::reset() +{ + _rst->write(0); // reset the LCD + _rst->write(1); +} + +// function to initialise SPI peripheral +void N5110::initSPI() +{ + _spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge + _spi->frequency(4000000); // maximum of screen is 4 MHz +} + +// send a command to the display +void N5110::sendCommand(unsigned char command) +{ + _dc->write(0); // set DC low for command + _sce->write(0); // set CE low to begin frame + _spi->write(command); // send command + _dc->write(1); // turn back to data by default + _sce->write(1); // set CE high to end frame (expected for transmission of single byte) +} + +// send data to the display at the current XY address +// dc is set to 1 (i.e. data) after sending a command and so should +// be the default mode. +void N5110::sendData(unsigned char data) +{ + _sce->write(0); // set CE low to begin frame + _spi->write(data); + _sce->write(1); // set CE high to end frame (expected for transmission of single byte) +} + +// this function writes 0 to the 504 bytes to clear the RAM +void N5110::clearRAM() +{ + _sce->write(0); //set CE low to begin frame + for(int i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes + _spi->write(0x00); // send 0's + } + _sce->write(1); // set CE high to end frame +} + +// function to set the XY address in RAM for subsequenct data write +void N5110::setXYAddress(unsigned int const x, + unsigned int const y) +{ + if (x<WIDTH && y<HEIGHT) { // check within range + sendCommand(0b00100000); // basic instruction + sendCommand(0b10000000 | x); // send addresses to display with relevant mask + sendCommand(0b01000000 | y); + } +} + +// These functions are used to set, clear and get the value of pixels in the display +// Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh() +// function must be called after set and clear in order to update the display +void N5110::setPixel(unsigned int const x, + unsigned int const y, + bool const state) +{ + if (x<WIDTH && y<HEIGHT) { // check within range + // calculate bank and shift 1 to required position in the data byte + if(state) buffer[x][y/8] |= (1 << y%8); + else buffer[x][y/8] &= ~(1 << y%8); + } +} + +void N5110::clearPixel(unsigned int const x, + unsigned int const y) +{ + if (x<WIDTH && y<HEIGHT) { // check within range + // calculate bank and shift 1 to required position (using bit clear) + buffer[x][y/8] &= ~(1 << y%8); + } +} + +int N5110::getPixel(unsigned int const x, + unsigned int const y) const +{ + if (x<WIDTH && y<HEIGHT) { // check within range + // return relevant bank and mask required bit + + int pixel = (int) buffer[x][y/8] & (1 << y%8); + + if (pixel) + return 1; + else + return 0; + } + + return 0; + +} + +// function to refresh the display +void N5110::refresh() +{ + setXYAddress(0,0); // important to set address back to 0,0 before refreshing display + // address auto increments after printing string, so buffer[0][0] will not coincide + // with top-left pixel after priting string + + _sce->write(0); //set CE low to begin frame + + for(int j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing + for(int i = 0; i < WIDTH; i++) { + _spi->write(buffer[i][j]); // send buffer + } + } + _sce->write(1); // set CE high to end frame + +} + +// fills the buffer with random bytes. Can be used to test the display. +// The rand() function isn't seeded so it probably creates the same pattern everytime +void N5110::randomiseBuffer() +{ + int i,j; + for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing + for(i = 0; i < WIDTH; i++) { + buffer[i][j] = rand()%256; // generate random byte + } + } + +} + +// function to print 5x7 font +void N5110::printChar(char const c, + unsigned int const x, + unsigned int const y) +{ + if (y<BANKS) { // check if printing in range of y banks + + for (int i = 0; i < 5 ; i++ ) { + int pixel_x = x+i; + if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83) + break; + buffer[pixel_x][y] = font5x7[(c - 32)*5 + i]; + // array is offset by 32 relative to ASCII, each character is 5 pixels wide + } + + } +} + +// function to print string at specified position +void N5110::printString(const char *str, + unsigned int const x, + unsigned int const y) +{ + if (y<BANKS) { // check if printing in range of y banks + + int n = 0 ; // counter for number of characters in string + // loop through string and print character + while(*str) { + + // writes the character bitmap data to the buffer, so that + // text and pixels can be displayed at the same time + for (int i = 0; i < 5 ; i++ ) { + int pixel_x = x+i+n*6; + if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83) + break; + buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i]; + } + str++; // go to next character in string + n++; // increment index + } + } +} + +// function to clear the screen buffer +void N5110::clear() +{ + memset(buffer,0,sizeof(buffer)); +} + +// function to plot array on display +void N5110::plotArray(float const array[]) +{ + for (int i=0; i<WIDTH; i++) { // loop through array + // elements are normalised from 0.0 to 1.0, so multiply + // by 47 to convert to pixel range, and subtract from 47 + // since top-left is 0,0 in the display geometry + setPixel(i,47 - int(array[i]*47.0f),true); + } + +} + +// function to draw circle +void N5110:: drawCircle(unsigned int const x0, + unsigned int const y0, + unsigned int const radius, + FillType const fill) +{ + // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm + int x = radius; + int y = 0; + int radiusError = 1-x; + + while(x >= y) { + + // if transparent, just draw outline + if (fill == FILL_TRANSPARENT) { + setPixel( x + x0, y + y0,true); + setPixel(-x + x0, y + y0,true); + setPixel( y + x0, x + y0,true); + setPixel(-y + x0, x + y0,true); + setPixel(-y + x0, -x + y0,true); + setPixel( y + x0, -x + y0,true); + setPixel( x + x0, -y + y0,true); + setPixel(-x + x0, -y + y0,true); + } else { // drawing filled circle, so draw lines between points at same y value + + int type = (fill==FILL_BLACK) ? 1:0; // black or white fill + + drawLine(x+x0,y+y0,-x+x0,y+y0,type); + drawLine(y+x0,x+y0,-y+x0,x+y0,type); + drawLine(y+x0,-x+y0,-y+x0,-x+y0,type); + drawLine(x+x0,-y+y0,-x+x0,-y+y0,type); + } + + y++; + if (radiusError<0) { + radiusError += 2 * y + 1; + } else { + x--; + radiusError += 2 * (y - x) + 1; + } + } + +} + +void N5110::drawLine(unsigned int const x0, + unsigned int const y0, + unsigned int const x1, + unsigned int const y1, + unsigned int const type) +{ + // Note that the ranges can be negative so we have to turn the input values + // into signed integers first + int const y_range = static_cast<int>(y1) - static_cast<int>(y0); + int const x_range = static_cast<int>(x1) - static_cast<int>(x0); + + // if dotted line, set step to 2, else step is 1 + unsigned int const step = (type==2) ? 2:1; + + // make sure we loop over the largest range to get the most pixels on the display + // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels + // or else we'll only end up with 1 pixel in the x column + if ( abs(x_range) > abs(y_range) ) { + + // ensure we loop from smallest to largest or else for-loop won't run as expected + unsigned int const start = x_range > 0 ? x0:x1; + unsigned int const stop = x_range > 0 ? x1:x0; + + // loop between x pixels + for (unsigned int x = start; x<= stop ; x+=step) { + // do linear interpolation + int const dx = static_cast<int>(x)-static_cast<int>(x0); + unsigned int const y = y0 + y_range * dx / x_range; + + // If the line type is '0', this will clear the pixel + // If it is '1' or '2', the pixel will be set + setPixel(x,y, type); + } + } else { + + // ensure we loop from smallest to largest or else for-loop won't run as expected + unsigned int const start = y_range > 0 ? y0:y1; + unsigned int const stop = y_range > 0 ? y1:y0; + + for (unsigned int y = start; y<= stop ; y+=step) { + // do linear interpolation + int const dy = static_cast<int>(y)-static_cast<int>(y0); + unsigned int const x = x0 + x_range * dy / y_range; + + // If the line type is '0', this will clear the pixel + // If it is '1' or '2', the pixel will be set + setPixel(x,y, type); + } + } + +} + +void N5110::drawRect(unsigned int const x0, + unsigned int const y0, + unsigned int const width, + unsigned int const height, + FillType const fill) +{ + if (fill == FILL_TRANSPARENT) { // transparent, just outline + drawLine(x0,y0,x0+(width-1),y0,1); // top + drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),1); // bottom + drawLine(x0,y0,x0,y0+(height-1),1); // left + drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),1); // right + } else { // filled rectangle + int type = (fill==FILL_BLACK) ? 1:0; // black or white fill + for (int y = y0; y<y0+height; y++) { // loop through rows of rectangle + drawLine(x0,y,x0+(width-1),y,type); // draw line across screen + } + } +} + +void N5110::drawSprite(int x0, + int y0, + int nrows, + int ncols, + int *sprite) +{ + for (int i = 0; i < nrows; i++) { + for (int j = 0 ; j < ncols ; j++) { + + int pixel = *((sprite+i*ncols)+j); + setPixel(x0+j,y0+i, pixel); + } + } +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/N5110.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,538 @@ +#ifndef N5110_H +#define N5110_H + +#include "mbed.h" + +// number of pixels on display +#define WIDTH 84 +#define HEIGHT 48 +#define BANKS 6 + +/// Fill types for 2D shapes +enum FillType { + FILL_TRANSPARENT, ///< Transparent with outline + FILL_BLACK, ///< Filled black + FILL_WHITE, ///< Filled white (no outline) +}; + +/** N5110 Class +@brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed. +@brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin). +@brief Can print characters and strings to the display using the included 5x7 font. +@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read. +@brief The library can print primitive shapes (lines, circles, rectangles) +@brief Acknowledgements to Chris Yan's Nokia_5110 Library. + +@brief Revision 1.3 + +@author Craig A. Evans +@date 7th February 2017 + +@code + +#include "mbed.h" +#include "N5110.h" + +// rows,cols +int sprite[8][5] = { + { 0,0,1,0,0 }, + { 0,1,1,1,0 }, + { 0,0,1,0,0 }, + { 0,1,1,1,0 }, + { 1,1,1,1,1 }, + { 1,1,1,1,1 }, + { 1,1,0,1,1 }, + { 1,1,0,1,1 }, +}; + +// VCC,SCE,RST,D/C,MOSI,SCLK,LED +//N5110 lcd(p7,p8,p9,p10,p11,p13,p21); // LPC1768 - pwr from GPIO +N5110 lcd(p8,p9,p10,p11,p13,p21); // LPC1768 - powered from +3V3 - JP1 in 2/3 position +//N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 + +int main() +{ + // first need to initialise display + lcd.init(); + + // change set contrast in range 0.0 to 1.0 + // 0.4 appears to be a good starting point + lcd.setContrast(0.4); + + while(1) { + + // these are default settings so not strictly needed + lcd.normalMode(); // normal colour mode + + lcd.clear(); + // x origin, y origin, rows, cols, sprite + lcd.drawSprite(20,6,8,5,(int *)sprite); + lcd.refresh(); + wait(5.0); + + lcd.clear(); // clear buffer at start of every loop + // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display) + lcd.printString("Hello, World!",0,0); + + char buffer[14]; // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14) + // so can display a string of a maximum 14 characters in length + // or create formatted strings - ensure they aren't more than 14 characters long + int temperature = 27; + int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer + // it is important the format specifier ensures the length will fit in the buffer + if (length <= 14) // if string will fit on display (assuming printing at x=0) + lcd.printString(buffer,0,1); // display on screen + + float pressure = 1012.3; // same idea with floats + length = sprintf(buffer,"P = %.2f mb",pressure); + if (length <= 14) + lcd.printString(buffer,0,2); + + // can also print individual characters at specified place + lcd.printChar('X',5,3); + + // draw a line across the display at y = 40 pixels (origin top-left) + for (int i = 0; i < WIDTH; i++) { + lcd.setPixel(i,40,true); + } + // need to refresh display after setting pixels or writing strings + lcd.refresh(); + wait(5.0); + + // can check status of pixel using getPixel(x,y); + lcd.clear(); // clear buffer + lcd.setPixel(2,2,true); // set random pixel in buffer + lcd.refresh(); + wait(1.0); + + int pixel_to_test = lcd.getPixel(2,2); + + if ( pixel_to_test ) { + lcd.printString("2,2 is set",0,4); + } + + // this one shouldn't be set + lcd.setPixel(3,3,false); // clear random pixel in buffer + lcd.refresh(); + pixel_to_test = lcd.getPixel(3,3); + + if ( pixel_to_test == 0 ) { + lcd.printString("3,3 is clear",0,5); + } + + lcd.refresh(); + wait(4.0); + + lcd.clear(); // clear buffer + lcd.inverseMode(); // invert colours + lcd.setBrightness(1.0); // put LED backlight on full + + float array[84]; + + for (int i = 0; i < 84; i++) { + array[i] = 0.5 + 0.5*sin(i*2*3.14/84); + } + + // can also plot graphs - 84 elements only + // values must be in range 0.0 - 1.0 + lcd.plotArray(array); + lcd.refresh(); + wait(5.0); + + lcd.clear(); + lcd.normalMode(); // normal colour mode back + lcd.setBrightness(0.5); // put LED backlight on 50% + + // example of drawing lines + for (int x = 0; x < WIDTH ; x+=10) { + // x0,y0,x1,y1,type 0-white,1-black,2-dotted + lcd.drawLine(0,0,x,HEIGHT,2); + } + lcd.refresh(); // refresh after drawing shapes + wait(5.0); + + + lcd.clear(); + // example of how to draw circles + lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK); // x,y,radius,black fill + lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE); // x,y,radius,white fill + lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT); // x,y,radius,transparent with outline + lcd.refresh(); // refresh after drawing shapes + wait(5.0); + + lcd.clear(); + // example of how to draw rectangles + // origin x,y,width,height,type + lcd.drawRect(10,10,50,30,FILL_BLACK); // filled black rectangle + lcd.drawRect(15,15,20,10,FILL_WHITE); // filled white rectange (no outline) + lcd.drawRect(2,2,70,40,FILL_TRANSPARENT); // transparent, just outline + lcd.refresh(); // refresh after drawing shapes + wait(5.0); + + } +} + + +@endcode +*/ +class N5110 +{ +private: +// objects + SPI *_spi; + DigitalOut *_led; + DigitalOut *_pwr; + DigitalOut *_sce; + DigitalOut *_rst; + DigitalOut *_dc; + +// variables + unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits; + +public: + /** Create a N5110 object connected to the specified pins + * + * @param pwr Pin connected to Vcc on the LCD display (pin 1) + * @param sce Pin connected to chip enable (pin 3) + * @param rst Pin connected to reset (pin 4) + * @param dc Pin connected to data/command select (pin 5) + * @param mosi Pin connected to data input (MOSI) (pin 6) + * @param sclk Pin connected to serial clock (SCLK) (pin 7) + * @param led Pin connected to LED backlight (must be PWM) (pin 8) + * + */ + N5110(PinName const pwrPin, + PinName const scePin, + PinName const rstPin, + PinName const dcPin, + PinName const mosiPin, + PinName const sclkPin, + PinName const ledPin); + + /** Create a N5110 object connected to the specified pins (Vcc to +3V3) + * + * @param sce Pin connected to chip enable (pin 3) + * @param rst Pin connected to reset (pin 4) + * @param dc Pin connected to data/command select (pin 5) + * @param mosi Pin connected to data input (MOSI) (pin 6) + * @param sclk Pin connected to serial clock (SCLK) (pin 7) + * @param led Pin connected to LED backlight (must be PWM) (pin 8) + * + */ + N5110(PinName const scePin, + PinName const rstPin, + PinName const dcPin, + PinName const mosiPin, + PinName const sclkPin, + PinName const ledPin); + + /** + * Free allocated memory when object goes out of scope + */ + ~N5110(); + + /** Initialise display + * + * Powers up the display and turns on backlight (50% brightness default). + * Sets the display up in horizontal addressing mode and with normal video mode. + */ + void init(); + + /** Turn off + * + * Powers down the display and turns of the backlight. + * Needs to be reinitialised before being re-used. + */ + void turnOff(); + + /** Clear + * + * Clears the screen buffer. + */ + void clear(); + + /** Set screen constrast + * @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value) + */ + void setContrast(float contrast); + + /** Turn on normal video mode (default) + * Black on white + */ + void normalMode(); + + /** Turn on inverse video mode (default) + * White on black + */ + void inverseMode(); + + /** Backlight On + * + * Turns backlight on + */ + void backLightOn(); + + /** Set Brightness + * + * Turns backlight off + */ + void backLightOff(); + + /** Print String + * + * Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel. + * @param x - the column number (0 to 83) + * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row + */ + void printString(char const *str, + unsigned int const x, + unsigned int const y); + + /** Print Character + * + * Sends a character to the screen buffer. Printed at the specified location. Character is cut-off after the 83rd pixel. + * @param c - the character to print. Can print ASCII as so printChar('C'). + * @param x - the column number (0 to 83) + * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row + */ + void printChar(char const c, + unsigned int const x, + unsigned int const y); + + /** + * @brief Set a Pixel + * + * @param x The x co-ordinate of the pixel (0 to 83) + * @param y The y co-ordinate of the pixel (0 to 47) + * @param state The state of the pixel [true=black (default), false=white] + * + * @details This function sets the state of a pixel in the screen buffer. + * The third parameter can be omitted, + */ + void setPixel(unsigned int const x, + unsigned int const y, + bool const state = true); + + /** + * @brief Clear a Pixel + * + * @param x - the x co-ordinate of the pixel (0 to 83) + * @param y - the y co-ordinate of the pixel (0 to 47) + * + * @details This function clears pixel in the screen buffer + * + * @deprecated Use setPixel(x, y, false) instead + */ + void clearPixel(unsigned int const x, + unsigned int const y) + __attribute__((deprecated("Use setPixel(x,y,false) instead"))); + + /** Get a Pixel + * + * This function gets the status of a pixel in the screen buffer. + * @param x - the x co-ordinate of the pixel (0 to 83) + * @param y - the y co-ordinate of the pixel (0 to 47) + * @returns + * 0 - pixel is clear + * 1 - pixel is set + */ + int getPixel(unsigned int const x, + unsigned int const y) const; + + /** Refresh display + * + * This functions sends the screen buffer to the display. + */ + void refresh(); + + /** Randomise buffer + * + * This function fills the buffer with random data. Can be used to test the display. + * A call to refresh() must be made to update the display to reflect the change in pixels. + * The seed is not set and so the generated pattern will probably be the same each time. + * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins. + */ + void randomiseBuffer(); + + /** Plot Array + * + * This function plots a one-dimensional array in the buffer. + * @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted. + */ + void plotArray(float const array[]); + + /** Draw Circle + * + * This function draws a circle at the specified origin with specified radius in the screen buffer + * Uses the midpoint circle algorithm. + * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm + * @param x0 - x-coordinate of centre + * @param y0 - y-coordinate of centre + * @param radius - radius of circle in pixels + * @param fill - fill-type for the shape + */ + void drawCircle(unsigned int const x0, + unsigned int const y0, + unsigned int const radius, + FillType const fill); + + /** Draw Line + * + * This function draws a line between the specified points using linear interpolation. + * @param x0 - x-coordinate of first point + * @param y0 - y-coordinate of first point + * @param x1 - x-coordinate of last point + * @param y1 - y-coordinate of last point + * @param type - 0 white,1 black,2 dotted + */ + void drawLine(unsigned int const x0, + unsigned int const y0, + unsigned int const x1, + unsigned int const y1, + unsigned int const type); + + /** Draw Rectangle + * + * This function draws a rectangle. + * @param x0 - x-coordinate of origin (top-left) + * @param y0 - y-coordinate of origin (top-left) + * @param width - width of rectangle + * @param height - height of rectangle + * @param fill - fill-type for the shape + */ + void drawRect(unsigned int const x0, + unsigned int const y0, + unsigned int const width, + unsigned int const height, + FillType const fill); + + /** Draw Sprite + * + * This function draws a sprite as defined in a 2D array + * @param x0 - x-coordinate of origin (top-left) + * @param y0 - y-coordinate of origin (top-left) + * @param nrows - number of rows in sprite + * @param ncols - number of columns in sprite + * @param sprite - 2D array representing the sprite + */ + void drawSprite(int x0, + int y0, + int nrows, + int ncols, + int *sprite); + + +private: +// methods + void setXYAddress(unsigned int const x, + unsigned int const y); + void initSPI(); + void turnOn(); + void reset(); + void clearRAM(); + void sendCommand(unsigned char command); + void sendData(unsigned char data); + void setTempCoefficient(char tc); // 0 to 3 + void setBias(char bias); // 0 to 7 +}; + +const unsigned char font5x7[480] = { + 0x00, 0x00, 0x00, 0x00, 0x00,// (space) + 0x00, 0x00, 0x5F, 0x00, 0x00,// ! + 0x00, 0x07, 0x00, 0x07, 0x00,// " + 0x14, 0x7F, 0x14, 0x7F, 0x14,// # + 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $ + 0x23, 0x13, 0x08, 0x64, 0x62,// % + 0x36, 0x49, 0x55, 0x22, 0x50,// & + 0x00, 0x05, 0x03, 0x00, 0x00,// ' + 0x00, 0x1C, 0x22, 0x41, 0x00,// ( + 0x00, 0x41, 0x22, 0x1C, 0x00,// ) + 0x08, 0x2A, 0x1C, 0x2A, 0x08,// * + 0x08, 0x08, 0x3E, 0x08, 0x08,// + + 0x00, 0x50, 0x30, 0x00, 0x00,// , + 0x08, 0x08, 0x08, 0x08, 0x08,// - + 0x00, 0x60, 0x60, 0x00, 0x00,// . + 0x20, 0x10, 0x08, 0x04, 0x02,// / + 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0 + 0x00, 0x42, 0x7F, 0x40, 0x00,// 1 + 0x42, 0x61, 0x51, 0x49, 0x46,// 2 + 0x21, 0x41, 0x45, 0x4B, 0x31,// 3 + 0x18, 0x14, 0x12, 0x7F, 0x10,// 4 + 0x27, 0x45, 0x45, 0x45, 0x39,// 5 + 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6 + 0x01, 0x71, 0x09, 0x05, 0x03,// 7 + 0x36, 0x49, 0x49, 0x49, 0x36,// 8 + 0x06, 0x49, 0x49, 0x29, 0x1E,// 9 + 0x00, 0x36, 0x36, 0x00, 0x00,// : + 0x00, 0x56, 0x36, 0x00, 0x00,// ; + 0x00, 0x08, 0x14, 0x22, 0x41,// < + 0x14, 0x14, 0x14, 0x14, 0x14,// = + 0x41, 0x22, 0x14, 0x08, 0x00,// > + 0x02, 0x01, 0x51, 0x09, 0x06,// ? + 0x32, 0x49, 0x79, 0x41, 0x3E,// @ + 0x7E, 0x11, 0x11, 0x11, 0x7E,// A + 0x7F, 0x49, 0x49, 0x49, 0x36,// B + 0x3E, 0x41, 0x41, 0x41, 0x22,// C + 0x7F, 0x41, 0x41, 0x22, 0x1C,// D + 0x7F, 0x49, 0x49, 0x49, 0x41,// E + 0x7F, 0x09, 0x09, 0x01, 0x01,// F + 0x3E, 0x41, 0x41, 0x51, 0x32,// G + 0x7F, 0x08, 0x08, 0x08, 0x7F,// H + 0x00, 0x41, 0x7F, 0x41, 0x00,// I + 0x20, 0x40, 0x41, 0x3F, 0x01,// J + 0x7F, 0x08, 0x14, 0x22, 0x41,// K + 0x7F, 0x40, 0x40, 0x40, 0x40,// L + 0x7F, 0x02, 0x04, 0x02, 0x7F,// M + 0x7F, 0x04, 0x08, 0x10, 0x7F,// N + 0x3E, 0x41, 0x41, 0x41, 0x3E,// O + 0x7F, 0x09, 0x09, 0x09, 0x06,// P + 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q + 0x7F, 0x09, 0x19, 0x29, 0x46,// R + 0x46, 0x49, 0x49, 0x49, 0x31,// S + 0x01, 0x01, 0x7F, 0x01, 0x01,// T + 0x3F, 0x40, 0x40, 0x40, 0x3F,// U + 0x1F, 0x20, 0x40, 0x20, 0x1F,// V + 0x7F, 0x20, 0x18, 0x20, 0x7F,// W + 0x63, 0x14, 0x08, 0x14, 0x63,// X + 0x03, 0x04, 0x78, 0x04, 0x03,// Y + 0x61, 0x51, 0x49, 0x45, 0x43,// Z + 0x00, 0x00, 0x7F, 0x41, 0x41,// [ + 0x02, 0x04, 0x08, 0x10, 0x20,// "\" + 0x41, 0x41, 0x7F, 0x00, 0x00,// ] + 0x04, 0x02, 0x01, 0x02, 0x04,// ^ + 0x40, 0x40, 0x40, 0x40, 0x40,// _ + 0x00, 0x01, 0x02, 0x04, 0x00,// ` + 0x20, 0x54, 0x54, 0x54, 0x78,// a + 0x7F, 0x48, 0x44, 0x44, 0x38,// b + 0x38, 0x44, 0x44, 0x44, 0x20,// c + 0x38, 0x44, 0x44, 0x48, 0x7F,// d + 0x38, 0x54, 0x54, 0x54, 0x18,// e + 0x08, 0x7E, 0x09, 0x01, 0x02,// f + 0x08, 0x14, 0x54, 0x54, 0x3C,// g + 0x7F, 0x08, 0x04, 0x04, 0x78,// h + 0x00, 0x44, 0x7D, 0x40, 0x00,// i + 0x20, 0x40, 0x44, 0x3D, 0x00,// j + 0x00, 0x7F, 0x10, 0x28, 0x44,// k + 0x00, 0x41, 0x7F, 0x40, 0x00,// l + 0x7C, 0x04, 0x18, 0x04, 0x78,// m + 0x7C, 0x08, 0x04, 0x04, 0x78,// n + 0x38, 0x44, 0x44, 0x44, 0x38,// o + 0x7C, 0x14, 0x14, 0x14, 0x08,// p + 0x08, 0x14, 0x14, 0x18, 0x7C,// q + 0x7C, 0x08, 0x04, 0x04, 0x08,// r + 0x48, 0x54, 0x54, 0x54, 0x20,// s + 0x04, 0x3F, 0x44, 0x40, 0x20,// t + 0x3C, 0x40, 0x40, 0x20, 0x7C,// u + 0x1C, 0x20, 0x40, 0x20, 0x1C,// v + 0x3C, 0x40, 0x30, 0x40, 0x3C,// w + 0x44, 0x28, 0x10, 0x28, 0x44,// x + 0x0C, 0x50, 0x50, 0x50, 0x3C,// y + 0x44, 0x64, 0x54, 0x4C, 0x44,// z + 0x00, 0x08, 0x36, 0x41, 0x00,// { + 0x00, 0x00, 0x7F, 0x00, 0x00,// | + 0x00, 0x41, 0x36, 0x08, 0x00,// } + 0x08, 0x08, 0x2A, 0x1C, 0x08,// -> + 0x08, 0x1C, 0x2A, 0x08, 0x08 // <- +}; + +#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/PokeEngine.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,113 @@ + +#include "PokeEngine.h" + +PokeEngine::PokeEngine(){ _lives = 4; } + +void PokeEngine::init(int ball_x, int ball_y, int ball_radius, int pokemon_x, int pokemon_y, int pokemon_size, int speed){ + _pokeball.init(ball_x, ball_y, ball_radius); + _pokemon.init(pokemon_x, pokemon_y, pokemon_size, speed); + _score = 0; +} + +void PokeEngine::init_rocket(int x, int y, int size, int speed){ + _rocket.init(x,y,size, speed); +} + +int PokeEngine::update(UserInput input){ + _pokeball.update(input); + Position2D ball_pos = _pokeball.get_pos(); + _pokemon.update(); + _rocket.update(ball_pos); + + check_wall_collision(); + check_catching_collision(); + check_crash(); + return _lives; +} + +void PokeEngine::draw(N5110 &lcd) { + //printf("Pong Engine: Draw\n"); + // draw the elements in the LCD buffer + // pitch + lcd.drawLine(0,0,WIDTH-1,0,1); // top + lcd.drawLine(WIDTH-1,0,WIDTH-1,HEIGHT-1,1); // back wall + lcd.drawLine(0,HEIGHT-1,WIDTH-1,HEIGHT-1,1); // bottom + lcd.drawLine(0,0,0,HEIGHT-1,1); + _pokeball.draw(lcd); + _pokemon.draw(lcd); + _rocket.draw(lcd); +} + +void PokeEngine::check_wall_collision() { + //printf("Pong Engine: Check Wall Collision\n"); + // read current ball attributes + Position2D pokemon_pos = _pokemon.get_pos(); + Position2D pokemon_velocity = _pokemon.get_velocity(); + int size = _pokemon.get_size(); + + // check if hit top wall + if (pokemon_pos.y <= 1) { // 1 due to 1 pixel boundary + pokemon_pos.y = 1; // bounce off ceiling without going off screen + pokemon_velocity.y = -pokemon_velocity.y; // flip velocity + } else if (pokemon_pos.y + size >= (HEIGHT-1) ) { + // hit bottom + pokemon_pos.y = (HEIGHT-1) - size; // stops ball going off screen + pokemon_velocity.y = -pokemon_velocity.y; // flip velcoity + } else if (pokemon_pos.x + size >= (WIDTH-1) ) { + // hit right wall + pokemon_pos.x = (WIDTH-1) - size; // stops ball going off screen + pokemon_velocity.x = -pokemon_velocity.x; // flip velcoity + } else if (pokemon_pos.x <= 1) { // 1 due to 1 pixel boundary + pokemon_pos.x = 1; // bounce off ceiling without going off screen + pokemon_velocity.x = -pokemon_velocity.x; // flip velocity + } + + // update ball parameters + _pokemon.set_velocity(pokemon_velocity); + _pokemon.set_pos(pokemon_pos); +} + +void PokeEngine::check_catching_collision() { + Position2D pokemon_pos = _pokemon.get_pos(); + Position2D pokeball_pos = _pokeball.get_pos(); // paddle + + // see if ball has hit the paddle by checking for overlaps + if ( + (pokemon_pos.y >= pokeball_pos.y - _pokeball.get_radius()) && //top + (pokemon_pos.y <= pokeball_pos.y + _pokeball.get_radius() ) && //bottom + (pokemon_pos.x >= pokeball_pos.x - _pokeball.get_radius()) && //left + (pokemon_pos.x <= pokeball_pos.x + _pokeball.get_radius() ) //right + ) { + // if it has,the pokemon is caught. + _pokemon.pokemon_caught(); + _score++; + } +} + + +void PokeEngine::check_crash() { + int left_lives = _lives; + Position2D rocket_pos = _rocket.get_pos(); + int rocket_size = _rocket.get_size(); + Position2D pokeball_pos = _pokeball.get_pos(); // paddle + + // see if ball has hit the paddle by checking for overlaps + if ( + (rocket_pos.y >= pokeball_pos.y - _pokeball.get_radius()) && //top + (rocket_pos.y <= pokeball_pos.y + _pokeball.get_radius() ) && //bottom + (rocket_pos.x >= pokeball_pos.x - _pokeball.get_radius()) && //left + (rocket_pos.x <= pokeball_pos.x + _pokeball.get_radius() ) //right + ) { + // if it has,the pokemon is caught. + _rocket.rocket_crash(); + _lives--; + } +} + + + int PokeEngine::get_lives() { return _lives;} + + int PokeEngine::get_score() { return _score; } + + void PokeEngine::check_lives(int lives) { _lives = lives ;} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/PokeEngine.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,32 @@ +#ifndef POKEENGINE_H +#define POKEENGINE_H + +#include "mbed.h" +#include "N5110.h" +#include "Pokeball.h" +#include "Pokemon.h" +#include "Rocket.h" +#include "Utils.h" + +class PokeEngine{ + public: + PokeEngine(); // pass in the lcd object from the main file + void init(int ball_x, int ball_y, int ball_radius, int pokemong_x, int pokemon_y, int pokemon_size, int speed); + void init_rocket(int x, int y,int size, int speed); + int update(UserInput input); + void draw(N5110 &lcd); + void check_lives(int lives); + int get_lives(); + int get_score(); + + private: + Pokeball _pokeball; + Pokemon _pokemon; + Rocket _rocket; + void check_catching_collision(); + void check_wall_collision(); + void check_crash(); + int _lives,_score; +}; + +#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Pokeball.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,48 @@ +#include "Pokeball.h" + +void Pokeball::init(int x, int y, int radius){ + _x = x; + _y = y; + _radius = radius; + _speed = 1;//default speed + + +} + +void Pokeball::draw(N5110 &lcd) { + //printf("Ball: Draw\n"); + lcd.drawCircle(_x, _y, _radius, FILL_BLACK); +} + +void Pokeball::update(UserInput input){ + _speed = 4; + switch(input.d){ + case N: _y -= _speed; break; + case NE: _y -= _speed; _x += _speed; break; + case E: _x += _speed; break; + case SE: _y += _speed; _x += _speed; break; + case S: _y += _speed; break; + case SW: _y += _speed; _x -= _speed; break; + case W: _x -= _speed; break; + case NW: _y -= _speed; _x -= _speed; break; + dafault: break; + } + + if (_y - _radius < 1) _y = _radius + 1; + if (_x - _radius < 1) _x = _radius + 1; + if (_x + _radius > WIDTH - 1) _x = WIDTH - _radius - 1; + if (_y + _radius > HEIGHT - 1) _y = HEIGHT - _radius - 1; +} + +void Pokeball::update_vol(){ + _radius += 2; +} + +void Pokeball::pokemon_caught(){ + _x = 30; + _y = 20 ; +} + +Position2D Pokeball::get_pos() { return {_x,_y}; } + +int Pokeball::get_radius() { return _radius; } \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Pokeball.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,31 @@ +#ifndef POKEBALL_H +#define POKEBALL_H + +#include "mbed.h" +#include "N5110.h" +#include "Utils.h" + + +/* +initially darw a pokeball on the lcd + + +*/ +class Pokeball +{ + +public: + void init(int x, int y, int radius); + void draw(N5110 &lcd); + void update(UserInput input); + int get_score(); + void update_vol(); + Position2D get_pos(); + int get_radius(); + void pokemon_caught(); + +private: + int _x, _y, _radius, _speed; + Position2D _velocity; +}; +#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Pokemon.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,43 @@ +#include "Pokemon.h" + +void Pokemon::init(int x, int y, int size, int speed){ + _x = x; + _y = y; + _size = size; + + _velocity.x = speed; + _velocity.y = speed; +} + +void Pokemon::draw(N5110 &lcd){ + lcd.drawRect(_x,_y,_size,_size,FILL_BLACK); +} + +void Pokemon::update(){ + _x += _velocity.x; + _y += _velocity.y; +} + +void Pokemon::set_velocity(Position2D v){ + _velocity.x = v.x; + _velocity.y = v.y; +} + +void Pokemon::set_pos(Position2D p){ + _x = p.x; + _y = p.y; +} + +void Pokemon::pokemon_caught(){ + _x = rand() % 84 ; + _y = rand() % 48 ; +} + + +Position2D Pokemon::get_velocity(){ return {_velocity.x,_velocity.y}; } + +Position2D Pokemon::get_pos() { return {_x,_y}; } + +int Pokemon::get_size() { return _size; } + +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Pokemon.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,24 @@ +#ifndef POKEMON_H +#define POKEMON_H + +#include "mbed.h" +#include "N5110.h" +#include "Utils.h" + +class Pokemon{ + public: + void init(int x, int y, int size, int speed_mon); + void draw(N5110 &lcd); + void update(); + void set_velocity(Position2D c); + void set_pos(Position2D p); + Position2D get_pos(); + Position2D get_velocity(); + int get_size(); + void pokemon_caught(); + + private: + Position2D _velocity; + int _x, _y, _size; +}; +#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Rocket.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,65 @@ +#include "Rocket.h" + +void Rocket::init(int x, int y, int size, int speed){ + _x = x; + _y = y; + _size = size; + + _velocity.x = speed; + _velocity.y = speed; +} + +void Rocket::draw(N5110 &lcd){ + lcd.drawRect(_x,_y,_size,_size,FILL_BLACK); +} + +void Rocket::update(Position2D pokeball_pos){ + if ( + (_x <= pokeball_pos.x) && (_y <= pokeball_pos.y) ) + { + _x += _velocity.x; + _y += _velocity.y;} + if ( + (_x > pokeball_pos.x) && (_y < pokeball_pos.y) ) + { + _x -= _velocity.x; + _y += _velocity.y;} + if ( + (_x > pokeball_pos.x) && (_y > pokeball_pos.y) ) + { + _x -= _velocity.x; + _y -= _velocity.y;} + if ( + (_x < pokeball_pos.x) && (_y > pokeball_pos.y) ) + { + _x += _velocity.x; + _y -= _velocity.y;} + + if (_y < 1) _y = 1; + if (_x < 1) _x = 1; + if (_x > WIDTH - 1) _x = WIDTH - 1; + if (_y > HEIGHT - 1) _y = HEIGHT - 1; +} + +void Rocket::set_velocity(Position2D v){ + _velocity.x = v.x; + _velocity.y = v.y; +} + +void Rocket::set_pos(Position2D p){ + _x = p.x; + _y = p.y; +} + +void Rocket::rocket_crash(){ + _x = rand() % 84 ; + _y = rand() % 48 ; +} + +Position2D Rocket::get_velocity(){ return {_velocity.x,_velocity.y}; } + + +int Rocket::get_size() { return _size; } + + +Position2D Rocket::get_pos() { return {_x,_y}; } \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Rocket.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,25 @@ +#ifndef ROCKET_H +#define ROCKET_H + +#include "mbed.h" +#include "N5110.h" +#include "Utils.h" + + +class Rocket{ + public: + void init(int x, int y, int size, int speed_mon); + void draw(N5110 &lcd); + void update(Position2D pokeball_pos); + void set_velocity(Position2D c); + void set_pos(Position2D p); + Position2D get_pos(); + Position2D get_velocity(); + int get_size(); + void rocket_crash(); + + private: + Position2D _velocity; + int _x, _y, _size; +}; +#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/ShiftReg.cpp Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,26 @@ +#include "ShiftReg.h" + +ShiftReg::ShiftReg() +{ + clkout = new DigitalOut(p7); + dataout = new DigitalOut(p5); + latchout = new DigitalOut(p30); +} + +ShiftReg::~ShiftReg() +{ + delete clkout; + delete dataout; + delete latchout; +} + +void ShiftReg::write(int data) +{ + *latchout = 0; + for (int i = 7; i >= 0; i--) { + *clkout = 0; + *dataout = (data & (1 << i)) != 0; + *clkout = 1; + } + *latchout = 1; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/ShiftReg.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,25 @@ +#ifndef SHIFTREG_H +#define SHIFTREG_H + +#include <mbed.h> + +/** A simple serial driver for a shift register that uses only three digital out pins. +* Based on a fork of Ollie8/ShiftOut +*/ +class ShiftReg { + + public : + + ShiftReg(); + ~ShiftReg(); + void write(int data); + + private : + DigitalOut *clkout; + DigitalOut *dataout; + DigitalOut *latchout; +}; + +#endif + +// test!! \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pokeball/Utils.h Thu Apr 15 15:35:12 2021 +0000 @@ -0,0 +1,36 @@ +#ifndef UTILS_H +#define UTILS_H + +struct Position2D { + int x; + int y; +}; + +enum Direction { + CENTRE, // 0 + N, // 1 + NE, // 2 + E, // 3 + SE, // 4 + S, // 5 + SW, // 6 + W, // 7 + NW // 8 +}; + +struct UserInput { + Direction d; + float mag; +}; + +struct Vector2D { + float x; + float y; +}; + +struct Polar { + float mag; + float angle; +}; + +#endif \ No newline at end of file