![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
This is test version of Pokemongo game. ELEC 2645 final project.
pokeball/Pokeball.cpp
- Committer:
- shalwego
- Date:
- 2021-04-15
- Revision:
- 0:819c2d6a69ac
File content as of revision 0:819c2d6a69ac:
#include "Pokeball.h" void Pokeball::init(int x, int y, int radius){ _x = x; _y = y; _radius = radius; _speed = 1;//default speed } void Pokeball::draw(N5110 &lcd) { //printf("Ball: Draw\n"); lcd.drawCircle(_x, _y, _radius, FILL_BLACK); } void Pokeball::update(UserInput input){ _speed = 4; switch(input.d){ case N: _y -= _speed; break; case NE: _y -= _speed; _x += _speed; break; case E: _x += _speed; break; case SE: _y += _speed; _x += _speed; break; case S: _y += _speed; break; case SW: _y += _speed; _x -= _speed; break; case W: _x -= _speed; break; case NW: _y -= _speed; _x -= _speed; break; dafault: break; } if (_y - _radius < 1) _y = _radius + 1; if (_x - _radius < 1) _x = _radius + 1; if (_x + _radius > WIDTH - 1) _x = WIDTH - _radius - 1; if (_y + _radius > HEIGHT - 1) _y = HEIGHT - _radius - 1; } void Pokeball::update_vol(){ _radius += 2; } void Pokeball::pokemon_caught(){ _x = 30; _y = 20 ; } Position2D Pokeball::get_pos() { return {_x,_y}; } int Pokeball::get_radius() { return _radius; }