This is test version of Pokemongo game. ELEC 2645 final project.

Dependencies:   Tone

Revision:
0:819c2d6a69ac
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/pokeball/Rocket.cpp	Thu Apr 15 15:35:12 2021 +0000
@@ -0,0 +1,65 @@
+#include "Rocket.h"
+
+void Rocket::init(int x, int y, int size, int speed){
+    _x = x;
+    _y = y;
+    _size = size;
+    
+    _velocity.x = speed;
+    _velocity.y = speed;
+}
+
+void Rocket::draw(N5110 &lcd){
+    lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
+}
+
+void Rocket::update(Position2D pokeball_pos){
+    if (
+        (_x <= pokeball_pos.x) && (_y <= pokeball_pos.y) )
+        {
+            _x += _velocity.x;
+            _y += _velocity.y;}
+    if (
+        (_x > pokeball_pos.x) && (_y < pokeball_pos.y) )
+        {
+        _x -= _velocity.x;
+        _y += _velocity.y;}
+    if (
+        (_x > pokeball_pos.x) && (_y > pokeball_pos.y) )
+        {
+        _x -= _velocity.x;
+        _y -= _velocity.y;}
+    if (
+        (_x < pokeball_pos.x) && (_y > pokeball_pos.y) )
+        {
+        _x += _velocity.x;
+        _y -= _velocity.y;}      
+            
+    if (_y < 1) _y = 1;
+    if (_x < 1) _x = 1;
+    if (_x > WIDTH - 1) _x = WIDTH - 1;
+    if (_y > HEIGHT - 1) _y = HEIGHT - 1;      
+}
+
+void Rocket::set_velocity(Position2D v){
+    _velocity.x = v.x;
+    _velocity.y = v.y;
+}
+
+void Rocket::set_pos(Position2D p){
+    _x = p.x;
+    _y = p.y;
+}
+
+void Rocket::rocket_crash(){
+    _x = rand() % 84 ;
+    _y = rand() % 48 ;
+}
+
+Position2D Rocket::get_velocity(){ return {_velocity.x,_velocity.y}; }
+
+
+int Rocket::get_size() { return _size; }
+    
+
+Position2D Rocket::get_pos() { return {_x,_y}; }
\ No newline at end of file