smoothie port to mbed online compiler (smoothieware.org)
For documentation, license, ..., please check http://smoothieware.org/
This version has been tested with a 3 axis machine
modules/robot/Player.h@0:31e91bb0ef3c, 2012-07-31 (annotated)
- Committer:
- scachat
- Date:
- Tue Jul 31 21:11:18 2012 +0000
- Revision:
- 0:31e91bb0ef3c
smoothie port to mbed online compiler
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
scachat | 0:31e91bb0ef3c | 1 | /* |
scachat | 0:31e91bb0ef3c | 2 | This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl). |
scachat | 0:31e91bb0ef3c | 3 | Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. |
scachat | 0:31e91bb0ef3c | 4 | Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. |
scachat | 0:31e91bb0ef3c | 5 | You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. |
scachat | 0:31e91bb0ef3c | 6 | */ |
scachat | 0:31e91bb0ef3c | 7 | |
scachat | 0:31e91bb0ef3c | 8 | #ifndef PLAYER_H |
scachat | 0:31e91bb0ef3c | 9 | #define PLAYER_H |
scachat | 0:31e91bb0ef3c | 10 | #include "libs/Module.h" |
scachat | 0:31e91bb0ef3c | 11 | #include "libs/Kernel.h" |
scachat | 0:31e91bb0ef3c | 12 | using namespace std; |
scachat | 0:31e91bb0ef3c | 13 | #include <string> |
scachat | 0:31e91bb0ef3c | 14 | #include <vector> |
scachat | 0:31e91bb0ef3c | 15 | |
scachat | 0:31e91bb0ef3c | 16 | class Player : public Module { |
scachat | 0:31e91bb0ef3c | 17 | public: |
scachat | 0:31e91bb0ef3c | 18 | Player(); |
scachat | 0:31e91bb0ef3c | 19 | |
scachat | 0:31e91bb0ef3c | 20 | Block* new_block(); |
scachat | 0:31e91bb0ef3c | 21 | void new_block_added(); |
scachat | 0:31e91bb0ef3c | 22 | void pop_and_process_new_block(int debug); |
scachat | 0:31e91bb0ef3c | 23 | void wait_for_queue(int free_blocks); |
scachat | 0:31e91bb0ef3c | 24 | |
scachat | 0:31e91bb0ef3c | 25 | RingBuffer<Block,32> queue; // Queue of Blocks |
scachat | 0:31e91bb0ef3c | 26 | Block* current_block; |
scachat | 0:31e91bb0ef3c | 27 | bool looking_for_new_block; |
scachat | 0:31e91bb0ef3c | 28 | |
scachat | 0:31e91bb0ef3c | 29 | }; |
scachat | 0:31e91bb0ef3c | 30 | |
scachat | 0:31e91bb0ef3c | 31 | |
scachat | 0:31e91bb0ef3c | 32 | |
scachat | 0:31e91bb0ef3c | 33 | #endif |