test

Dependencies:   mbed ros_lib_kinetic nhk19mr2_can_info splitData SerialHalfDuplex_HM

Committer:
shimizuta
Date:
Thu Feb 28 03:52:09 2019 +0000
Revision:
31:86eb746eaed4
Parent:
29:7d8b8011a88d
Child:
32:dc684a0b8448
move straight;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
shimizuta 11:e81425872740 1 //NHK2019MR2 馬型機構プログラム.
shimizuta 28:8e1cbeffe6c2 2 //#define VSCODE
shimizuta 27:79b4b932a6dd 3 #ifdef VSCODE
shimizuta 27:79b4b932a6dd 4 #define _USE_MATH_DEFINES
shimizuta 27:79b4b932a6dd 5 #include <math.h>
shimizuta 27:79b4b932a6dd 6 #include <stdio.h>
shimizuta 27:79b4b932a6dd 7 #else
yuto17320508 0:f000d896d188 8 #include "mbed.h"
shimizuta 9:905f93247688 9 #include "pinnames.h"
shimizuta 11:e81425872740 10 #include "KondoServo.h"
shimizuta 14:d7cb429946f4 11 #include "pi.h"
shimizuta 16:0069a56f11a3 12 #include "can.h"
shimizuta 27:79b4b932a6dd 13 #define USE_CAN //can通信するならdefine.しないなら切らないとエラー出る
shimizuta 29:7d8b8011a88d 14 //#define USE_ROS
shimizuta 27:79b4b932a6dd 15 #include <ros.h>
shimizuta 27:79b4b932a6dd 16 #include <geometry_msgs/Vector3.h>
shimizuta 27:79b4b932a6dd 17 #endif
shimizuta 27:79b4b932a6dd 18 //#define DEBUG_ON //デバッグ用。使わないときはコメントアウト
shimizuta 27:79b4b932a6dd 19 #include "debug.h"
shimizuta 11:e81425872740 20 #include "OneLeg.h" ///足先の座標を保存するクラス。x,yやサーボの角度の保存、サーボの駆動も行う。他の足を考慮した処理は別のクラスに任せる。
shimizuta 11:e81425872740 21 #include "Walk.h" //歩き方に関するファイル
yuto17320508 4:fffdb273836e 22
shimizuta 27:79b4b932a6dd 23 ////////////あまり変化させないパラメータ。この他は全てmainの上(ParamSetup())にある。
shimizuta 27:79b4b932a6dd 24 const int kServoSpan_ms = 6; //サーボの送信間隔
shimizuta 19:1adc7302cfd9 25 const float kBetweenServoHalf_m = 0.03 * 0.5; //サーボ間の距離の半分
shimizuta 19:1adc7302cfd9 26 float kLegLength1[2] = {0.1, 0.1};
shimizuta 29:7d8b8011a88d 27 float kLegLength2[2] = {0.2452 + 0.0025, 0.23};
shimizuta 14:d7cb429946f4 28 //サーボの正負と座標系の正負の補正.足で一セット。
shimizuta 27:79b4b932a6dd 29 const int kServoSign[2][2] = {{1, -1}, {-1, 1}};
shimizuta 14:d7cb429946f4 30 //欲しい座標系0度でのサーボのICSマネージャーの値
shimizuta 27:79b4b932a6dd 31 const double kServoValToDegree = 270.0 / (11500 - 3500); //ICSの値を度に変換
shimizuta 14:d7cb429946f4 32 const double kOriginDegree[2][2] = {
shimizuta 14:d7cb429946f4 33 {
shimizuta 31:86eb746eaed4 34 (7639 - 3500) * kServoValToDegree,
shimizuta 31:86eb746eaed4 35 (7662 - 3500) * kServoValToDegree + 180,
shimizuta 14:d7cb429946f4 36 },
shimizuta 14:d7cb429946f4 37 {
shimizuta 31:86eb746eaed4 38 (6431 - 3500) * kServoValToDegree,
shimizuta 31:86eb746eaed4 39 (8135 - 3500) * kServoValToDegree - 180,
shimizuta 14:d7cb429946f4 40 },
shimizuta 14:d7cb429946f4 41 };
shimizuta 9:905f93247688 42 ///////////////
shimizuta 27:79b4b932a6dd 43 #ifndef VSCODE
shimizuta 9:905f93247688 44 Timer timer;
shimizuta 11:e81425872740 45 KondoServo servo[2] = {
shimizuta 11:e81425872740 46 KondoServo(pin_serial_servo_tx[0], pin_serial_servo_rx[0]),
shimizuta 11:e81425872740 47 KondoServo(pin_serial_servo_tx[1], pin_serial_servo_rx[1]),
shimizuta 11:e81425872740 48 };
shimizuta 27:79b4b932a6dd 49 DigitalOut led[4] = {DigitalOut(LED1), DigitalOut(LED2), DigitalOut(LED3), DigitalOut(LED4)};
shimizuta 27:79b4b932a6dd 50 #endif
shimizuta 27:79b4b932a6dd 51 #ifdef USE_ROS
shimizuta 27:79b4b932a6dd 52 ros::NodeHandle nh_mbed;
shimizuta 27:79b4b932a6dd 53 //ROSからのコールバック関数
shimizuta 27:79b4b932a6dd 54 void callback(const geometry_msgs::Vector3 &cmd_vel);
shimizuta 27:79b4b932a6dd 55 //LPからの左右速度比を受けとり、それをもとに歩行パターンを決定する
shimizuta 27:79b4b932a6dd 56 //1サイクルの間、通信は遮断され、サイクル終了後に通信を受け付ける
shimizuta 27:79b4b932a6dd 57 ros::Subscriber<geometry_msgs::Vector3> sub_vel("/cmd_vel", &callback);
shimizuta 27:79b4b932a6dd 58 #endif
shimizuta 27:79b4b932a6dd 59 OneLeg leg[4]; //各足の位置
shimizuta 27:79b4b932a6dd 60 enum LegNum //足とシリアルサーボの番号
shimizuta 27:79b4b932a6dd 61 {
shimizuta 27:79b4b932a6dd 62 RIGHT_B,
shimizuta 27:79b4b932a6dd 63 RIGHT_F,
shimizuta 27:79b4b932a6dd 64 LEFT_B,
shimizuta 27:79b4b932a6dd 65 LEFT_F,
shimizuta 9:905f93247688 66 };
shimizuta 27:79b4b932a6dd 67 FILE *fp;
shimizuta 11:e81425872740 68 const float kRadToDegree = 180.0 / M_PI;
shimizuta 27:79b4b932a6dd 69 void MoveOneCycle(Walk walkway, OneLeg leg[4]);
shimizuta 11:e81425872740 70 void MoveServo(OneLeg leg, int legnum, int servo_id);
shimizuta 27:79b4b932a6dd 71 void WaitStdin(char startchar);
shimizuta 27:79b4b932a6dd 72 int FileOpen();
shimizuta 27:79b4b932a6dd 73 int IsArrived(int count, int finish);
shimizuta 29:7d8b8011a88d 74 //段差があるときの機体角度を計算
shimizuta 29:7d8b8011a88d 75 //param back_height_on_step:段差の高さ。後ろにあるとする。前にあるときはマイナスを入れる
shimizuta 29:7d8b8011a88d 76 float GetSteepBodyRad(float back_height_on_step);
shimizuta 27:79b4b932a6dd 77
shimizuta 27:79b4b932a6dd 78 ////////調整するべきパラメータ
shimizuta 27:79b4b932a6dd 79 enum WalkWay
shimizuta 27:79b4b932a6dd 80 {
shimizuta 27:79b4b932a6dd 81 STANDUP,
shimizuta 27:79b4b932a6dd 82 STRAIGHT,
shimizuta 27:79b4b932a6dd 83 TURNLEFT,
shimizuta 27:79b4b932a6dd 84 TURNRIGHT,
shimizuta 29:7d8b8011a88d 85 UP, //足を伸ばして立つ
shimizuta 29:7d8b8011a88d 86 OVERCOME, //前足を乗せる
shimizuta 29:7d8b8011a88d 87 SANDDUNE, //前足だけがsandduneに乗った状態で進む
shimizuta 29:7d8b8011a88d 88 OVERCOME_BACK, //後ろ足を乗せる
shimizuta 29:7d8b8011a88d 89 STRAIGHT_W, //両足がsandduneに乗った状態で進む
shimizuta 29:7d8b8011a88d 90 ROPE_F, //ropeをまたぐ(前足)
shimizuta 29:7d8b8011a88d 91 ROPE_B, //ropeをまたぐ(後ろ足)
shimizuta 31:86eb746eaed4 92 END,
shimizuta 31:86eb746eaed4 93 STRAIGHT_W2, //後足がsandduneに乗った状態で進む
shimizuta 27:79b4b932a6dd 94 };
shimizuta 27:79b4b932a6dd 95 void ParamsSetup(Walk walks[END], OneLeg leg[4]) //各パラメータの設定。減らしていく必要あり
shimizuta 19:1adc7302cfd9 96 {
shimizuta 27:79b4b932a6dd 97 Walk::calctime_s_ = 0.03; //計算周期
shimizuta 27:79b4b932a6dd 98 //足の作成、サイズデータのみの足の骨組.4足同じにしている
shimizuta 27:79b4b932a6dd 99 for (int i = 0; i < 4; i++)
shimizuta 27:79b4b932a6dd 100 leg[i] = OneLeg(kBetweenServoHalf_m, kLegLength1, kLegLength2);
shimizuta 29:7d8b8011a88d 101 walks[STANDUP].SetAllLegStandParam(0, 0.2, 0.5); //x,y,time_s.一括で設定できる
shimizuta 27:79b4b932a6dd 102
shimizuta 29:7d8b8011a88d 103 //STRAIGT 論文通りのとき、start_y_mは <=0.32
shimizuta 31:86eb746eaed4 104 float start_x_m = 0.075, start_y_m = 0.2, stride_m = 0.15, height_m = 0.03, buffer_height_m = 0.01,
shimizuta 31:86eb746eaed4 105 stridetime_s = 0.3, toptime_s = 0.07, buffer_time_s = 0.03;
shimizuta 31:86eb746eaed4 106 walks[STRAIGHT].SetAllLegTriangleParam // 4足を取り敢えず一括で設定してから
shimizuta 31:86eb746eaed4 107 (start_x_m, start_y_m, stride_m, height_m, buffer_height_m, stridetime_s, toptime_s, buffer_time_s);
shimizuta 29:7d8b8011a88d 108 walks[STRAIGHT].SetOffsetTime(0, 0.5, 0.5, 0);
shimizuta 31:86eb746eaed4 109 /*
shimizuta 31:86eb746eaed4 110 //TURNLEFTのparam
shimizuta 31:86eb746eaed4 111 float stride_short_m = 0.2, stride_long_m = 0.1, start_x_short_m = 0.1, start_x_long_m = 0.051;
shimizuta 31:86eb746eaed4 112 stridetime_s = 0.2, toptime_s = 0.07, buffer_time_s = 0.03,
shimizuta 31:86eb746eaed4 113 start_y_m = 0.2, height_m = 0.03, buffer_height_m = 0.01;
shimizuta 31:86eb746eaed4 114 walks[TURNLEFT].SetAllLegTriangleParam // 4足を取り敢えず一括で設定してから
shimizuta 31:86eb746eaed4 115 (start_x_short_m, start_y_m, stride_short_m, height_m, buffer_height_m, stridetime_s, toptime_s, buffer_time_s);
shimizuta 31:86eb746eaed4 116 walks[TURNLEFT].ChangeOneParam(LEFT_F, STRIDE_M, stride_long_m); //一部のパラメータを変更
shimizuta 31:86eb746eaed4 117 walks[TURNLEFT].ChangeOneParam(LEFT_B, STRIDE_M, stride_long_m);
shimizuta 31:86eb746eaed4 118 walks[TURNLEFT].ChangeOneParam(LEFT_F, STRAT_X_M, start_x_long_m); //一部のパラメータを変更
shimizuta 31:86eb746eaed4 119 walks[TURNLEFT].ChangeOneParam(LEFT_B, STRAT_X_M, start_x_long_m);
shimizuta 31:86eb746eaed4 120 walks[TURNLEFT].SetOffsetTime(0, 0.5, 0.5, 0); //位相ずれの程度(値域[0..1])
shimizuta 31:86eb746eaed4 121
shimizuta 31:86eb746eaed4 122 //TURNRIGHT1のparam
shimizuta 31:86eb746eaed4 123 walks[TURNRIGHT].SetAllLegTriangleParam // 4足を取り敢えず一括で設定してから
shimizuta 31:86eb746eaed4 124 (start_x_short_m, start_y_m, stride_short_m, height_m, buffer_height_m, stridetime_s, toptime_s, buffer_time_s);
shimizuta 31:86eb746eaed4 125 walks[TURNRIGHT].ChangeOneParam(RIGHT_F, STRIDE_M, stride_long_m); //一部のパラメータを変更
shimizuta 31:86eb746eaed4 126 walks[TURNRIGHT].ChangeOneParam(RIGHT_B, STRIDE_M, stride_long_m);
shimizuta 31:86eb746eaed4 127 walks[TURNLEFT].ChangeOneParam(RIGHT_F, STRAT_X_M, start_x_long_m); //一部のパラメータを変更
shimizuta 31:86eb746eaed4 128 walks[TURNLEFT].ChangeOneParam(RIGHT_B, STRAT_X_M, start_x_long_m);
shimizuta 31:86eb746eaed4 129 walks[TURNRIGHT].SetOffsetTime(0, 0.5, 0.5, 0); //位相ずれの程度(値域[0..1])
shimizuta 31:86eb746eaed4 130
shimizuta 31:86eb746eaed4 131 // UP, //足を伸ばして立つ
shimizuta 31:86eb746eaed4 132 walks[UP].SetAllLegStandParam(0, 0.3, 1.2); //x,y,time_s.一括で設定できる
shimizuta 31:86eb746eaed4 133
shimizuta 31:86eb746eaed4 134 // OVERCOME 前足を乗せる
shimizuta 31:86eb746eaed4 135 LineParam over_come_front[] = {
shimizuta 31:86eb746eaed4 136 {.time_s = 0.6, .x_m = -0.1, .y_m = 0.3},
shimizuta 31:86eb746eaed4 137 {.time_s = 0.2, .x_m = -0.1, .y_m = 0.3},
shimizuta 31:86eb746eaed4 138 {.time_s = 0.2, .x_m = -0.13, .y_m = 0.16},
shimizuta 31:86eb746eaed4 139 {.time_s = 0.2, .x_m = 0.08, .y_m = 0.16},
shimizuta 31:86eb746eaed4 140 {.time_s = 0.6, .x_m = 0.08, .y_m = 0.2},
shimizuta 31:86eb746eaed4 141 {.time_s = 0, .x_m = 0.08, .y_m = 0.2}};
shimizuta 31:86eb746eaed4 142 walks[OVERCOME].SetAllLegFreeLinesParam(over_come_front, sizeof(over_come_front)/sizeof(over_come_front[0])); //前足設定
shimizuta 31:86eb746eaed4 143 walks[OVERCOME].SetOneLegStandParam(LEFT_B, 0, 0.3, frontleg.GetOneWalkTime());
shimizuta 31:86eb746eaed4 144 walks[OVERCOME].SetOneLegStandParam(RIGHT_B, 0, 0.3, frontleg.GetOneWalkTime());
shimizuta 31:86eb746eaed4 145 walks[OVERCOME].SetOffsetTime(0, 0.5, 0, 0);
shimizuta 31:86eb746eaed4 146
shimizuta 31:86eb746eaed4 147 // SANDDUNE, //前足だけがsandduneに乗った状態で進む
shimizuta 31:86eb746eaed4 148 start_x_m = 0.02, start_y_m = 0.3, stride_m = 0.1, height_m = 0.03, buffer_height_m = 0.01,
shimizuta 31:86eb746eaed4 149 stridetime_s = 0.2, toptime_s = 0.07, buffer_time_s = 0.03;
shimizuta 31:86eb746eaed4 150 walks[SANDDUNE].SetAllLegTriangleParam // 4足一括で設定
shimizuta 31:86eb746eaed4 151 (start_x_m, start_y_m, stride_m, height_m, buffer_height_m, stridetime_s, toptime_s, buffer_time_s);
shimizuta 31:86eb746eaed4 152 walks[SANDDUNE].SetOffsetTime(0, 0.5, 0.5, 0); //位相ずれの程度(値域[0..1])
shimizuta 31:86eb746eaed4 153
shimizuta 31:86eb746eaed4 154 // OVERCOME_BACK, //後ろ足を乗せる
shimizuta 31:86eb746eaed4 155 float offset_x_back = -0.05;
shimizuta 31:86eb746eaed4 156 Lineparam overcomebackParams[6] = {
shimizuta 31:86eb746eaed4 157 {.time_s = 0.8, .x_m = -0.05 + offset_x_back, .y_m = 0.3},
shimizuta 31:86eb746eaed4 158 {.time_s = 0.2, .x_m = -0.05 + offset_x_back, .y_m = 0.3},
shimizuta 31:86eb746eaed4 159 {.time_s = 0.2, .x_m = -0.1 + offset_x_back, .y_m = 0.16},
shimizuta 31:86eb746eaed4 160 {.time_s = 0.2, .x_m = 0.1 + offset_x_back, .y_m = 0.16},
shimizuta 31:86eb746eaed4 161 {.time_s = 0.2, .x_m = 0.1 + offset_x_back, .y_m = 0.2},
shimizuta 31:86eb746eaed4 162 {.time_s = 0.6, .x_m = 0.05 + offset_x_back, .y_m = 0.2},
shimizuta 31:86eb746eaed4 163 };
shimizuta 31:86eb746eaed4 164 Lineparam standbackParams[3] = {
shimizuta 31:86eb746eaed4 165 {.time_s = 0.6, .x_m = 0.0 + offset_x_back, .y_m = 0.2},
shimizuta 31:86eb746eaed4 166 {.time_s = 0.2, .x_m = 0.0 + offset_x_back, .y_m = 0.2},
shimizuta 31:86eb746eaed4 167 {.time_s = 0.6, .x_m = -0.05 + offset_x_back, .y_m = 0.2},
shimizuta 31:86eb746eaed4 168 };
shimizuta 31:86eb746eaed4 169 walks[OVERCOME_BACK].SetOneLegFreeLinesParam(LEFT_F, standbackParams, sizeof(standbackParams) / sizeof(standbackParams[0]));
shimizuta 31:86eb746eaed4 170 walks[OVERCOME_BACK].SetOneLegFreeLinesParam(RIGHT_F, standbackParams, sizeof(standbackParams) / sizeof(standbackParams[0]));
shimizuta 31:86eb746eaed4 171 walks[OVERCOME_BACK].SetOneLegFreeLinesParam(LEFT_B, overcomebackParams, sizeof(overcomebackParams) / sizeof(overcomebackParams[0]));
shimizuta 31:86eb746eaed4 172 walks[OVERCOME_BACK].SetOneLegFreeLinesParam(RIGHT_B, overcomebackParams, sizeof(overcomebackParams) / sizeof(overcomebackParams[0]));
shimizuta 31:86eb746eaed4 173 walks[OVERCOME_BACK].SetOffsetTime(0, 0, 0.5, 0);
shimizuta 31:86eb746eaed4 174
shimizuta 31:86eb746eaed4 175 // STRAIGHT_W, //両足がsandduneに乗った状態で進む
shimizuta 31:86eb746eaed4 176 start_x_m = -0.04, start_y_m = 0.2, stride_m = 0.1, height_m = 0.03, buffer_height_m = 0.01,
shimizuta 31:86eb746eaed4 177 stridetime_s = 0.2, toptime_s = 0.07, buffer_time_s = 0.03;
shimizuta 31:86eb746eaed4 178 walks[STRAIGHT_W].SetAllLegTriangleParam // 4足一括で設定
shimizuta 31:86eb746eaed4 179 (start_x_m, start_y_m, stride_m, height_m, buffer_height_m, stridetime_s, toptime_s, buffer_time_s);
shimizuta 31:86eb746eaed4 180 walks[STRAIGHT_W].ChangeOneParam(LEFT_F, STRAT_X_M, 0.05);
shimizuta 31:86eb746eaed4 181 walks[STRAIGHT_W].ChangeOneParam(RIGHT_F, STRAT_X_M, 0.05);
shimizuta 31:86eb746eaed4 182 walks[STRAIGHT_W].SetOffsetTime(0, 0.5, 0.5, 0);
shimizuta 31:86eb746eaed4 183
shimizuta 31:86eb746eaed4 184 // ROPE_F, //ropeをまたぐ(前足)
shimizuta 31:86eb746eaed4 185 float start_x_front_m = 0.05; //前足のstart_x
shimizuta 31:86eb746eaed4 186 start_x_m = .72, start_y_m = 0.3, stride_m = .15, height_m = 0.03, buffer_height_m = 0.01,
shimizuta 31:86eb746eaed4 187 stridetime_s = 1, toptime_s = 0.35, buffer_time_s = 0.05;
shimizuta 31:86eb746eaed4 188 walks[ROPE_F].SetAllLegTriangleParam // 4足一括で設定
shimizuta 31:86eb746eaed4 189 (start_x_m, start_y_m, stride_m, height_m, buffer_height_m, stridetime_s, toptime_s, buffer_time_s);
shimizuta 31:86eb746eaed4 190 walks[ROPE_F].ChangeOneParam(LEFT_F, HEIGHT_M, 0.15); //前足だけ足を延ばす
shimizuta 31:86eb746eaed4 191 walks[ROPE_F].ChangeOneParam(RIGHT_F, HEIGHT_M, 0.15);
shimizuta 31:86eb746eaed4 192 walks[ROPE_F].SetOffsetTime(0, 0.5, 0.5, 0); //位相ずれの程度(値域[0..1])
shimizuta 31:86eb746eaed4 193
shimizuta 31:86eb746eaed4 194 // ROPE_B, //ropeをまたぐ(後ろ足)
shimizuta 31:86eb746eaed4 195 start_x_m = 0, start_y_m = 0.3, stride_m = .15, height_m = 0.03, buffer_height_m = 0.01,
shimizuta 31:86eb746eaed4 196 stridetime_s = 1, toptime_s = 0.35, buffer_time_s = 0.05;
shimizuta 31:86eb746eaed4 197 walks[ROPE_B].SetAllLegTriangleParam // 4足一括で設定
shimizuta 31:86eb746eaed4 198 (start_x_m, start_y_m, stride_m, height_m, buffer_height_m, stridetime_s, toptime_s, buffer_time_s);
shimizuta 31:86eb746eaed4 199 walks[ROPE_B].ChangeOneParam(LEFT_B, HEIGHT_M, 0.15); //後ろ足だけ足を延ばす
shimizuta 31:86eb746eaed4 200 walks[ROPE_B].ChangeOneParam(RIGHT_B, HEIGHT_M, 0.15);
shimizuta 31:86eb746eaed4 201 walks[ROPE_B].ChangeOneParam(LEFT_B, STRAT_X_M, -0.02);
shimizuta 31:86eb746eaed4 202 walks[ROPE_B].ChangeOneParam(RIGHT_B, STRAT_X_M, -0.02);
shimizuta 31:86eb746eaed4 203 walks[ROPE_B].SetOffsetTime(0, 0.5, 0.5, 0); //位相ずれの程度(値域[0..1])
shimizuta 31:86eb746eaed4 204 */
yuto17320508 18:0033ef1814ba 205 }
shimizuta 27:79b4b932a6dd 206 Walk walks[END]; //歩行法
shimizuta 9:905f93247688 207 int main()
yuto17320508 5:556d5a5e9d24 208 {
shimizuta 29:7d8b8011a88d 209 #ifdef VSCODE
shimizuta 27:79b4b932a6dd 210 if (FileOpen()) //csv fileに書き込み
shimizuta 27:79b4b932a6dd 211 return 1; //異常終了したら強制終了
shimizuta 29:7d8b8011a88d 212 #endif
shimizuta 27:79b4b932a6dd 213 DEBUG("param set start");
shimizuta 27:79b4b932a6dd 214 ParamsSetup(walks, leg); //各動きの際の足の軌道を設定。パラメータはこの関数内に打ち込む
shimizuta 27:79b4b932a6dd 215 for (int i = 0; i < END; i++) //軌道のチェック
shimizuta 27:79b4b932a6dd 216 {
shimizuta 27:79b4b932a6dd 217 if (walks[i].CheckOrbit(leg[0]) == 1) //軌道が定義外なら
shimizuta 29:7d8b8011a88d 218 {
shimizuta 29:7d8b8011a88d 219 printf("error: move pattern %d", i);
shimizuta 29:7d8b8011a88d 220 return 1; //強制終了.errorは内部の関数からprintfで知らせる
shimizuta 29:7d8b8011a88d 221 }
shimizuta 27:79b4b932a6dd 222 }
shimizuta 29:7d8b8011a88d 223 printf("Stand up?\r\n");
shimizuta 27:79b4b932a6dd 224 WaitStdin('y'); // ボタンを押したら立つ
shimizuta 27:79b4b932a6dd 225 MoveOneCycle(walks[STANDUP], leg);
shimizuta 29:7d8b8011a88d 226 printf("Move?\r\n");
shimizuta 27:79b4b932a6dd 227 WaitStdin('y'); // ボタンを押したらスタート
shimizuta 27:79b4b932a6dd 228 #ifdef USE_ROS
shimizuta 27:79b4b932a6dd 229 nh_mbed.getHardware()->setBaud(115200);
shimizuta 27:79b4b932a6dd 230 nh_mbed.initNode();
shimizuta 27:79b4b932a6dd 231 nh_mbed.subscribe(sub_vel);
shimizuta 27:79b4b932a6dd 232 while (1)
shimizuta 27:79b4b932a6dd 233 nh_mbed.spinOnce();
shimizuta 27:79b4b932a6dd 234 #else
shimizuta 27:79b4b932a6dd 235 for (int i = 1; i < END; i++) //ENDになるまでWalkWayの順に動作
shimizuta 27:79b4b932a6dd 236 {
shimizuta 27:79b4b932a6dd 237 DEBUG("Move %d\r\n", i);
shimizuta 31:86eb746eaed4 238 for (int j = 0; j < 50; j++) //debug用に2歩進む
shimizuta 27:79b4b932a6dd 239 MoveOneCycle(walks[i], leg);
shimizuta 27:79b4b932a6dd 240 }
shimizuta 27:79b4b932a6dd 241 MoveOneCycle(walks[STANDUP], leg); //最後はLRFを保護するためSTANDUPの状態で終わる
shimizuta 27:79b4b932a6dd 242 printf("program end\r\n");
shimizuta 29:7d8b8011a88d 243 #ifdef VSCODE
shimizuta 27:79b4b932a6dd 244 fclose(fp);
shimizuta 27:79b4b932a6dd 245 #endif
shimizuta 29:7d8b8011a88d 246 #endif
shimizuta 2:a92568bdeb5c 247 }
shimizuta 27:79b4b932a6dd 248 //一サイクル分進む
shimizuta 27:79b4b932a6dd 249 void MoveOneCycle(Walk walkway, OneLeg leg[4])
yuto17320508 5:556d5a5e9d24 250 {
shimizuta 27:79b4b932a6dd 251 #ifndef VSCODE
shimizuta 9:905f93247688 252 timer.reset();
shimizuta 9:905f93247688 253 timer.start();
shimizuta 27:79b4b932a6dd 254 #endif
shimizuta 27:79b4b932a6dd 255 int count = walkway.GetOneWalkTime() / walkway.calctime_s_;
shimizuta 27:79b4b932a6dd 256 for (int i = 0; i < count; i++)
yuto17320508 8:21b932c4e6c5 257 {
shimizuta 27:79b4b932a6dd 258 #ifndef VSCODE
shimizuta 9:905f93247688 259 float time_s = timer.read();
shimizuta 27:79b4b932a6dd 260 #endif
shimizuta 29:7d8b8011a88d 261 //4本の足それぞれの足先サーボ角度更新
shimizuta 29:7d8b8011a88d 262 if (walkway.Cal4LegsPosi(leg) == 1)
shimizuta 29:7d8b8011a88d 263 printf("error: time = %f\r\n", i * walkway.calctime_s_);
shimizuta 19:1adc7302cfd9 264 #ifdef USE_CAN
shimizuta 27:79b4b932a6dd 265 SendRad(leg[2], leg[3]); //slave_mbed分の足の目標位置を送信
shimizuta 19:1adc7302cfd9 266 #endif
shimizuta 9:905f93247688 267 //自身が動かす足のサーボを動かす
shimizuta 16:0069a56f11a3 268 MoveServo(leg[0], 0, 0);
shimizuta 11:e81425872740 269 MoveServo(leg[1], 1, 0);
shimizuta 27:79b4b932a6dd 270 #ifndef VSCODE
shimizuta 9:905f93247688 271 wait_ms(kServoSpan_ms);
shimizuta 27:79b4b932a6dd 272 #endif
shimizuta 16:0069a56f11a3 273 MoveServo(leg[0], 0, 1);
shimizuta 11:e81425872740 274 MoveServo(leg[1], 1, 1);
shimizuta 29:7d8b8011a88d 275 #ifdef VSCODE
shimizuta 27:79b4b932a6dd 276 //ファイルに書き込み。time[s],x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3]の順
shimizuta 27:79b4b932a6dd 277 fprintf(fp, "%f", i * walkway.calctime_s_);
shimizuta 27:79b4b932a6dd 278 for (int i = 0; i < 4; i++)
shimizuta 27:79b4b932a6dd 279 fprintf(fp, ",%f,%f", leg[i].GetX_m(), leg[i].GetY_m());
shimizuta 27:79b4b932a6dd 280 fprintf(fp, "\r\n");
shimizuta 29:7d8b8011a88d 281 #else
shimizuta 27:79b4b932a6dd 282 //計算周期がwalkway.calctime_s_になるようwait
shimizuta 27:79b4b932a6dd 283 float rest_time_s = walkway.calctime_s_ - (timer.read() - time_s);
shimizuta 9:905f93247688 284 if (rest_time_s > 0)
shimizuta 9:905f93247688 285 wait(rest_time_s);
shimizuta 19:1adc7302cfd9 286 else
shimizuta 19:1adc7302cfd9 287 { //計算周期が達成できないときはDEBUGで知らせるだけ。動きはする。
shimizuta 19:1adc7302cfd9 288 DEBUG("error: rest_time_s = %f in Move()\r\n", rest_time_s);
shimizuta 14:d7cb429946f4 289 led[0] = 1;
shimizuta 14:d7cb429946f4 290 }
shimizuta 27:79b4b932a6dd 291 #endif
shimizuta 9:905f93247688 292 }
yuto17320508 5:556d5a5e9d24 293 }
shimizuta 14:d7cb429946f4 294 void MoveServo(OneLeg leg, int serial_num, int servo_id)
yuto17320508 6:43708adf2e5d 295 {
shimizuta 27:79b4b932a6dd 296 #ifndef VSCODE
shimizuta 11:e81425872740 297 float degree = leg.GetRad(servo_id) * kRadToDegree;
shimizuta 14:d7cb429946f4 298 //サーボの座標系に変更
shimizuta 14:d7cb429946f4 299 float servo_degree = kServoSign[serial_num][servo_id] * degree + kOriginDegree[serial_num][servo_id];
shimizuta 27:79b4b932a6dd 300 // DEBUG("servo_degree[%d][%d],%f\r\n", serial_num, servo_id, servo_degree);
shimizuta 14:d7cb429946f4 301 servo[serial_num].set_degree(servo_id, servo_degree);
shimizuta 27:79b4b932a6dd 302 #endif
shimizuta 12:2ac37fe6c3bb 303 }
shimizuta 27:79b4b932a6dd 304 void WaitStdin(char startchar)
shimizuta 27:79b4b932a6dd 305 {
shimizuta 27:79b4b932a6dd 306 #ifndef USE_ROS
shimizuta 27:79b4b932a6dd 307 char str[255] = {};
shimizuta 27:79b4b932a6dd 308 do
shimizuta 27:79b4b932a6dd 309 {
shimizuta 27:79b4b932a6dd 310 printf("put '%c', then start\r\n", startchar);
shimizuta 27:79b4b932a6dd 311 scanf("%s", str);
shimizuta 27:79b4b932a6dd 312 } while (str[0] != startchar);
shimizuta 27:79b4b932a6dd 313 #endif
shimizuta 27:79b4b932a6dd 314 }
shimizuta 27:79b4b932a6dd 315 int FileOpen() //1:異常終了
shimizuta 27:79b4b932a6dd 316 {
shimizuta 27:79b4b932a6dd 317 if ((fp = fopen("data.csv", "w")) == NULL)
shimizuta 27:79b4b932a6dd 318 {
shimizuta 27:79b4b932a6dd 319 printf("error : FileSave()\r\n");
shimizuta 27:79b4b932a6dd 320 return 1;
shimizuta 27:79b4b932a6dd 321 }
shimizuta 27:79b4b932a6dd 322 fprintf(fp, "time[s],x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3]\r\n");
shimizuta 27:79b4b932a6dd 323 return 0;
shimizuta 27:79b4b932a6dd 324 }
shimizuta 27:79b4b932a6dd 325 #ifdef USE_ROS
shimizuta 27:79b4b932a6dd 326 void callback(const geometry_msgs::Vector3 &cmd_vel)
shimizuta 27:79b4b932a6dd 327 {
shimizuta 27:79b4b932a6dd 328 float left_vel = cmd_vel.x;
shimizuta 27:79b4b932a6dd 329 float right_vel = cmd_vel.y;
shimizuta 27:79b4b932a6dd 330 //閾値は要検討
shimizuta 27:79b4b932a6dd 331 if (right_vel < left_vel)
shimizuta 27:79b4b932a6dd 332 MoveOneCycle(walks[TURNRIGHT], leg);
shimizuta 27:79b4b932a6dd 333 else if (left_vel < right_vel)
shimizuta 27:79b4b932a6dd 334 MoveOneCycle(walks[TURNLEFT], leg);
shimizuta 27:79b4b932a6dd 335 else
shimizuta 27:79b4b932a6dd 336 MoveOneCycle(walks[STRAIGHT], leg);
shimizuta 27:79b4b932a6dd 337 }
shimizuta 27:79b4b932a6dd 338 #endif
shimizuta 29:7d8b8011a88d 339 //param back_height_on_step:段差の高さ。後ろにあるとする。前にあるときはマイナスを入れる
shimizuta 29:7d8b8011a88d 340 float GetSteepBodyRad(float back_height_on_step)
shimizuta 29:7d8b8011a88d 341 {
shimizuta 29:7d8b8011a88d 342 float offset_hight = back_height_on_step + leg[LEFT_B].GetY_m() - leg[LEFT_B].GetY_m();
shimizuta 29:7d8b8011a88d 343 float theta = atan2(offset_hight, (float)(sqrt(0.09 - offset_hight * offset_hight)));
shimizuta 29:7d8b8011a88d 344 return theta;
shimizuta 29:7d8b8011a88d 345 }