
Example project
Dependencies: PM2_Libary Eigen
StateMachine.cpp
- Committer:
- pmic
- Date:
- 2022-05-10
- Revision:
- 37:698d6b73b50c
- Child:
- 38:8aae5cbcf25f
File content as of revision 37:698d6b73b50c:
/* * StateMachine.cpp * Copyright (c) 2022, ZHAW * All rights reserved. */ #include <cmath> #include "StateMachine.h" using namespace std; const float StateMachine::PERIOD = 0.01f; // period of task, given in [s] const float StateMachine::DISTANCE_THRESHOLD = 0.4f; // minimum allowed distance to obstacle in [m] const float StateMachine::TRANSLATIONAL_VELOCITY = 1.0f; // translational velocity in [m/s] const float StateMachine::ROTATIONAL_VELOCITY = 1.0f; // rotational velocity in [rad/s] const float StateMachine::VELOCITY_THRESHOLD = 0.01; // velocity threshold before switching off, in [m/s] and [rad/s] /** * Creates and initializes a state machine object. */ StateMachine::StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5) : controller(controller), enableMotorDriver(enableMotorDriver), led0(led0), led1(led1), led2(led2), led3(led3), led4(led4), led5(led5), button(button), irSensor0(irSensor0), irSensor1(irSensor1), irSensor2(irSensor2), irSensor3(irSensor3), irSensor4(irSensor4), irSensor5(irSensor5), thread(osPriorityAboveNormal, STACK_SIZE) { enableMotorDriver = 0; state = ROBOT_OFF; buttonNow = button; buttonBefore = buttonNow; // start thread and timer interrupt thread.start(callback(this, &StateMachine::run)); ticker.attach(callback(this, &StateMachine::sendThreadFlag), PERIOD); } /** * Deletes the state machine object and releases all allocated resources. */ StateMachine::~StateMachine() { ticker.detach(); } /** * Gets the actual state of this state machine. * @return the actual state as an int constant. */ int StateMachine::getState() { return state; } /** * This method is called by the ticker timer interrupt service routine. * It sends a flag to the thread to make it run again. */ void StateMachine::sendThreadFlag() { thread.flags_set(threadFlag); } /** * This is an internal method of the state machine that is running periodically. */ void StateMachine::run() { int buttonPress; while (true) { // wait for the periodic thread flag ThisThread::flags_wait_any(threadFlag); // set the leds based on distance measurements led0 = irSensor0 < DISTANCE_THRESHOLD; led1 = irSensor1 < DISTANCE_THRESHOLD; led2 = irSensor2 < DISTANCE_THRESHOLD; led3 = irSensor3 < DISTANCE_THRESHOLD; led4 = irSensor4 < DISTANCE_THRESHOLD; led5 = irSensor5 < DISTANCE_THRESHOLD; // read the button buttonNow = button; buttonPress = buttonNow > buttonBefore; buttonBefore = buttonNow; // implementation of the state machine switch (state) { case ROBOT_OFF: if (buttonPress) { // detect button rising edge enableMotorDriver = 1; controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); controller.setRotationalVelocity(0.0f); state = MOVE_FORWARD; } break; case MOVE_FORWARD: if (buttonPress) { controller.setTranslationalVelocity(0); controller.setRotationalVelocity(0); state = SLOWING_DOWN; break; } if (irSensor2 < DISTANCE_THRESHOLD && irSensor2 < DISTANCE_THRESHOLD) { controller.setTranslationalVelocity(-TRANSLATIONAL_VELOCITY/2); controller.setRotationalVelocity(-ROTATIONAL_VELOCITY); state = TURN_RIGHT; break; } else if (irSensor4 < DISTANCE_THRESHOLD && irSensor4 < DISTANCE_THRESHOLD) { controller.setTranslationalVelocity(-TRANSLATIONAL_VELOCITY/2); controller.setRotationalVelocity(ROTATIONAL_VELOCITY); state = TURN_LEFT; break; } else if (irSensor3 < DISTANCE_THRESHOLD/2) { controller.setTranslationalVelocity(-TRANSLATIONAL_VELOCITY); controller.setRotationalVelocity(-ROTATIONAL_VELOCITY); state = TURN_RIGHT; break; } break; case TURN_LEFT: if (buttonPress) { controller.setTranslationalVelocity(0); controller.setRotationalVelocity(0); state = SLOWING_DOWN; break; } if ( (irSensor2 > DISTANCE_THRESHOLD) && (irSensor3 > DISTANCE_THRESHOLD) && (irSensor4 > DISTANCE_THRESHOLD) ) { controller.setRotationalVelocity(0); controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); state = MOVE_FORWARD; break; } break; case TURN_RIGHT: if (buttonPress) { controller.setTranslationalVelocity(0); controller.setRotationalVelocity(0); state = SLOWING_DOWN; break; } if ( (irSensor2 > DISTANCE_THRESHOLD) && (irSensor3 > DISTANCE_THRESHOLD) && (irSensor4 > DISTANCE_THRESHOLD) ) { controller.setRotationalVelocity(0); controller.setTranslationalVelocity(TRANSLATIONAL_VELOCITY); state = MOVE_FORWARD; break; } break; case SLOWING_DOWN: if (abs(controller.getActualTranslationalVelocity()) < VELOCITY_THRESHOLD && abs(controller.getActualRotationalVelocity()) > VELOCITY_THRESHOLD) { state = ROBOT_OFF; enableMotorDriver = 0; state = ROBOT_OFF; } break; default: state = ROBOT_OFF; } } }