Mbed touchscreed project. To be corrected

Dependencies:   LCD_DISCO_F429ZI mbed TS_DISCO_F429ZI BSP_DISCO_F429ZI

Revision:
7:982fb1421824
Parent:
4:35b2f0e76b02
diff -r fc42ae7ee145 -r 982fb1421824 Keyboard_Ts.cpp
--- a/Keyboard_Ts.cpp	Tue May 12 10:12:04 2020 +0000
+++ b/Keyboard_Ts.cpp	Tue May 19 08:09:29 2020 +0000
@@ -1,12 +1,12 @@
 #include "Keyboard_Ts.h"
 
-KeyboardTs::KeyboardTs(uint16_t columnNumber){
-    ColumnX = columnNumber*80;
+KeyboardTs::KeyboardTs(uint16_t uiColumnNumber){
+    uiColumnX = uiColumnNumber*80;
 }
 
 enum Buttons KeyboardTs::eRead(void) {
     ts.GetState(&TS_State);
-    if((! TS_State.TouchDetected) || !((TS_State.X>ColumnX) && (TS_State.X<ColumnX+80)) ) return NOT_A_BUTTON;
+    if((! TS_State.TouchDetected) || !((TS_State.X>uiColumnX) && (TS_State.X<uiColumnX+80)) ) return NOT_A_BUTTON;
     else if( (TS_State.Y>0) && (TS_State.Y<80) ) return BUTTON_0;
     else if( (TS_State.Y>80) && (TS_State.Y<160) ) return BUTTON_1;
     else if( (TS_State.Y>160) && (TS_State.Y<240) ) return BUTTON_2;