
Mbed touchscreed project. To be corrected
Dependencies: LCD_DISCO_F429ZI mbed TS_DISCO_F429ZI BSP_DISCO_F429ZI
Diff: Keyboard_Ts.cpp
- Revision:
- 7:982fb1421824
- Parent:
- 4:35b2f0e76b02
--- a/Keyboard_Ts.cpp Tue May 12 10:12:04 2020 +0000 +++ b/Keyboard_Ts.cpp Tue May 19 08:09:29 2020 +0000 @@ -1,12 +1,12 @@ #include "Keyboard_Ts.h" -KeyboardTs::KeyboardTs(uint16_t columnNumber){ - ColumnX = columnNumber*80; +KeyboardTs::KeyboardTs(uint16_t uiColumnNumber){ + uiColumnX = uiColumnNumber*80; } enum Buttons KeyboardTs::eRead(void) { ts.GetState(&TS_State); - if((! TS_State.TouchDetected) || !((TS_State.X>ColumnX) && (TS_State.X<ColumnX+80)) ) return NOT_A_BUTTON; + if((! TS_State.TouchDetected) || !((TS_State.X>uiColumnX) && (TS_State.X<uiColumnX+80)) ) return NOT_A_BUTTON; else if( (TS_State.Y>0) && (TS_State.Y<80) ) return BUTTON_0; else if( (TS_State.Y>80) && (TS_State.Y<160) ) return BUTTON_1; else if( (TS_State.Y>160) && (TS_State.Y<240) ) return BUTTON_2;