
Mbed touchscreed project. To be corrected
Dependencies: LCD_DISCO_F429ZI mbed TS_DISCO_F429ZI BSP_DISCO_F429ZI
Keyboard_Ts.cpp
- Committer:
- piotrlopata
- Date:
- 2020-05-19
- Revision:
- 7:982fb1421824
- Parent:
- 4:35b2f0e76b02
File content as of revision 7:982fb1421824:
#include "Keyboard_Ts.h" KeyboardTs::KeyboardTs(uint16_t uiColumnNumber){ uiColumnX = uiColumnNumber*80; } enum Buttons KeyboardTs::eRead(void) { ts.GetState(&TS_State); if((! TS_State.TouchDetected) || !((TS_State.X>uiColumnX) && (TS_State.X<uiColumnX+80)) ) return NOT_A_BUTTON; else if( (TS_State.Y>0) && (TS_State.Y<80) ) return BUTTON_0; else if( (TS_State.Y>80) && (TS_State.Y<160) ) return BUTTON_1; else if( (TS_State.Y>160) && (TS_State.Y<240) ) return BUTTON_2; else return BUTTON_3; }