Control program for a four-legged 12 axis robot.
Dependencies: CircularBuffer Servo Terminal mbed Radio
main.cpp
- Committer:
- pclary
- Date:
- 2014-09-30
- Revision:
- 22:9cf770fb12f8
- Parent:
- 21:c00567cbe6cc
File content as of revision 22:9cf770fb12f8:
#include "mbed.h" #include "RobotLeg.h" #include "Matrix.h" #include "CircularBuffer.h" #include "Radio.h" #include "Terminal.h" #include "utility.h" #include <cstring> #include <cmath> #define MAXSPEED 0.1f #define MAXTURN 1.0f #define RESET_STEP_TIME 0.4f #define DIM_A 0.125f #define DIM_B 0.11f #define DIM_C 0.0025f #define DIM_D 0.0275f #define CIRCLE_X 0.095f #define CIRCLE_Y 0.095f #define CIRCLE_Z -0.125f #define CIRCLE_R 0.09f #define PERIOD 0.005f CircularBuffer<float,16> dataLog; Radio radio(p5, p6, p7, p16, p17, p18); RobotLeg legA(p26, p29, p30, false); RobotLeg legB(p13, p14, p15, false); RobotLeg legC(p19, p11, p8, false); RobotLeg legD(p25, p24, p23, false); RobotLeg* leg[4] = { &legA, &legB, &legC, &legD }; matrix4 QMat[4]; matrix4 PMat[4]; DigitalOut led1(LED1); DigitalOut led2(LED2); DigitalOut led3(LED3); DigitalOut led4(LED4); CmdHandler* legpos(Terminal* terminal, const char*) { char output[256]; char abuf[64]; char bbuf[64]; char cbuf[64]; char dbuf[64]; legA.getPosition().print(abuf, 64); legB.getPosition().print(bbuf, 64); legC.getPosition().print(cbuf, 64); legD.getPosition().print(dbuf, 64); snprintf(output, 256, "A = [%s]\nB = [%s]\nC = [%s]\nD = [%s]", abuf, bbuf, cbuf, dbuf); terminal->write(output); return NULL; } CmdHandler* log(Terminal* terminal, const char* input) { int start = 0; int end = 15; char output[256]; if (sscanf(input, "log %d %d", &start, &end) == 1) { // Print only one item snprintf(output, 256, "%4d: %f\n", start, dataLog[start]); terminal->write(output); } else { // Print a range of items for (int i = start; i <= end; i++) { snprintf(output, 256, "%4d: %f\n", i, dataLog[i]); terminal->write(output); } } return NULL; } // log() bool processMovement(matrix4& TMat); void setupLegs(); void resetLegs(); float calcStability(vector3 p1, vector3 p2); enum MovementState { ms_none, ms_forward, ms_backward, ms_right, ms_left, ms_ccw, ms_cw }; int main() { Timer deltaTimer; Terminal terminal; terminal.addCommand("log", &log); terminal.addCommand("leg", &legpos); radio.reset(); setupLegs(); // Initialize matrices to change base from robot coordinates to leg coordinates QMat[0].translate(vector3(0.0508f, 0.0508f, 0.0f)); QMat[1].translate(vector3(-0.0508f, -0.0508f, 0.0f)); QMat[1].a11 = -1.0f; QMat[1].a22 = -1.0f; QMat[2].translate(vector3(-0.0508f, 0.0508f, 0.0f)); QMat[2].a11 = -1.0f; QMat[3].translate(vector3(0.0508f, -0.0508f, 0.0f)); QMat[3].a22 = -1.0f; PMat[0] = QMat[0].inverse(); PMat[1] = QMat[1].inverse(); PMat[2] = QMat[2].inverse(); PMat[3] = QMat[3].inverse(); matrix4 TMat; MovementState mstate = ms_none; // Start timer deltaTimer.start(); while (true) { while (deltaTimer.read() < PERIOD); // Read controller input float xaxis = 0.0078125f * deadzone((int8_t)((radio.rx_controller>>0)&0xff), 8); // Convert to +/-1.0f range float yaxis = -0.0078125f * deadzone((int8_t)((radio.rx_controller>>8)&0xff), 8); float turnaxis = -0.0078125f * deadzone((int8_t)((radio.rx_controller>>16)&0xff), 8); // Quantize controller input into movement states MovementState mstatenew = mstate; const float xythresh = 0.3f; const float turnthresh = 0.3f; if (xaxis > xythresh && abs(xaxis) >= abs(yaxis)) mstatenew = ms_forward; else if (xaxis < -xythresh && abs(xaxis) >= abs(yaxis)) mstatenew = ms_backward; else if (yaxis > xythresh) mstatenew = ms_right; else if (yaxis < -xythresh) mstatenew = ms_left; else if (turnaxis > turnthresh) mstatenew = ms_ccw; else if (turnaxis < -turnthresh) mstatenew = ms_cw; else mstatenew = ms_none; switch (mstatenew) { case ms_none: xaxis = 0.f; yaxis = 0.f; turnaxis = 0.f; break; case ms_forward: xaxis = 1.f; yaxis = 0.f; turnaxis = 0.f; break; case ms_backward: xaxis = -1.f; yaxis = 0.f; turnaxis = 0.f; break; case ms_right: xaxis = 0.f; yaxis = 1.f; turnaxis = 0.f; break; case ms_left: xaxis = 0.f; yaxis = -1.f; turnaxis = 0.f; break; case ms_ccw: xaxis = 0.f; yaxis = 0.f; turnaxis = 1.f; break; case ms_cw: xaxis = 0.f; yaxis = 0.f; turnaxis = -1.f; break; } // Don't move while stepping if (legA.getStepping() || legB.getStepping() || legC.getStepping() || legD.getStepping()) { xaxis = 0.f; yaxis = 0.f; turnaxis = 0.f; } // Reset legs to sane positions when 'A' button is pressed if ((radio.rx_controller>>25)&0x1) resetLegs(); deltaTimer.reset(); dataLog.push(deltaTimer.read()); // Compute delta movement vector and delta angle vector3 v(-xaxis, -yaxis, 0.0f); v = v * MAXSPEED * PERIOD; float angle = -turnaxis * MAXTURN * PERIOD; // Compute movement transformation in robot coordinates TMat.identity().rotateZ(angle).translate(v).inverse(); processMovement(TMat); if (mstatenew != mstate && mstatenew != ms_none) resetLegs(); mstate = mstatenew; } // while (true) } // main() bool processMovement(matrix4& TMat) { // Get points used to calculate stability vector3 point1[4]; vector3 point2[4]; point1[0] = QMat[2]*leg[2]->getPosition(); point1[1] = QMat[3]*leg[3]->getPosition(); point1[2] = QMat[1]*leg[1]->getPosition(); point1[3] = QMat[0]*leg[0]->getPosition(); point2[0] = QMat[3]*leg[3]->getPosition(); point2[1] = QMat[2]*leg[2]->getPosition(); point2[2] = QMat[0]*leg[0]->getPosition(); point2[3] = QMat[1]*leg[1]->getPosition(); // Check if each leg can perform this motion, find the next leg to step, and calculate stability of each leg bool legFree[4]; float stepDist[4]; float stability[4]; for (int i = 0; i < 4; ++i) { legFree[i] = leg[i]->update(PMat[i]*TMat*QMat[i]); stepDist[i] = leg[i]->getStepDistance(); stability[i] = calcStability(point1[i], point2[i]); } // Check if each leg needs to step, and then check if it's stable before stepping bool stepping = leg[0]->getStepping() || leg[1]->getStepping() || leg[2]->getStepping() || leg[3]->getStepping(); const float borderMax = 0.015f; // radius of support base in meters const float borderMin = 0.007f; for (int i = 0; i < 4; ++i) { if (!legFree[i]) { if (stepping) { TMat.identity(); return false; } else { //if (stability[i] > borderMin) { // If stable, step leg[i]->reset(1.0f); stepping = true; } /*else { // // If unstable, move towards a stable position // vector3 n; // n.x = point2[i].y - point1[i].y; // n.y = point1[i].x - point2[i].x; // n = n.unit() * -MAXSPEED * PERIOD; // TMat.identity().translate(n).inverse(); // return false; }*/ } } } // Check if the next leg to step is stable int next = least(stepDist[0], stepDist[1], stepDist[2], stepDist[3]); if (stability[next] > borderMax) { // Continue to carry out step as normal } else if (stability[next] > borderMin) { if (stepping) { TMat.identity(); return false; } else { leg[next]->reset(0.8); stepping = true; } } else { // // If unstable, move towards a stable position // vector3 n; // n.x = point2[next].y - point1[next].y; // n.y = point1[next].x - point2[next].x; // n = n.unit() * -MAXSPEED * PERIOD; // TMat.identity().translate(n).inverse(); // return false; } for (int i = 0; i < 4; ++i) { leg[i]->apply(); } // Debug info // led1 = stability[0] > borderMin; // led2 = stability[1] > borderMin; // led3 = stability[2] > borderMin; // led4 = stability[3] > borderMin; led1 = legA.getStepping(); led2 = legB.getStepping(); led3 = legC.getStepping(); led4 = legD.getStepping(); return true; } void resetLegs() { matrix4 T; legA.reset(-0.6f); while (legA.getStepping()) { legA.update(T); legA.apply(); } legB.reset(-0.1f); while (legB.getStepping()) { legB.update(T); legB.apply(); } legC.reset(0.4f); while (legC.getStepping()) { legC.update(T); legC.apply(); } legD.reset(0.9f); while (legD.getStepping()) { legD.update(T); legD.apply(); } } void setupLegs() { // Set leg parameters legA.setDimensions(DIM_A, DIM_B, DIM_C, DIM_D); legB.setDimensions(DIM_A, DIM_B, DIM_C, DIM_D); legC.setDimensions(DIM_A, DIM_B, DIM_C, DIM_D); legD.setDimensions(DIM_A, DIM_B, DIM_C, DIM_D); legA.setAngleOffsets(0.7853982f, 0.0f, 0.0f); legB.setAngleOffsets(0.7853982f, 0.0f, 0.0f); legC.setAngleOffsets(0.7853982f, 0.0f, 0.0f); legD.setAngleOffsets(0.7853982f, 0.1f, 0.0f); legA.setStepCircle(CIRCLE_X, CIRCLE_Y, CIRCLE_Z, CIRCLE_R); legB.setStepCircle(CIRCLE_X, CIRCLE_Y, CIRCLE_Z, CIRCLE_R); legC.setStepCircle(CIRCLE_X, CIRCLE_Y, CIRCLE_Z, CIRCLE_R); legD.setStepCircle(CIRCLE_X, CIRCLE_Y, CIRCLE_Z, CIRCLE_R); legA.theta.calibrate(1130, 2080, 45.0f, -45.0f); legA.phi.calibrate(1150, 2080, 70.0f, -45.0f); legA.psi.calibrate(1985, 1055, 70.0f, -60.0f); legB.theta.calibrate(990, 1940, 45.0f, -45.0f); legB.phi.calibrate(1105, 2055, 70.0f, -45.0f); legB.psi.calibrate(2090, 1150, 70.0f, -60.0f); legC.theta.calibrate(1930, 860, 45.0f, -45.0f); legC.phi.calibrate(1945, 1000, 70.0f, -45.0f); legC.psi.calibrate(1085, 2005, 70.0f, -60.0f); legD.theta.calibrate(2020, 1080, 45.0f, -45.0f); legD.phi.calibrate(2085, 1145, 70.0f, -45.0f); legD.psi.calibrate(1070, 2010, 70.0f, -60.0f); // Initialize leg position deltas legA.nDeltaPosition = vector3(0.0f, 0.01f, 0.0f); legB.nDeltaPosition = vector3(0.0f, -0.01f, 0.0f); legC.nDeltaPosition = vector3(0.0f, 0.01f, 0.0f); legD.nDeltaPosition = vector3(0.0f, -0.01f, 0.0f); // Go to initial position legA.move(vector3(0.15f, 0.15f, 0.05f)); legB.move(vector3(0.15f, 0.15f, 0.05f)); legC.move(vector3(0.15f, 0.15f, 0.05f)); legD.move(vector3(0.15f, 0.15f, 0.05f)); legA.theta.enable(); wait(0.1f); legB.theta.enable(); wait(0.1f); legC.theta.enable(); wait(0.1f); legD.theta.enable(); wait(0.1f); legA.phi.enable(); wait(0.1f); legB.phi.enable(); wait(0.1f); legC.phi.enable(); wait(0.1f); legD.phi.enable(); wait(0.1f); legA.psi.enable(); wait(0.1f); legB.psi.enable(); wait(0.1f); legC.psi.enable(); wait(0.1f); legD.psi.enable(); wait(0.1f); wait(0.4f); legA.reset(-0.6f); legB.reset(-0.1f); legC.reset(0.4f); legD.reset(0.9f); matrix4 T; while (legA.getStepping()) { legA.update(T); legA.apply(); legB.update(T); legB.apply(); legC.update(T); legC.apply(); legD.update(T); legD.apply(); } } float calcStability(vector3 p1, vector3 p2) { float lx, ly, vx, vy; lx = p2.x - p1.x; ly = p2.y - p1.y; vx = -p1.x; vy = -p1.y; return (ly*vx - lx*vy)/sqrt(lx*lx + ly*ly); }