Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
GameEngine.cpp@6:a1a7dc264fed, 2021-04-21 (annotated)
- Committer:
- ozy
- Date:
- Wed Apr 21 22:56:55 2021 +0000
- Revision:
- 6:a1a7dc264fed
- Parent:
- 0:99b49fd71085
- Child:
- 7:737fb0c3dbef
Code before FighterClass change to GameEngine
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ozy | 6:a1a7dc264fed | 1 | #include "GameEngine.h" |
ozy | 6:a1a7dc264fed | 2 | |
ozy | 6:a1a7dc264fed | 3 | GameEngine::GameEngine() {} |
ozy | 6:a1a7dc264fed | 4 | |
ozy | 6:a1a7dc264fed | 5 | void GameEngine::init(N5110 &lcd, DigitalIn &buttonA, DigitalIn &buttonB, DigitalIn &buttonC, DigitalIn &buttonD, AnalogIn &joy_v, AnalogIn &joy_h) { |
ozy | 6:a1a7dc264fed | 6 | _fighter.set_x(15); // setting fighters initial position |
ozy | 6:a1a7dc264fed | 7 | _fighter.set_y(34); // placing fighter on ground |
ozy | 6:a1a7dc264fed | 8 | // 'draw' - function that draws fighter and allows user to control it |
ozy | 6:a1a7dc264fed | 9 | _fighter.draw(lcd, buttonA, buttonB, buttonC, buttonD, joy_v, joy_h); |
ozy | 6:a1a7dc264fed | 10 | _enemy.draw(lcd); // draw enemy |
ozy | 6:a1a7dc264fed | 11 | _enemy.set_x(55); // setting enemys initial position |
ozy | 6:a1a7dc264fed | 12 | _enemy.set_y(34); // placing enemys on ground |
ozy | 6:a1a7dc264fed | 13 | } |
ozy | 6:a1a7dc264fed | 14 |