Mortal Kombat Game ELEC2645
Dependencies: mbed N5110 ShiftReg Joystick
Enemy.cpp@16:4a1d916d97c5, 2021-04-27 (annotated)
- Committer:
- ozy
- Date:
- Tue Apr 27 22:46:33 2021 +0000
- Revision:
- 16:4a1d916d97c5
- Parent:
- 15:7fd2d34f3be5
Enemy collision success
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ozy | 1:3bdadf6f6dbd | 1 | #include "Enemy.h" |
ozy | 1:3bdadf6f6dbd | 2 | #include "mbed.h" |
ozy | 12:b4477a312158 | 3 | #include <stdlib.h> |
ozy | 1:3bdadf6f6dbd | 4 | |
ozy | 1:3bdadf6f6dbd | 5 | Enemy::Enemy() {} |
ozy | 1:3bdadf6f6dbd | 6 | |
ozy | 5:889ad974b64d | 7 | int Enemy::get_x() { |
ozy | 5:889ad974b64d | 8 | return _x; |
ozy | 5:889ad974b64d | 9 | } |
ozy | 5:889ad974b64d | 10 | |
ozy | 5:889ad974b64d | 11 | int Enemy::get_y() { |
ozy | 5:889ad974b64d | 12 | return _y; |
ozy | 5:889ad974b64d | 13 | } |
ozy | 5:889ad974b64d | 14 | |
ozy | 5:889ad974b64d | 15 | void Enemy::set_x(int x) { |
ozy | 5:889ad974b64d | 16 | _x = x; |
ozy | 5:889ad974b64d | 17 | } |
ozy | 5:889ad974b64d | 18 | |
ozy | 5:889ad974b64d | 19 | void Enemy::set_y(int y) { |
ozy | 5:889ad974b64d | 20 | _y = y; |
ozy | 5:889ad974b64d | 21 | } |
ozy | 5:889ad974b64d | 22 | |
ozy | 5:889ad974b64d | 23 | void Enemy::add_x(int x) { |
ozy | 5:889ad974b64d | 24 | _x += x; |
ozy | 5:889ad974b64d | 25 | } |
ozy | 5:889ad974b64d | 26 | |
ozy | 5:889ad974b64d | 27 | void Enemy::add_y(int y) { |
ozy | 5:889ad974b64d | 28 | _y += y; |
ozy | 5:889ad974b64d | 29 | } |
ozy | 5:889ad974b64d | 30 | |
ozy | 14:7f23841685ad | 31 | void Enemy::init() { |
ozy | 14:7f23841685ad | 32 | // function to randomly initialize position of each enemy god |
ozy | 14:7f23841685ad | 33 | int rrandom = rand()%64; |
ozy | 15:7fd2d34f3be5 | 34 | set_x(40); |
ozy | 14:7f23841685ad | 35 | set_y(34); |
ozy | 14:7f23841685ad | 36 | |
ozy | 7:737fb0c3dbef | 37 | } |
ozy | 8:e2e2eb4ea0ca | 38 | void Enemy::draw(N5110 &lcd, int input) { |
ozy | 6:a1a7dc264fed | 39 | |
ozy | 8:e2e2eb4ea0ca | 40 | const int look_left[12][10] = { |
ozy | 8:e2e2eb4ea0ca | 41 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 42 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 43 | { 0,0,0,1,1,1,1,1,1,0 }, |
ozy | 8:e2e2eb4ea0ca | 44 | { 0,0,1,0,1,1,0,0,1,0 }, |
ozy | 8:e2e2eb4ea0ca | 45 | { 1,1,1,0,1,1,0,1,1,1 }, |
ozy | 1:3bdadf6f6dbd | 46 | { 0,0,0,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 47 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 48 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 49 | { 0,1,1,0,0,0,1,1,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 50 | { 0,0,1,1,0,0,0,1,1,0 }, |
ozy | 8:e2e2eb4ea0ca | 51 | { 0,0,0,1,0,0,0,0,1,0 }, |
ozy | 8:e2e2eb4ea0ca | 52 | { 0,1,1,1,0,0,0,1,1,0 }, |
ozy | 1:3bdadf6f6dbd | 53 | }; |
ozy | 1:3bdadf6f6dbd | 54 | |
ozy | 8:e2e2eb4ea0ca | 55 | const int look_right[12][10] = { |
ozy | 8:e2e2eb4ea0ca | 56 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 57 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 58 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 59 | { 0,0,1,1,1,1,1,0,1,0 }, |
ozy | 8:e2e2eb4ea0ca | 60 | { 0,1,1,0,1,1,0,1,1,1 }, |
ozy | 8:e2e2eb4ea0ca | 61 | { 0,0,0,0,1,1,0,0,1,0 }, |
ozy | 8:e2e2eb4ea0ca | 62 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 63 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 64 | { 0,0,1,1,0,0,0,1,1,0 }, |
ozy | 8:e2e2eb4ea0ca | 65 | { 0,1,1,0,0,0,1,1,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 66 | { 0,1,0,0,0,1,1,0,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 67 | { 0,1,1,0,1,1,1,1,0,0 }, |
ozy | 8:e2e2eb4ea0ca | 68 | }; |
ozy | 8:e2e2eb4ea0ca | 69 | |
ozy | 8:e2e2eb4ea0ca | 70 | if (input == 1) { |
ozy | 8:e2e2eb4ea0ca | 71 | lcd.drawSprite(_x,_y,12,10,(int *)look_right); |
ozy | 8:e2e2eb4ea0ca | 72 | } |
ozy | 8:e2e2eb4ea0ca | 73 | else { |
ozy | 8:e2e2eb4ea0ca | 74 | lcd.drawSprite(_x,_y,12,10,(int *)look_left); |
ozy | 8:e2e2eb4ea0ca | 75 | } |
ozy | 13:eaf070d5f599 | 76 | |
ozy | 1:3bdadf6f6dbd | 77 | } |
ozy | 1:3bdadf6f6dbd | 78 | // ************************************************************************ |
ozy | 1:3bdadf6f6dbd | 79 | |
ozy | 1:3bdadf6f6dbd | 80 | |
ozy | 5:889ad974b64d | 81 | void Enemy::move_left(N5110 &lcd){ |
ozy | 1:3bdadf6f6dbd | 82 | const int run_left[12][10] = { |
ozy | 1:3bdadf6f6dbd | 83 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 84 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 85 | { 0,0,0,1,1,1,1,1,1,0 }, |
ozy | 1:3bdadf6f6dbd | 86 | { 0,0,1,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 87 | { 1,1,1,0,1,1,0,1,1,1 }, |
ozy | 1:3bdadf6f6dbd | 88 | { 0,0,0,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 89 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 90 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 91 | { 0,1,1,0,0,0,1,1,1,1 }, |
ozy | 1:3bdadf6f6dbd | 92 | { 0,0,1,1,0,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 93 | { 0,0,0,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 94 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 95 | }; |
ozy | 13:eaf070d5f599 | 96 | |
ozy | 14:7f23841685ad | 97 | const int midrun_left[12][10] = { |
ozy | 1:3bdadf6f6dbd | 98 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 99 | { 0,0,1,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 100 | { 0,0,0,1,1,1,1,1,1,0 }, |
ozy | 1:3bdadf6f6dbd | 101 | { 0,0,1,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 102 | { 1,1,1,0,1,1,0,1,1,1 }, |
ozy | 1:3bdadf6f6dbd | 103 | { 0,0,0,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 104 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 105 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 106 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 107 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 108 | { 0,0,0,0,1,0,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 109 | { 0,0,0,1,0,0,0,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 110 | }; |
ozy | 14:7f23841685ad | 111 | // code to toggle between both move left animations |
ozy | 14:7f23841685ad | 112 | int x = rand() % 2; |
ozy | 13:eaf070d5f599 | 113 | if (x == 0) { |
ozy | 14:7f23841685ad | 114 | x = 1; |
ozy | 13:eaf070d5f599 | 115 | lcd.drawSprite(_x,_y,12,10,(int *)run_left); |
ozy | 13:eaf070d5f599 | 116 | } |
ozy | 13:eaf070d5f599 | 117 | else if(x == 1) { |
ozy | 14:7f23841685ad | 118 | x = 0; |
ozy | 14:7f23841685ad | 119 | lcd.drawSprite(_x,_y,12,10,(int *)midrun_left); |
ozy | 13:eaf070d5f599 | 120 | } |
ozy | 1:3bdadf6f6dbd | 121 | } |
ozy | 1:3bdadf6f6dbd | 122 | |
ozy | 13:eaf070d5f599 | 123 | |
ozy | 1:3bdadf6f6dbd | 124 | // ************************************************************************ |
ozy | 1:3bdadf6f6dbd | 125 | |
ozy | 5:889ad974b64d | 126 | void Enemy::move_right(N5110 &lcd) { |
ozy | 1:3bdadf6f6dbd | 127 | |
ozy | 1:3bdadf6f6dbd | 128 | const int run_right[12][10] = { |
ozy | 1:3bdadf6f6dbd | 129 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 130 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 131 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 132 | { 0,0,1,1,1,1,1,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 133 | { 0,1,1,0,1,1,0,1,1,1 }, |
ozy | 1:3bdadf6f6dbd | 134 | { 0,0,0,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 135 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 136 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 137 | { 1,1,1,1,0,0,0,1,1,0 }, |
ozy | 1:3bdadf6f6dbd | 138 | { 0,0,0,0,0,0,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 139 | { 0,0,0,0,0,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 140 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 141 | }; |
ozy | 14:7f23841685ad | 142 | const int midrun_right[12][10] = { |
ozy | 1:3bdadf6f6dbd | 143 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 144 | { 0,0,0,0,0,1,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 145 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 146 | { 0,0,1,1,1,1,1,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 147 | { 0,1,1,0,1,1,0,1,1,1 }, |
ozy | 1:3bdadf6f6dbd | 148 | { 0,0,0,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 149 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 150 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 151 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 152 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 153 | { 0,0,0,1,0,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 154 | { 0,0,1,0,0,0,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 155 | }; |
ozy | 14:7f23841685ad | 156 | // code to toggle between both move right animations |
ozy | 14:7f23841685ad | 157 | int x = rand() % 2; |
ozy | 14:7f23841685ad | 158 | if (x == 0) { |
ozy | 14:7f23841685ad | 159 | x = 1; |
ozy | 14:7f23841685ad | 160 | lcd.drawSprite(_x,_y,12,10,(int *)run_right); |
ozy | 14:7f23841685ad | 161 | } |
ozy | 14:7f23841685ad | 162 | else if(x == 1) { |
ozy | 14:7f23841685ad | 163 | x = 0; |
ozy | 14:7f23841685ad | 164 | lcd.drawSprite(_x,_y,12,10,(int *)midrun_right); |
ozy | 14:7f23841685ad | 165 | } |
ozy | 1:3bdadf6f6dbd | 166 | } |
ozy | 1:3bdadf6f6dbd | 167 | |
ozy | 1:3bdadf6f6dbd | 168 | |
ozy | 14:7f23841685ad | 169 | |
ozy | 5:889ad974b64d | 170 | void Enemy::sword_right(N5110 &lcd) { |
ozy | 1:3bdadf6f6dbd | 171 | const int swordsprite[12][10] = { |
ozy | 1:3bdadf6f6dbd | 172 | { 0,0,1,1,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 173 | { 1,0,1,1,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 174 | { 1,0,0,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 175 | { 1,1,0,1,1,0,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 176 | { 0,1,1,1,1,1,1,1,1,1 }, |
ozy | 6:a1a7dc264fed | 177 | { 0,0,0,1,1,0,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 178 | { 0,0,0,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 179 | { 0,0,0,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 180 | { 0,0,1,1,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 181 | { 0,1,1,0,0,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 182 | { 0,1,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 183 | { 1,1,0,0,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 184 | }; |
ozy | 1:3bdadf6f6dbd | 185 | lcd.drawSprite(_x,_y,12,10,(int *)swordsprite); |
ozy | 1:3bdadf6f6dbd | 186 | } |
ozy | 1:3bdadf6f6dbd | 187 | |
ozy | 1:3bdadf6f6dbd | 188 | // ************************************************************************ |
ozy | 1:3bdadf6f6dbd | 189 | |
ozy | 1:3bdadf6f6dbd | 190 | |
ozy | 5:889ad974b64d | 191 | void Enemy::sword_left(N5110 &lcd) { |
ozy | 1:3bdadf6f6dbd | 192 | const int swordsprite[12][10] = { |
ozy | 1:3bdadf6f6dbd | 193 | { 0,0,0,0,1,1,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 194 | { 0,0,0,0,1,1,1,1,0,1 }, |
ozy | 1:3bdadf6f6dbd | 195 | { 0,0,0,0,0,1,1,0,0,1 }, |
ozy | 1:3bdadf6f6dbd | 196 | { 0,0,0,1,0,1,1,0,1,1 }, |
ozy | 1:3bdadf6f6dbd | 197 | { 1,1,1,1,1,1,1,1,1,0 }, |
ozy | 6:a1a7dc264fed | 198 | { 0,0,0,1,0,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 199 | { 0,0,0,0,0,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 200 | { 0,0,0,0,0,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 201 | { 0,0,0,0,1,1,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 202 | { 0,0,0,1,1,0,0,1,1,0 }, |
ozy | 1:3bdadf6f6dbd | 203 | { 0,0,0,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 204 | { 0,0,0,0,0,1,0,0,1,1 }, |
ozy | 1:3bdadf6f6dbd | 205 | }; |
ozy | 1:3bdadf6f6dbd | 206 | lcd.drawSprite(_x,_y,12,10,(int *)swordsprite); |
ozy | 1:3bdadf6f6dbd | 207 | } |
ozy | 1:3bdadf6f6dbd | 208 | |
ozy | 1:3bdadf6f6dbd | 209 | // ************************************************************************ |
ozy | 1:3bdadf6f6dbd | 210 | |
ozy | 1:3bdadf6f6dbd | 211 | |
ozy | 5:889ad974b64d | 212 | void Enemy::kick_right(N5110 &lcd) { |
ozy | 1:3bdadf6f6dbd | 213 | const int kick[12][10] = { |
ozy | 1:3bdadf6f6dbd | 214 | { 0,1,1,0,0,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 215 | { 0,1,1,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 216 | { 0,0,0,1,1,1,1,0,0,1 }, |
ozy | 1:3bdadf6f6dbd | 217 | { 0,0,1,1,1,0,0,0,1,1 }, |
ozy | 1:3bdadf6f6dbd | 218 | { 0,1,1,1,1,1,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 219 | { 0,1,0,0,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 220 | { 1,1,1,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 221 | { 0,1,0,0,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 222 | { 0,1,0,1,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 223 | { 0,0,0,1,0,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 224 | { 0,0,1,1,0,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 225 | { 0,0,1,1,0,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 226 | }; |
ozy | 1:3bdadf6f6dbd | 227 | lcd.drawSprite(_x,_y,12,10,(int *)kick); |
ozy | 1:3bdadf6f6dbd | 228 | } |
ozy | 1:3bdadf6f6dbd | 229 | |
ozy | 1:3bdadf6f6dbd | 230 | // ************************************************************************ |
ozy | 1:3bdadf6f6dbd | 231 | |
ozy | 1:3bdadf6f6dbd | 232 | |
ozy | 5:889ad974b64d | 233 | void Enemy::kick_left(N5110 &lcd) { |
ozy | 1:3bdadf6f6dbd | 234 | const int kick[12][10] = { |
ozy | 1:3bdadf6f6dbd | 235 | { 0,0,0,0,0,0,0,1,1,0 }, |
ozy | 1:3bdadf6f6dbd | 236 | { 0,0,0,0,1,1,0,1,1,0 }, |
ozy | 1:3bdadf6f6dbd | 237 | { 1,0,0,1,1,1,1,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 238 | { 1,1,0,0,0,1,1,1,0,0 }, |
ozy | 1:3bdadf6f6dbd | 239 | { 0,0,1,1,1,1,1,1,1,0 }, |
ozy | 1:3bdadf6f6dbd | 240 | { 0,0,0,1,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 241 | { 0,0,0,0,1,1,0,1,1,1 }, |
ozy | 1:3bdadf6f6dbd | 242 | { 0,0,0,0,0,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 243 | { 0,0,0,0,1,1,0,0,1,0 }, |
ozy | 1:3bdadf6f6dbd | 244 | { 0,0,0,0,1,0,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 245 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 246 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 1:3bdadf6f6dbd | 247 | }; |
ozy | 1:3bdadf6f6dbd | 248 | lcd.drawSprite(_x,_y,12,10,(int *)kick); |
ozy | 1:3bdadf6f6dbd | 249 | } |
ozy | 1:3bdadf6f6dbd | 250 | |
ozy | 1:3bdadf6f6dbd | 251 | // ************************************************************************ |
ozy | 12:b4477a312158 | 252 | |
ozy | 12:b4477a312158 | 253 | void Enemy::twoway_punch(N5110 &lcd){ |
ozy | 12:b4477a312158 | 254 | const int punchpunch[12][10] = { |
ozy | 12:b4477a312158 | 255 | { 0,0,0,0,0,0,0,0,0,0 }, |
ozy | 14:7f23841685ad | 256 | { 1,0,0,0,1,1,0,0,0,1 }, |
ozy | 14:7f23841685ad | 257 | { 0,1,0,0,1,1,0,1,1,0 }, |
ozy | 14:7f23841685ad | 258 | { 0,0,1,0,1,1,0,1,1,0 }, |
ozy | 14:7f23841685ad | 259 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 12:b4477a312158 | 260 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 12:b4477a312158 | 261 | { 0,0,0,0,1,1,0,0,0,0 }, |
ozy | 12:b4477a312158 | 262 | { 0,0,0,1,1,1,1,0,0,0 }, |
ozy | 12:b4477a312158 | 263 | { 0,0,1,1,0,0,1,1,0,0 }, |
ozy | 14:7f23841685ad | 264 | { 0,1,1,0,0,0,0,1,1,0 }, |
ozy | 12:b4477a312158 | 265 | { 0,1,0,0,0,0,0,0,1,0 }, |
ozy | 12:b4477a312158 | 266 | { 0,1,0,0,0,0,0,0,1,0 }, |
ozy | 12:b4477a312158 | 267 | }; |
ozy | 12:b4477a312158 | 268 | |
ozy | 12:b4477a312158 | 269 | lcd.drawSprite(_x,_y,12,10,(int *)punchpunch); |
ozy | 12:b4477a312158 | 270 | } |
ozy | 12:b4477a312158 | 271 | |
ozy | 16:4a1d916d97c5 | 272 | int Enemy::randomize_moves(N5110 &lcd, int input) { |
ozy | 16:4a1d916d97c5 | 273 | // return 1 to confirm collision |
ozy | 16:4a1d916d97c5 | 274 | int collision = 0; |
ozy | 12:b4477a312158 | 275 | int move_number = rand()%12; |
ozy | 12:b4477a312158 | 276 | draw(lcd, input); |
ozy | 12:b4477a312158 | 277 | // enemy state: looking to the right (input is 1) |
ozy | 12:b4477a312158 | 278 | if(input == 1) { |
ozy | 12:b4477a312158 | 279 | if (move_number == 0) { |
ozy | 12:b4477a312158 | 280 | kick_right(lcd); |
ozy | 16:4a1d916d97c5 | 281 | collision = 1; |
ozy | 12:b4477a312158 | 282 | } |
ozy | 12:b4477a312158 | 283 | else if (move_number == 1) { |
ozy | 12:b4477a312158 | 284 | sword_right(lcd); |
ozy | 16:4a1d916d97c5 | 285 | collision = 1; |
ozy | 12:b4477a312158 | 286 | } |
ozy | 12:b4477a312158 | 287 | else if (move_number == 2){ |
ozy | 12:b4477a312158 | 288 | twoway_punch(lcd); |
ozy | 16:4a1d916d97c5 | 289 | collision = 1; |
ozy | 12:b4477a312158 | 290 | } |
ozy | 16:4a1d916d97c5 | 291 | else{draw(lcd, input); // else have the enemy standing still but looking at fighter |
ozy | 16:4a1d916d97c5 | 292 | collision = 0; |
ozy | 16:4a1d916d97c5 | 293 | } |
ozy | 12:b4477a312158 | 294 | } |
ozy | 12:b4477a312158 | 295 | else if(input == 0) { // enemy state: looking to the left |
ozy | 12:b4477a312158 | 296 | if (move_number == 0) { |
ozy | 12:b4477a312158 | 297 | kick_left(lcd); |
ozy | 16:4a1d916d97c5 | 298 | collision = 1; |
ozy | 12:b4477a312158 | 299 | } |
ozy | 12:b4477a312158 | 300 | else if (move_number == 1) { |
ozy | 12:b4477a312158 | 301 | sword_left(lcd); |
ozy | 16:4a1d916d97c5 | 302 | collision = 1; |
ozy | 12:b4477a312158 | 303 | } |
ozy | 12:b4477a312158 | 304 | else if (move_number == 2){ |
ozy | 12:b4477a312158 | 305 | twoway_punch(lcd); |
ozy | 16:4a1d916d97c5 | 306 | collision = 1; |
ozy | 12:b4477a312158 | 307 | } |
ozy | 16:4a1d916d97c5 | 308 | else{draw(lcd, input); |
ozy | 16:4a1d916d97c5 | 309 | collision = 0; |
ozy | 16:4a1d916d97c5 | 310 | } |
ozy | 12:b4477a312158 | 311 | } |
ozy | 16:4a1d916d97c5 | 312 | return collision; |
ozy | 12:b4477a312158 | 313 | } |
ozy | 12:b4477a312158 | 314 | |
ozy | 13:eaf070d5f599 | 315 | |
ozy | 13:eaf070d5f599 | 316 | |
ozy | 13:eaf070d5f599 | 317 |