A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.

Controls/Label.cpp

Committer:
neilt6
Date:
2014-05-27
Revision:
2:bbfc18022ee5
Parent:
Controls/TextBox.cpp@ 1:f7003ec66a51
Child:
3:a8f72d4864e6

File content as of revision 2:bbfc18022ee5:

/* NeatGUI Library
 * Copyright (c) 2013 Neil Thiessen
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "Label.h"

Label::Label(int x, int y, int w, int h, Font *fnt) : Control(x, y, w, h)
{
    m_Text = NULL;
    m_Font = fnt;
    border(1);
    padding(1);
    foreColor(0xFFFFFFFF);
    backColor(0xFF000000);
}

void Label::paint(Canvas* canvas)
{
    //Paint the base class
    Control::paint(canvas);

    //Draw the text if there is any
    if (m_Text != NULL && m_Font != NULL)
        canvas->drawString(m_Text, m_Font, contentPosX(), contentPosY(), contentWidth(), contentHeight());
}