A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Diff: Controls/Label.cpp
- Revision:
- 2:bbfc18022ee5
- Parent:
- 1:f7003ec66a51
- Child:
- 3:a8f72d4864e6
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Controls/Label.cpp Tue May 27 20:05:29 2014 +0000 @@ -0,0 +1,37 @@ +/* NeatGUI Library + * Copyright (c) 2013 Neil Thiessen + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "Label.h" + +Label::Label(int x, int y, int w, int h, Font *fnt) : Control(x, y, w, h) +{ + m_Text = NULL; + m_Font = fnt; + border(1); + padding(1); + foreColor(0xFFFFFFFF); + backColor(0xFF000000); +} + +void Label::paint(Canvas* canvas) +{ + //Paint the base class + Control::paint(canvas); + + //Draw the text if there is any + if (m_Text != NULL && m_Font != NULL) + canvas->drawString(m_Text, m_Font, contentPosX(), contentPosY(), contentWidth(), contentHeight()); +}