A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.

Revision:
2:bbfc18022ee5
Parent:
1:f7003ec66a51
Child:
3:a8f72d4864e6
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Controls/Label.cpp	Tue May 27 20:05:29 2014 +0000
@@ -0,0 +1,37 @@
+/* NeatGUI Library
+ * Copyright (c) 2013 Neil Thiessen
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "Label.h"
+
+Label::Label(int x, int y, int w, int h, Font *fnt) : Control(x, y, w, h)
+{
+    m_Text = NULL;
+    m_Font = fnt;
+    border(1);
+    padding(1);
+    foreColor(0xFFFFFFFF);
+    backColor(0xFF000000);
+}
+
+void Label::paint(Canvas* canvas)
+{
+    //Paint the base class
+    Control::paint(canvas);
+
+    //Draw the text if there is any
+    if (m_Text != NULL && m_Font != NULL)
+        canvas->drawString(m_Text, m_Font, contentPosX(), contentPosY(), contentWidth(), contentHeight());
+}