A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.
Controls/TextBox.cpp
- Committer:
- neilt6
- Date:
- 2014-03-14
- Revision:
- 1:f7003ec66a51
- Parent:
- 0:b876cf091464
File content as of revision 1:f7003ec66a51:
/* NeatGUI Library * Copyright (c) 2013 Neil Thiessen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TextBox.h" TextBox::TextBox(int x, int y, int w, int h, Font *fnt) : Control(x, y, w, h) { m_Text = NULL; m_Font = fnt; border(1); padding(1); foreColor(0xFFFFFFFF); backColor(0xFF000000); } void TextBox::paint(Canvas* canvas) { //Paint the base class Control::paint(canvas); //Draw the text if there is any if (m_Text != NULL && m_Font != NULL) canvas->drawString(m_Text, m_Font, contentPosX(), contentPosY(), contentWidth(), contentHeight()); }