A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.

Dependents:   mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth

NOTE: This library is in beta right now. As far as I know, everything here works, but there are many features that are lacking so far. Most notably containers, button handling, and display drivers other than the SSD1306.

Revision:
3:a8f72d4864e6
Parent:
2:bbfc18022ee5
--- a/Controls/Label.cpp	Tue May 27 20:05:29 2014 +0000
+++ b/Controls/Label.cpp	Tue May 27 21:41:28 2014 +0000
@@ -18,10 +18,8 @@
 
 Label::Label(int x, int y, int w, int h, Font *fnt) : Control(x, y, w, h)
 {
-    m_Text = NULL;
-    m_Font = fnt;
-    border(1);
-    padding(1);
+    text(NULL);
+    font(fnt);
     foreColor(0xFFFFFFFF);
     backColor(0xFF000000);
 }
@@ -32,6 +30,6 @@
     Control::paint(canvas);
 
     //Draw the text if there is any
-    if (m_Text != NULL && m_Font != NULL)
-        canvas->drawString(m_Text, m_Font, contentPosX(), contentPosY(), contentWidth(), contentHeight());
+    if (text() != NULL && font() != NULL)
+        canvas->drawString(text(), font(), contentPosX(), contentPosY(), contentWidth(), contentHeight());
 }