Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
nasiromar
Date:
Fri Dec 03 10:52:08 2021 +0000
Revision:
16:06a88c0110ff
Parent:
14:7225da81314a
Finished Game

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #ifndef MAP_H
rconnorlawson 0:35660d7952f7 2 #define MAP_H
rconnorlawson 0:35660d7952f7 3
rconnorlawson 0:35660d7952f7 4 #include "hash_table.h"
rconnorlawson 0:35660d7952f7 5
rconnorlawson 0:35660d7952f7 6 /**
rconnorlawson 0:35660d7952f7 7 * A structure to represent the map. The implementation is private.
rconnorlawson 0:35660d7952f7 8 */
rconnorlawson 0:35660d7952f7 9 struct Map;
rconnorlawson 0:35660d7952f7 10
rconnorlawson 0:35660d7952f7 11 // A function pointer type for drawing MapItems.
rconnorlawson 0:35660d7952f7 12 // All tiles are 11x11 blocks.
rconnorlawson 0:35660d7952f7 13 // u,v is the top left corner pixel of the block
rconnorlawson 0:35660d7952f7 14 typedef void (*DrawFunc)(int u, int v);
rconnorlawson 0:35660d7952f7 15
rconnorlawson 0:35660d7952f7 16 /**
rconnorlawson 0:35660d7952f7 17 * The data for elements in the map. Each item in the map HashTable is a
rconnorlawson 0:35660d7952f7 18 * MapItem.
rconnorlawson 0:35660d7952f7 19 */
rconnorlawson 0:35660d7952f7 20 typedef struct {
rconnorlawson 0:35660d7952f7 21 /**
rconnorlawson 0:35660d7952f7 22 * Indicates the "type" of the MapItem: WALL, DOOR, PLANT, etc. This is
rconnorlawson 0:35660d7952f7 23 * useful for determining how to interact with the object when updating the
rconnorlawson 0:35660d7952f7 24 * game state.
rconnorlawson 0:35660d7952f7 25 */
rconnorlawson 0:35660d7952f7 26 int type;
rconnorlawson 0:35660d7952f7 27
rconnorlawson 0:35660d7952f7 28 /**
rconnorlawson 0:35660d7952f7 29 * A function pointer to the drawing function for this item. Used by draw_game.
rconnorlawson 0:35660d7952f7 30 */
rconnorlawson 0:35660d7952f7 31 DrawFunc draw;
rconnorlawson 0:35660d7952f7 32
rconnorlawson 0:35660d7952f7 33 /**
rconnorlawson 0:35660d7952f7 34 * If zero, this item should block character motion.
rconnorlawson 0:35660d7952f7 35 */
rconnorlawson 0:35660d7952f7 36 int walkable;
rconnorlawson 0:35660d7952f7 37
rconnorlawson 0:35660d7952f7 38 /**
rconnorlawson 0:35660d7952f7 39 * Arbitrary extra data for the MapItem. Could be useful for keeping up with
rconnorlawson 0:35660d7952f7 40 * special information, like where a set of stairs should take the player.
rconnorlawson 0:35660d7952f7 41 *
rconnorlawson 0:35660d7952f7 42 * Iterpretation of this can depend on the type of the MapItem. For example,
rconnorlawson 0:35660d7952f7 43 * a WALL probably doesn't need to use this (it can be NULL), where an NPC
rconnorlawson 0:35660d7952f7 44 * might use it to store game state (have I given the player the key yet?).
rconnorlawson 0:35660d7952f7 45 */
nasiromar 9:cbb9cfb1f6c5 46 int data;
rconnorlawson 0:35660d7952f7 47 } MapItem;
rconnorlawson 0:35660d7952f7 48
rconnorlawson 0:35660d7952f7 49 typedef struct {
rconnorlawson 0:35660d7952f7 50 int tm;
rconnorlawson 0:35660d7952f7 51 int tx, ty;
rconnorlawson 0:35660d7952f7 52 } StairsData;
rconnorlawson 0:35660d7952f7 53
rconnorlawson 0:35660d7952f7 54 // MapItem types
rconnorlawson 0:35660d7952f7 55 // Define more of these!
rconnorlawson 0:35660d7952f7 56 #define WALL 0
rconnorlawson 0:35660d7952f7 57 #define PLANT 1
nasiromar 6:c9695079521d 58 #define NPC 2
nasiromar 6:c9695079521d 59 #define CHEST 3
nasiromar 14:7225da81314a 60 #define CHESTT 16
nasiromar 6:c9695079521d 61 #define CASTL 4
nasiromar 6:c9695079521d 62 #define PORTAL 5
nasiromar 7:862062ffca62 63 #define DOOR 6
nasiromar 7:862062ffca62 64 #define DRAGON 7
nasiromar 7:862062ffca62 65 #define PORTAl 8
nasiromar 7:862062ffca62 66 #define KINDOM 9
nasiromar 9:cbb9cfb1f6c5 67 #define FRUIT 10
nasiromar 11:6cd02a8539d1 68 #define VILL 11
nasiromar 11:6cd02a8539d1 69 #define NPCT 12
nasiromar 13:798a4dd14c7e 70 #define ENEMY1 13
nasiromar 13:798a4dd14c7e 71 #define ENEMY2 14
nasiromar 13:798a4dd14c7e 72 #define ENEMY 15
nasiromar 16:06a88c0110ff 73 #define KEY 17
nasiromar 6:c9695079521d 74
nasiromar 6:c9695079521d 75
nasiromar 6:c9695079521d 76
rconnorlawson 0:35660d7952f7 77
rconnorlawson 0:35660d7952f7 78 /**
rconnorlawson 0:35660d7952f7 79 * Initializes the internal structures for all maps. This does not populate
rconnorlawson 0:35660d7952f7 80 * the map with items, but allocates space for them, initializes the hash tables,
rconnorlawson 0:35660d7952f7 81 * and sets the width and height.
rconnorlawson 0:35660d7952f7 82 */
rconnorlawson 0:35660d7952f7 83 void maps_init();
rconnorlawson 0:35660d7952f7 84
rconnorlawson 0:35660d7952f7 85 /**
rconnorlawson 0:35660d7952f7 86 * Returns a pointer to the active map.
rconnorlawson 0:35660d7952f7 87 */
rconnorlawson 0:35660d7952f7 88 Map* get_active_map();
rconnorlawson 0:35660d7952f7 89
nasiromar 10:e18685911e84 90 int get_current_map();
nasiromar 10:e18685911e84 91
rconnorlawson 0:35660d7952f7 92 /**
rconnorlawson 0:35660d7952f7 93 * Sets the active map to map m, where m is the index of the map to activate.
rconnorlawson 0:35660d7952f7 94 * Returns a pointer to the new active map.
rconnorlawson 0:35660d7952f7 95 */
rconnorlawson 0:35660d7952f7 96 Map* set_active_map(int m);
rconnorlawson 0:35660d7952f7 97
rconnorlawson 0:35660d7952f7 98 /**
rconnorlawson 0:35660d7952f7 99 * Returns the map m, regardless of whether it is the active map. This function
rconnorlawson 0:35660d7952f7 100 * does not change the active map.
rconnorlawson 0:35660d7952f7 101 */
nasiromar 11:6cd02a8539d1 102 int get_map(int m);
rconnorlawson 0:35660d7952f7 103
rconnorlawson 0:35660d7952f7 104 /**
rconnorlawson 0:35660d7952f7 105 * Print the active map to the serial console.
rconnorlawson 0:35660d7952f7 106 */
rconnorlawson 0:35660d7952f7 107 void print_map();
rconnorlawson 0:35660d7952f7 108
rconnorlawson 0:35660d7952f7 109 // Access
rconnorlawson 0:35660d7952f7 110 /**
rconnorlawson 0:35660d7952f7 111 * Returns the width of the active map.
rconnorlawson 0:35660d7952f7 112 */
rconnorlawson 0:35660d7952f7 113 int map_width();
rconnorlawson 0:35660d7952f7 114
rconnorlawson 0:35660d7952f7 115 /**
rconnorlawson 0:35660d7952f7 116 * Returns the heigh of the active map.
rconnorlawson 0:35660d7952f7 117 */
rconnorlawson 0:35660d7952f7 118 int map_height();
rconnorlawson 0:35660d7952f7 119
rconnorlawson 0:35660d7952f7 120 /**
rconnorlawson 0:35660d7952f7 121 * Returns the total number of cells in the active map.
rconnorlawson 0:35660d7952f7 122 */
rconnorlawson 0:35660d7952f7 123 int map_area();
rconnorlawson 0:35660d7952f7 124
rconnorlawson 0:35660d7952f7 125 /**
rconnorlawson 0:35660d7952f7 126 * Returns the MapItem immediately above the given location.
rconnorlawson 0:35660d7952f7 127 */
rconnorlawson 0:35660d7952f7 128 MapItem* get_north(int x, int y);
rconnorlawson 0:35660d7952f7 129
rconnorlawson 0:35660d7952f7 130 /**
rconnorlawson 0:35660d7952f7 131 * Returns the MapItem immediately below the given location.
rconnorlawson 0:35660d7952f7 132 */
rconnorlawson 0:35660d7952f7 133 MapItem* get_south(int x, int y);
rconnorlawson 0:35660d7952f7 134
rconnorlawson 0:35660d7952f7 135 /**
rconnorlawson 0:35660d7952f7 136 * Returns the MapItem immediately to the right of the given location.
rconnorlawson 0:35660d7952f7 137 */
rconnorlawson 0:35660d7952f7 138 MapItem* get_east(int x, int y);
rconnorlawson 0:35660d7952f7 139
rconnorlawson 0:35660d7952f7 140 /**
rconnorlawson 0:35660d7952f7 141 * Returns the MapItem immediately to the left of the given location.
rconnorlawson 0:35660d7952f7 142 */
rconnorlawson 0:35660d7952f7 143 MapItem* get_west(int x, int y);
rconnorlawson 0:35660d7952f7 144
rconnorlawson 0:35660d7952f7 145 /**
rconnorlawson 0:35660d7952f7 146 * Returns the MapItem at the given location.
rconnorlawson 0:35660d7952f7 147 */
rconnorlawson 0:35660d7952f7 148 MapItem* get_here(int x, int y);
rconnorlawson 0:35660d7952f7 149
rconnorlawson 0:35660d7952f7 150 // Directions, for using the modification functions
rconnorlawson 0:35660d7952f7 151 #define HORIZONTAL 0
rconnorlawson 0:35660d7952f7 152 #define VERTICAL 1
rconnorlawson 0:35660d7952f7 153
rconnorlawson 0:35660d7952f7 154 /**
rconnorlawson 0:35660d7952f7 155 * If there is a MapItem at (x,y), remove it from the map.
rconnorlawson 0:35660d7952f7 156 */
rconnorlawson 0:35660d7952f7 157 void map_erase(int x, int y);
rconnorlawson 0:35660d7952f7 158
nasiromar 11:6cd02a8539d1 159 void map_delete(int x, int y);
nasiromar 11:6cd02a8539d1 160
rconnorlawson 0:35660d7952f7 161 /**
rconnorlawson 0:35660d7952f7 162 * Add WALL items in a line of length len beginning at (x,y).
rconnorlawson 0:35660d7952f7 163 * If dir == HORIZONTAL, the line is in the direction of increasing x.
rconnorlawson 0:35660d7952f7 164 * If dir == VERTICAL, the line is in the direction of increasing y.
rconnorlawson 0:35660d7952f7 165 *
rconnorlawson 0:35660d7952f7 166 * If there are already items in the map that collide with this line, they are
rconnorlawson 0:35660d7952f7 167 * erased.
rconnorlawson 0:35660d7952f7 168 */
rconnorlawson 0:35660d7952f7 169 void add_wall(int x, int y, int dir, int len);
rconnorlawson 0:35660d7952f7 170
nasiromar 6:c9695079521d 171 //, int dir, int len
nasiromar 6:c9695079521d 172
nasiromar 7:862062ffca62 173 void add_castle(int x, int y, int dir, int len);
nasiromar 7:862062ffca62 174
nasiromar 7:862062ffca62 175 void add_kindom(int x, int y);
nasiromar 6:c9695079521d 176
nasiromar 11:6cd02a8539d1 177 void add_fire(int x, int y);
nasiromar 11:6cd02a8539d1 178
nasiromar 16:06a88c0110ff 179 void add_key(int x, int y);
nasiromar 16:06a88c0110ff 180
nasiromar 6:c9695079521d 181 void add_chest(int x, int y);
nasiromar 6:c9695079521d 182
nasiromar 14:7225da81314a 183 void add_chest2(int x, int y);
nasiromar 14:7225da81314a 184
nasiromar 6:c9695079521d 185 void add_npc(int x, int y);
nasiromar 6:c9695079521d 186
nasiromar 11:6cd02a8539d1 187 void add_npc2(int x, int y);
nasiromar 11:6cd02a8539d1 188
nasiromar 11:6cd02a8539d1 189 void add_store(int x, int y);
nasiromar 11:6cd02a8539d1 190
nasiromar 11:6cd02a8539d1 191 void add_merch(int x, int y);
nasiromar 11:6cd02a8539d1 192
nasiromar 11:6cd02a8539d1 193 void add_eye(int x, int y);
nasiromar 11:6cd02a8539d1 194
nasiromar 13:798a4dd14c7e 195 void add_goblin(int x, int y, int type);
nasiromar 9:cbb9cfb1f6c5 196
nasiromar 6:c9695079521d 197 void add_portal(int x, int y);
nasiromar 6:c9695079521d 198
nasiromar 7:862062ffca62 199 void add_portal2(int x, int y);
nasiromar 7:862062ffca62 200
nasiromar 7:862062ffca62 201 void add_door(int x, int y);
nasiromar 7:862062ffca62 202
nasiromar 7:862062ffca62 203 void add_dragon(int x, int y);
nasiromar 7:862062ffca62 204
nasiromar 7:862062ffca62 205
rconnorlawson 0:35660d7952f7 206 /**
rconnorlawson 0:35660d7952f7 207 * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it
rconnorlawson 0:35660d7952f7 208 * before adding the plant.
rconnorlawson 0:35660d7952f7 209 */
rconnorlawson 0:35660d7952f7 210 void add_plant(int x, int y);
rconnorlawson 0:35660d7952f7 211
rconnorlawson 0:35660d7952f7 212 #endif //MAP_H