Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
nasiromar
Date:
Tue Nov 30 00:48:48 2021 +0000
Revision:
9:cbb9cfb1f6c5
Parent:
7:862062ffca62
Child:
10:e18685911e84
Sound Working;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #ifndef MAP_H
rconnorlawson 0:35660d7952f7 2 #define MAP_H
rconnorlawson 0:35660d7952f7 3
rconnorlawson 0:35660d7952f7 4 #include "hash_table.h"
rconnorlawson 0:35660d7952f7 5
rconnorlawson 0:35660d7952f7 6 /**
rconnorlawson 0:35660d7952f7 7 * A structure to represent the map. The implementation is private.
rconnorlawson 0:35660d7952f7 8 */
rconnorlawson 0:35660d7952f7 9 struct Map;
rconnorlawson 0:35660d7952f7 10
rconnorlawson 0:35660d7952f7 11 // A function pointer type for drawing MapItems.
rconnorlawson 0:35660d7952f7 12 // All tiles are 11x11 blocks.
rconnorlawson 0:35660d7952f7 13 // u,v is the top left corner pixel of the block
rconnorlawson 0:35660d7952f7 14 typedef void (*DrawFunc)(int u, int v);
rconnorlawson 0:35660d7952f7 15
rconnorlawson 0:35660d7952f7 16 /**
rconnorlawson 0:35660d7952f7 17 * The data for elements in the map. Each item in the map HashTable is a
rconnorlawson 0:35660d7952f7 18 * MapItem.
rconnorlawson 0:35660d7952f7 19 */
rconnorlawson 0:35660d7952f7 20 typedef struct {
rconnorlawson 0:35660d7952f7 21 /**
rconnorlawson 0:35660d7952f7 22 * Indicates the "type" of the MapItem: WALL, DOOR, PLANT, etc. This is
rconnorlawson 0:35660d7952f7 23 * useful for determining how to interact with the object when updating the
rconnorlawson 0:35660d7952f7 24 * game state.
rconnorlawson 0:35660d7952f7 25 */
rconnorlawson 0:35660d7952f7 26 int type;
rconnorlawson 0:35660d7952f7 27
rconnorlawson 0:35660d7952f7 28 /**
rconnorlawson 0:35660d7952f7 29 * A function pointer to the drawing function for this item. Used by draw_game.
rconnorlawson 0:35660d7952f7 30 */
rconnorlawson 0:35660d7952f7 31 DrawFunc draw;
rconnorlawson 0:35660d7952f7 32
rconnorlawson 0:35660d7952f7 33 /**
rconnorlawson 0:35660d7952f7 34 * If zero, this item should block character motion.
rconnorlawson 0:35660d7952f7 35 */
rconnorlawson 0:35660d7952f7 36 int walkable;
rconnorlawson 0:35660d7952f7 37
nasiromar 9:cbb9cfb1f6c5 38 //Current and Previous Location of item
nasiromar 9:cbb9cfb1f6c5 39
nasiromar 9:cbb9cfb1f6c5 40 int x,y;
nasiromar 9:cbb9cfb1f6c5 41 int px,py;
nasiromar 9:cbb9cfb1f6c5 42
rconnorlawson 0:35660d7952f7 43 /**
rconnorlawson 0:35660d7952f7 44 * Arbitrary extra data for the MapItem. Could be useful for keeping up with
rconnorlawson 0:35660d7952f7 45 * special information, like where a set of stairs should take the player.
rconnorlawson 0:35660d7952f7 46 *
rconnorlawson 0:35660d7952f7 47 * Iterpretation of this can depend on the type of the MapItem. For example,
rconnorlawson 0:35660d7952f7 48 * a WALL probably doesn't need to use this (it can be NULL), where an NPC
rconnorlawson 0:35660d7952f7 49 * might use it to store game state (have I given the player the key yet?).
rconnorlawson 0:35660d7952f7 50 */
nasiromar 9:cbb9cfb1f6c5 51 int data;
rconnorlawson 0:35660d7952f7 52 } MapItem;
rconnorlawson 0:35660d7952f7 53
rconnorlawson 0:35660d7952f7 54 typedef struct {
rconnorlawson 0:35660d7952f7 55 int tm;
rconnorlawson 0:35660d7952f7 56 int tx, ty;
rconnorlawson 0:35660d7952f7 57 } StairsData;
rconnorlawson 0:35660d7952f7 58
rconnorlawson 0:35660d7952f7 59 // MapItem types
rconnorlawson 0:35660d7952f7 60 // Define more of these!
rconnorlawson 0:35660d7952f7 61 #define WALL 0
rconnorlawson 0:35660d7952f7 62 #define PLANT 1
nasiromar 6:c9695079521d 63 #define NPC 2
nasiromar 6:c9695079521d 64 #define CHEST 3
nasiromar 6:c9695079521d 65 #define CASTL 4
nasiromar 6:c9695079521d 66 #define PORTAL 5
nasiromar 7:862062ffca62 67 #define DOOR 6
nasiromar 7:862062ffca62 68 #define DRAGON 7
nasiromar 7:862062ffca62 69 #define PORTAl 8
nasiromar 7:862062ffca62 70 #define KINDOM 9
nasiromar 9:cbb9cfb1f6c5 71 #define FRUIT 10
nasiromar 6:c9695079521d 72
nasiromar 6:c9695079521d 73
nasiromar 6:c9695079521d 74
rconnorlawson 0:35660d7952f7 75
rconnorlawson 0:35660d7952f7 76 /**
rconnorlawson 0:35660d7952f7 77 * Initializes the internal structures for all maps. This does not populate
rconnorlawson 0:35660d7952f7 78 * the map with items, but allocates space for them, initializes the hash tables,
rconnorlawson 0:35660d7952f7 79 * and sets the width and height.
rconnorlawson 0:35660d7952f7 80 */
rconnorlawson 0:35660d7952f7 81 void maps_init();
rconnorlawson 0:35660d7952f7 82
rconnorlawson 0:35660d7952f7 83 /**
rconnorlawson 0:35660d7952f7 84 * Returns a pointer to the active map.
rconnorlawson 0:35660d7952f7 85 */
rconnorlawson 0:35660d7952f7 86 Map* get_active_map();
rconnorlawson 0:35660d7952f7 87
rconnorlawson 0:35660d7952f7 88 /**
rconnorlawson 0:35660d7952f7 89 * Sets the active map to map m, where m is the index of the map to activate.
rconnorlawson 0:35660d7952f7 90 * Returns a pointer to the new active map.
rconnorlawson 0:35660d7952f7 91 */
rconnorlawson 0:35660d7952f7 92 Map* set_active_map(int m);
rconnorlawson 0:35660d7952f7 93
rconnorlawson 0:35660d7952f7 94 /**
rconnorlawson 0:35660d7952f7 95 * Returns the map m, regardless of whether it is the active map. This function
rconnorlawson 0:35660d7952f7 96 * does not change the active map.
rconnorlawson 0:35660d7952f7 97 */
rconnorlawson 0:35660d7952f7 98 Map* get_map(int m);
rconnorlawson 0:35660d7952f7 99
rconnorlawson 0:35660d7952f7 100 /**
rconnorlawson 0:35660d7952f7 101 * Print the active map to the serial console.
rconnorlawson 0:35660d7952f7 102 */
rconnorlawson 0:35660d7952f7 103 void print_map();
rconnorlawson 0:35660d7952f7 104
rconnorlawson 0:35660d7952f7 105 // Access
rconnorlawson 0:35660d7952f7 106 /**
rconnorlawson 0:35660d7952f7 107 * Returns the width of the active map.
rconnorlawson 0:35660d7952f7 108 */
rconnorlawson 0:35660d7952f7 109 int map_width();
rconnorlawson 0:35660d7952f7 110
rconnorlawson 0:35660d7952f7 111 /**
rconnorlawson 0:35660d7952f7 112 * Returns the heigh of the active map.
rconnorlawson 0:35660d7952f7 113 */
rconnorlawson 0:35660d7952f7 114 int map_height();
rconnorlawson 0:35660d7952f7 115
rconnorlawson 0:35660d7952f7 116 /**
rconnorlawson 0:35660d7952f7 117 * Returns the total number of cells in the active map.
rconnorlawson 0:35660d7952f7 118 */
rconnorlawson 0:35660d7952f7 119 int map_area();
rconnorlawson 0:35660d7952f7 120
rconnorlawson 0:35660d7952f7 121 /**
rconnorlawson 0:35660d7952f7 122 * Returns the MapItem immediately above the given location.
rconnorlawson 0:35660d7952f7 123 */
rconnorlawson 0:35660d7952f7 124 MapItem* get_north(int x, int y);
rconnorlawson 0:35660d7952f7 125
rconnorlawson 0:35660d7952f7 126 /**
rconnorlawson 0:35660d7952f7 127 * Returns the MapItem immediately below the given location.
rconnorlawson 0:35660d7952f7 128 */
rconnorlawson 0:35660d7952f7 129 MapItem* get_south(int x, int y);
rconnorlawson 0:35660d7952f7 130
rconnorlawson 0:35660d7952f7 131 /**
rconnorlawson 0:35660d7952f7 132 * Returns the MapItem immediately to the right of the given location.
rconnorlawson 0:35660d7952f7 133 */
rconnorlawson 0:35660d7952f7 134 MapItem* get_east(int x, int y);
rconnorlawson 0:35660d7952f7 135
rconnorlawson 0:35660d7952f7 136 /**
rconnorlawson 0:35660d7952f7 137 * Returns the MapItem immediately to the left of the given location.
rconnorlawson 0:35660d7952f7 138 */
rconnorlawson 0:35660d7952f7 139 MapItem* get_west(int x, int y);
rconnorlawson 0:35660d7952f7 140
rconnorlawson 0:35660d7952f7 141 /**
rconnorlawson 0:35660d7952f7 142 * Returns the MapItem at the given location.
rconnorlawson 0:35660d7952f7 143 */
rconnorlawson 0:35660d7952f7 144 MapItem* get_here(int x, int y);
rconnorlawson 0:35660d7952f7 145
rconnorlawson 0:35660d7952f7 146 // Directions, for using the modification functions
rconnorlawson 0:35660d7952f7 147 #define HORIZONTAL 0
rconnorlawson 0:35660d7952f7 148 #define VERTICAL 1
rconnorlawson 0:35660d7952f7 149
rconnorlawson 0:35660d7952f7 150 /**
rconnorlawson 0:35660d7952f7 151 * If there is a MapItem at (x,y), remove it from the map.
rconnorlawson 0:35660d7952f7 152 */
rconnorlawson 0:35660d7952f7 153 void map_erase(int x, int y);
rconnorlawson 0:35660d7952f7 154
rconnorlawson 0:35660d7952f7 155 /**
rconnorlawson 0:35660d7952f7 156 * Add WALL items in a line of length len beginning at (x,y).
rconnorlawson 0:35660d7952f7 157 * If dir == HORIZONTAL, the line is in the direction of increasing x.
rconnorlawson 0:35660d7952f7 158 * If dir == VERTICAL, the line is in the direction of increasing y.
rconnorlawson 0:35660d7952f7 159 *
rconnorlawson 0:35660d7952f7 160 * If there are already items in the map that collide with this line, they are
rconnorlawson 0:35660d7952f7 161 * erased.
rconnorlawson 0:35660d7952f7 162 */
rconnorlawson 0:35660d7952f7 163 void add_wall(int x, int y, int dir, int len);
rconnorlawson 0:35660d7952f7 164
nasiromar 6:c9695079521d 165 //, int dir, int len
nasiromar 6:c9695079521d 166
nasiromar 7:862062ffca62 167 void add_castle(int x, int y, int dir, int len);
nasiromar 7:862062ffca62 168
nasiromar 7:862062ffca62 169 void add_kindom(int x, int y);
nasiromar 6:c9695079521d 170
nasiromar 6:c9695079521d 171 void add_chest(int x, int y);
nasiromar 6:c9695079521d 172
nasiromar 6:c9695079521d 173 void add_npc(int x, int y);
nasiromar 6:c9695079521d 174
nasiromar 9:cbb9cfb1f6c5 175 void delete_npc(int x, int y);
nasiromar 9:cbb9cfb1f6c5 176
nasiromar 6:c9695079521d 177 void add_portal(int x, int y);
nasiromar 6:c9695079521d 178
nasiromar 7:862062ffca62 179 void add_portal2(int x, int y);
nasiromar 7:862062ffca62 180
nasiromar 7:862062ffca62 181 void add_door(int x, int y);
nasiromar 7:862062ffca62 182
nasiromar 7:862062ffca62 183 void add_dragon(int x, int y);
nasiromar 7:862062ffca62 184
nasiromar 7:862062ffca62 185
rconnorlawson 0:35660d7952f7 186 /**
rconnorlawson 0:35660d7952f7 187 * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it
rconnorlawson 0:35660d7952f7 188 * before adding the plant.
rconnorlawson 0:35660d7952f7 189 */
rconnorlawson 0:35660d7952f7 190 void add_plant(int x, int y);
rconnorlawson 0:35660d7952f7 191
rconnorlawson 0:35660d7952f7 192 #endif //MAP_H