Game For ECE 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
nasiromar
Date:
Thu Dec 02 20:16:28 2021 +0000
Revision:
13:798a4dd14c7e
Parent:
11:6cd02a8539d1
Child:
14:7225da81314a
stuff;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #ifndef MAP_H
rconnorlawson 0:35660d7952f7 2 #define MAP_H
rconnorlawson 0:35660d7952f7 3
rconnorlawson 0:35660d7952f7 4 #include "hash_table.h"
rconnorlawson 0:35660d7952f7 5
rconnorlawson 0:35660d7952f7 6 /**
rconnorlawson 0:35660d7952f7 7 * A structure to represent the map. The implementation is private.
rconnorlawson 0:35660d7952f7 8 */
rconnorlawson 0:35660d7952f7 9 struct Map;
rconnorlawson 0:35660d7952f7 10
rconnorlawson 0:35660d7952f7 11 // A function pointer type for drawing MapItems.
rconnorlawson 0:35660d7952f7 12 // All tiles are 11x11 blocks.
rconnorlawson 0:35660d7952f7 13 // u,v is the top left corner pixel of the block
rconnorlawson 0:35660d7952f7 14 typedef void (*DrawFunc)(int u, int v);
rconnorlawson 0:35660d7952f7 15
rconnorlawson 0:35660d7952f7 16 /**
rconnorlawson 0:35660d7952f7 17 * The data for elements in the map. Each item in the map HashTable is a
rconnorlawson 0:35660d7952f7 18 * MapItem.
rconnorlawson 0:35660d7952f7 19 */
rconnorlawson 0:35660d7952f7 20 typedef struct {
rconnorlawson 0:35660d7952f7 21 /**
rconnorlawson 0:35660d7952f7 22 * Indicates the "type" of the MapItem: WALL, DOOR, PLANT, etc. This is
rconnorlawson 0:35660d7952f7 23 * useful for determining how to interact with the object when updating the
rconnorlawson 0:35660d7952f7 24 * game state.
rconnorlawson 0:35660d7952f7 25 */
rconnorlawson 0:35660d7952f7 26 int type;
rconnorlawson 0:35660d7952f7 27
rconnorlawson 0:35660d7952f7 28 /**
rconnorlawson 0:35660d7952f7 29 * A function pointer to the drawing function for this item. Used by draw_game.
rconnorlawson 0:35660d7952f7 30 */
rconnorlawson 0:35660d7952f7 31 DrawFunc draw;
rconnorlawson 0:35660d7952f7 32
rconnorlawson 0:35660d7952f7 33 /**
rconnorlawson 0:35660d7952f7 34 * If zero, this item should block character motion.
rconnorlawson 0:35660d7952f7 35 */
rconnorlawson 0:35660d7952f7 36 int walkable;
rconnorlawson 0:35660d7952f7 37
rconnorlawson 0:35660d7952f7 38 /**
rconnorlawson 0:35660d7952f7 39 * Arbitrary extra data for the MapItem. Could be useful for keeping up with
rconnorlawson 0:35660d7952f7 40 * special information, like where a set of stairs should take the player.
rconnorlawson 0:35660d7952f7 41 *
rconnorlawson 0:35660d7952f7 42 * Iterpretation of this can depend on the type of the MapItem. For example,
rconnorlawson 0:35660d7952f7 43 * a WALL probably doesn't need to use this (it can be NULL), where an NPC
rconnorlawson 0:35660d7952f7 44 * might use it to store game state (have I given the player the key yet?).
rconnorlawson 0:35660d7952f7 45 */
nasiromar 9:cbb9cfb1f6c5 46 int data;
rconnorlawson 0:35660d7952f7 47 } MapItem;
rconnorlawson 0:35660d7952f7 48
rconnorlawson 0:35660d7952f7 49 typedef struct {
rconnorlawson 0:35660d7952f7 50 int tm;
rconnorlawson 0:35660d7952f7 51 int tx, ty;
rconnorlawson 0:35660d7952f7 52 } StairsData;
rconnorlawson 0:35660d7952f7 53
rconnorlawson 0:35660d7952f7 54 // MapItem types
rconnorlawson 0:35660d7952f7 55 // Define more of these!
rconnorlawson 0:35660d7952f7 56 #define WALL 0
rconnorlawson 0:35660d7952f7 57 #define PLANT 1
nasiromar 6:c9695079521d 58 #define NPC 2
nasiromar 6:c9695079521d 59 #define CHEST 3
nasiromar 6:c9695079521d 60 #define CASTL 4
nasiromar 6:c9695079521d 61 #define PORTAL 5
nasiromar 7:862062ffca62 62 #define DOOR 6
nasiromar 7:862062ffca62 63 #define DRAGON 7
nasiromar 7:862062ffca62 64 #define PORTAl 8
nasiromar 7:862062ffca62 65 #define KINDOM 9
nasiromar 9:cbb9cfb1f6c5 66 #define FRUIT 10
nasiromar 11:6cd02a8539d1 67 #define VILL 11
nasiromar 11:6cd02a8539d1 68 #define NPCT 12
nasiromar 13:798a4dd14c7e 69 #define ENEMY1 13
nasiromar 13:798a4dd14c7e 70 #define ENEMY2 14
nasiromar 13:798a4dd14c7e 71 #define ENEMY 15
nasiromar 6:c9695079521d 72
nasiromar 6:c9695079521d 73
nasiromar 6:c9695079521d 74
rconnorlawson 0:35660d7952f7 75
rconnorlawson 0:35660d7952f7 76 /**
rconnorlawson 0:35660d7952f7 77 * Initializes the internal structures for all maps. This does not populate
rconnorlawson 0:35660d7952f7 78 * the map with items, but allocates space for them, initializes the hash tables,
rconnorlawson 0:35660d7952f7 79 * and sets the width and height.
rconnorlawson 0:35660d7952f7 80 */
rconnorlawson 0:35660d7952f7 81 void maps_init();
rconnorlawson 0:35660d7952f7 82
rconnorlawson 0:35660d7952f7 83 /**
rconnorlawson 0:35660d7952f7 84 * Returns a pointer to the active map.
rconnorlawson 0:35660d7952f7 85 */
rconnorlawson 0:35660d7952f7 86 Map* get_active_map();
rconnorlawson 0:35660d7952f7 87
nasiromar 10:e18685911e84 88 int get_current_map();
nasiromar 10:e18685911e84 89
rconnorlawson 0:35660d7952f7 90 /**
rconnorlawson 0:35660d7952f7 91 * Sets the active map to map m, where m is the index of the map to activate.
rconnorlawson 0:35660d7952f7 92 * Returns a pointer to the new active map.
rconnorlawson 0:35660d7952f7 93 */
rconnorlawson 0:35660d7952f7 94 Map* set_active_map(int m);
rconnorlawson 0:35660d7952f7 95
rconnorlawson 0:35660d7952f7 96 /**
rconnorlawson 0:35660d7952f7 97 * Returns the map m, regardless of whether it is the active map. This function
rconnorlawson 0:35660d7952f7 98 * does not change the active map.
rconnorlawson 0:35660d7952f7 99 */
nasiromar 11:6cd02a8539d1 100 int get_map(int m);
rconnorlawson 0:35660d7952f7 101
rconnorlawson 0:35660d7952f7 102 /**
rconnorlawson 0:35660d7952f7 103 * Print the active map to the serial console.
rconnorlawson 0:35660d7952f7 104 */
rconnorlawson 0:35660d7952f7 105 void print_map();
rconnorlawson 0:35660d7952f7 106
rconnorlawson 0:35660d7952f7 107 // Access
rconnorlawson 0:35660d7952f7 108 /**
rconnorlawson 0:35660d7952f7 109 * Returns the width of the active map.
rconnorlawson 0:35660d7952f7 110 */
rconnorlawson 0:35660d7952f7 111 int map_width();
rconnorlawson 0:35660d7952f7 112
rconnorlawson 0:35660d7952f7 113 /**
rconnorlawson 0:35660d7952f7 114 * Returns the heigh of the active map.
rconnorlawson 0:35660d7952f7 115 */
rconnorlawson 0:35660d7952f7 116 int map_height();
rconnorlawson 0:35660d7952f7 117
rconnorlawson 0:35660d7952f7 118 /**
rconnorlawson 0:35660d7952f7 119 * Returns the total number of cells in the active map.
rconnorlawson 0:35660d7952f7 120 */
rconnorlawson 0:35660d7952f7 121 int map_area();
rconnorlawson 0:35660d7952f7 122
rconnorlawson 0:35660d7952f7 123 /**
rconnorlawson 0:35660d7952f7 124 * Returns the MapItem immediately above the given location.
rconnorlawson 0:35660d7952f7 125 */
rconnorlawson 0:35660d7952f7 126 MapItem* get_north(int x, int y);
rconnorlawson 0:35660d7952f7 127
rconnorlawson 0:35660d7952f7 128 /**
rconnorlawson 0:35660d7952f7 129 * Returns the MapItem immediately below the given location.
rconnorlawson 0:35660d7952f7 130 */
rconnorlawson 0:35660d7952f7 131 MapItem* get_south(int x, int y);
rconnorlawson 0:35660d7952f7 132
rconnorlawson 0:35660d7952f7 133 /**
rconnorlawson 0:35660d7952f7 134 * Returns the MapItem immediately to the right of the given location.
rconnorlawson 0:35660d7952f7 135 */
rconnorlawson 0:35660d7952f7 136 MapItem* get_east(int x, int y);
rconnorlawson 0:35660d7952f7 137
rconnorlawson 0:35660d7952f7 138 /**
rconnorlawson 0:35660d7952f7 139 * Returns the MapItem immediately to the left of the given location.
rconnorlawson 0:35660d7952f7 140 */
rconnorlawson 0:35660d7952f7 141 MapItem* get_west(int x, int y);
rconnorlawson 0:35660d7952f7 142
rconnorlawson 0:35660d7952f7 143 /**
rconnorlawson 0:35660d7952f7 144 * Returns the MapItem at the given location.
rconnorlawson 0:35660d7952f7 145 */
rconnorlawson 0:35660d7952f7 146 MapItem* get_here(int x, int y);
rconnorlawson 0:35660d7952f7 147
rconnorlawson 0:35660d7952f7 148 // Directions, for using the modification functions
rconnorlawson 0:35660d7952f7 149 #define HORIZONTAL 0
rconnorlawson 0:35660d7952f7 150 #define VERTICAL 1
rconnorlawson 0:35660d7952f7 151
rconnorlawson 0:35660d7952f7 152 /**
rconnorlawson 0:35660d7952f7 153 * If there is a MapItem at (x,y), remove it from the map.
rconnorlawson 0:35660d7952f7 154 */
rconnorlawson 0:35660d7952f7 155 void map_erase(int x, int y);
rconnorlawson 0:35660d7952f7 156
nasiromar 11:6cd02a8539d1 157 void map_delete(int x, int y);
nasiromar 11:6cd02a8539d1 158
rconnorlawson 0:35660d7952f7 159 /**
rconnorlawson 0:35660d7952f7 160 * Add WALL items in a line of length len beginning at (x,y).
rconnorlawson 0:35660d7952f7 161 * If dir == HORIZONTAL, the line is in the direction of increasing x.
rconnorlawson 0:35660d7952f7 162 * If dir == VERTICAL, the line is in the direction of increasing y.
rconnorlawson 0:35660d7952f7 163 *
rconnorlawson 0:35660d7952f7 164 * If there are already items in the map that collide with this line, they are
rconnorlawson 0:35660d7952f7 165 * erased.
rconnorlawson 0:35660d7952f7 166 */
rconnorlawson 0:35660d7952f7 167 void add_wall(int x, int y, int dir, int len);
rconnorlawson 0:35660d7952f7 168
nasiromar 6:c9695079521d 169 //, int dir, int len
nasiromar 6:c9695079521d 170
nasiromar 7:862062ffca62 171 void add_castle(int x, int y, int dir, int len);
nasiromar 7:862062ffca62 172
nasiromar 7:862062ffca62 173 void add_kindom(int x, int y);
nasiromar 6:c9695079521d 174
nasiromar 11:6cd02a8539d1 175 void add_fire(int x, int y);
nasiromar 11:6cd02a8539d1 176
nasiromar 6:c9695079521d 177 void add_chest(int x, int y);
nasiromar 6:c9695079521d 178
nasiromar 6:c9695079521d 179 void add_npc(int x, int y);
nasiromar 6:c9695079521d 180
nasiromar 11:6cd02a8539d1 181 void add_npc2(int x, int y);
nasiromar 11:6cd02a8539d1 182
nasiromar 11:6cd02a8539d1 183 void add_store(int x, int y);
nasiromar 11:6cd02a8539d1 184
nasiromar 11:6cd02a8539d1 185 void add_merch(int x, int y);
nasiromar 11:6cd02a8539d1 186
nasiromar 11:6cd02a8539d1 187 void add_eye(int x, int y);
nasiromar 11:6cd02a8539d1 188
nasiromar 13:798a4dd14c7e 189 void add_goblin(int x, int y, int type);
nasiromar 9:cbb9cfb1f6c5 190
nasiromar 6:c9695079521d 191 void add_portal(int x, int y);
nasiromar 6:c9695079521d 192
nasiromar 7:862062ffca62 193 void add_portal2(int x, int y);
nasiromar 7:862062ffca62 194
nasiromar 7:862062ffca62 195 void add_door(int x, int y);
nasiromar 7:862062ffca62 196
nasiromar 7:862062ffca62 197 void add_dragon(int x, int y);
nasiromar 7:862062ffca62 198
nasiromar 7:862062ffca62 199
rconnorlawson 0:35660d7952f7 200 /**
rconnorlawson 0:35660d7952f7 201 * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it
rconnorlawson 0:35660d7952f7 202 * before adding the plant.
rconnorlawson 0:35660d7952f7 203 */
rconnorlawson 0:35660d7952f7 204 void add_plant(int x, int y);
rconnorlawson 0:35660d7952f7 205
rconnorlawson 0:35660d7952f7 206 #endif //MAP_H