Nemesis game, stats

Bullet.cpp

Committer:
musallambseiso
Date:
2017-04-02
Revision:
6:fb678d095e0a
Parent:
Ship1.cpp@ 5:b822aaa6200d

File content as of revision 6:fb678d095e0a:

#include "Bullet.h"

Bullet::Bullet()
{

}

Bullet::~Bullet()
{

}

void Bullet::init(N5110 &lcd, Gamepad &pad, int speed)
{   
    Vector2D friendly_pos = _friendly.get_pos();
    
    _x = friendly_pos.x+6;
    _y = friendly_pos.y+3;

    _velocity.x = speed;
    _velocity.y = 0;
}

void Bullet::draw(N5110 &lcd)
{
    lcd.setPixel(_x,_y);
}

void Bullet::update()
{
    _x += _velocity.x;
    _y += _velocity.y;
}

void Bullet::set_velocity(Vector2D v)
{
    _velocity.x = v.x;
    _velocity.y = v.y;
}

Vector2D Bullet::get_velocity()
{
    Vector2D v = {_velocity.x,_velocity.y};
    return v;
}

Vector2D Bullet::get_pos()
{
    Vector2D p = {_x,_y};
    return p;
}

void Bullet::set_pos(Vector2D p)
{
    _x = p.x;
    _y = p.y;
}