Nemesis game, stats
Diff: Bullet.cpp
- Revision:
- 6:fb678d095e0a
- Parent:
- 5:b822aaa6200d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Bullet.cpp Sun Apr 02 17:47:38 2017 +0000 @@ -0,0 +1,57 @@ +#include "Bullet.h" + +Bullet::Bullet() +{ + +} + +Bullet::~Bullet() +{ + +} + +void Bullet::init(N5110 &lcd, Gamepad &pad, int speed) +{ + Vector2D friendly_pos = _friendly.get_pos(); + + _x = friendly_pos.x+6; + _y = friendly_pos.y+3; + + _velocity.x = speed; + _velocity.y = 0; +} + +void Bullet::draw(N5110 &lcd) +{ + lcd.setPixel(_x,_y); +} + +void Bullet::update() +{ + _x += _velocity.x; + _y += _velocity.y; +} + +void Bullet::set_velocity(Vector2D v) +{ + _velocity.x = v.x; + _velocity.y = v.y; +} + +Vector2D Bullet::get_velocity() +{ + Vector2D v = {_velocity.x,_velocity.y}; + return v; +} + +Vector2D Bullet::get_pos() +{ + Vector2D p = {_x,_y}; + return p; +} + +void Bullet::set_pos(Vector2D p) +{ + _x = p.x; + _y = p.y; +} \ No newline at end of file