Testing C030_R410M
Dependencies: ublox-at-cellular-interface-n2xx ublox-at-cellular-interface ublox-cellular-base-n2xx ublox-cellular-base ublox-ppp-cellular-interface
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Diff: main.cpp
- Revision:
- 1:581335dbdd60
- Child:
- 2:dbf7dd3da592
diff -r b65434b89fd0 -r 581335dbdd60 main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Fri Jun 09 12:42:49 2017 +0100 @@ -0,0 +1,232 @@ +/* mbed Microcontroller Library + * Copyright (c) 2017 u-blox + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "mbed.h" +#include "UbloxATCellularInterface.h" + +// The credentials of the SIM in the board. If PIN checking is enabled +// for your SIM card you must set this to the required PIN. +#define PIN "0000" + +// Network credentials. You should set this according to your +// network/SIM card. For C030 boards, leave the parameters as NULL +// otherwise, if you do not know the APN for your network, you may +// either try the fairly common "internet" for the APN (and leave the +// username and password NULL), or you may leave all three as NULL and then +// a lookup will be attempted for a small number of known networks +// (see APN_db.h in mbed-os/features/netsocket/cellular/utils). +#define APN NULL +#define USERNAME NULL +#define PASSWORD NULL + +// LEDs +DigitalOut ledRed(LED1, 1); +DigitalOut ledGreen(LED2, 1); +DigitalOut ledBlue(LED3, 1); + +// The user button +volatile bool buttonPressed = false; + +static void good() { + ledGreen = 0; + ledBlue = 1; + ledRed = 1; +} + +static void bad() { + ledRed = 0; + ledGreen = 1; + ledBlue = 1; +} + +static void event() { + ledBlue = 0; + ledRed = 1; + ledGreen = 1; +} + +static void pulseEvent() { + event(); + wait_ms(500); + good(); +} + +static void ledOff() { + ledBlue = 1; + ledRed = 1; + ledGreen = 1; +} + +static void printNtpTime(char * buf, int len) +{ + time_t timestamp = 0; + struct tm *localTime; + char timeString[25]; + time_t TIME1970 = 2208988800U; + + if (len >= 43) { + timestamp |= ((int) *(buf + 40)) << 24; + timestamp |= ((int) *(buf + 41)) << 16; + timestamp |= ((int) *(buf + 42)) << 8; + timestamp |= ((int) *(buf + 43)); + timestamp -= TIME1970; + localTime = localtime(×tamp); + if (localTime) { + if (strftime(timeString, sizeof(timeString), "%a %b %d %H:%M:%S %Y", localTime) > 0) { + printf("NTP timestamp is %s.\n", timeString); + } + } + } +} + +static void cbButton() +{ + buttonPressed = true; + pulseEvent(); +} + +/* This example program for the u-blox C030 and C027 boards instantiates + * the UbloxAtCellularInterface and uses it to make a simple sockets + * connection to a server, using 2.pool.ntp.org for UDP and developer.mbed.org + * for TCP. For a more comprehensive example, where higher layer protocols + * make use of the same sockets interface, see example-ublox-mbed-client. + * Progress may be monitored with a serial terminal running at 9600 baud. + * The LED on the C030 board will turn green when this program is + * operating correctly, pulse blue when a sockets operation is completed + * and turn red if there is a failure. + */ + +int main() +{ + UbloxATCellularInterface *interface = new UbloxATCellularInterface(); + TCPSocket sockTcp; + UDPSocket sockUdp; + SocketAddress udpServer; + SocketAddress udpSenderAddress; + SocketAddress tcpServer; + char buf[1024]; + int x; + InterruptIn userButton(SW0); + + // Attach a function to the user button + userButton.rise(&cbButton); + + good(); + printf("Starting up, please wait up to 180 seconds for network registration to complete...\n"); + if (interface->init(PIN)) { + pulseEvent(); + printf("Registered, connecting to the packet network...\n"); + for (x = 0; interface->connect(PIN, APN, USERNAME, PASSWORD) != 0; x++) { + if (x > 0) { + bad(); + printf("Retrying (have you checked that an antenna is plugged in and your APN is correct?)...\n"); + } + } + pulseEvent(); + + printf("Getting the IP address of \"developer.mbed.org\" and \"2.pool.ntp.org\"...\n"); + if ((interface->gethostbyname("2.pool.ntp.org", &udpServer) == 0) && + (interface->gethostbyname("developer.mbed.org", &tcpServer) == 0)) { + pulseEvent(); + udpServer.set_port(123); + tcpServer.set_port(80); + printf("\"2.pool.ntp.org\" address: %s on port %d.\n", udpServer.get_ip_address(), udpServer.get_port()); + printf("\"developer.mbed.org\" address: %s on port %d.\n", tcpServer.get_ip_address(), tcpServer.get_port()); + + printf("Performing socket operations in a loop until the user button is pressed...\n"); + while (!buttonPressed) { + // UDP Sockets + printf("=== UDP ===\n"); + printf("Opening a UDP socket...\n"); + if (sockUdp.open(interface) == 0) { + pulseEvent(); + printf("UDP socket open.\n"); + sockUdp.set_timeout(10000); + printf("Sending time request to \"2.pool.ntp.org\" over UDP socket...\n"); + memset (buf, 0, sizeof(buf)); + *buf = '\x1b'; + if (sockUdp.sendto(udpServer, (void *) buf, 48) == 48) { + pulseEvent(); + printf("Socket send completed, waiting for UDP response...\n"); + x = sockUdp.recvfrom(&udpSenderAddress, buf, sizeof (buf)); + if (x > 0) { + pulseEvent(); + printf("Received %d byte response from server %s on UDP socket:\n" + "-------------------------------------------------------\n", + x, udpSenderAddress.get_ip_address()); + printNtpTime(buf, x); + printf("-------------------------------------------------------\n"); + } + } + printf("Closing socket...\n"); + sockUdp.close(); + pulseEvent(); + printf("Socket closed.\n"); + } + + // TCP Sockets + printf("=== TCP ===\n"); + printf("Opening a TCP socket...\n"); + if (sockTcp.open(interface) == 0) { + pulseEvent(); + printf("TCP socket open.\n"); + sockTcp.set_timeout(10000); + printf("Connecting socket to %s on port %d...\n", tcpServer.get_ip_address(), tcpServer.get_port()); + if (sockTcp.connect(tcpServer) == 0) { + printf("Connected, sending HTTP GET request to \"developer.mbed.org\" over socket...\n"); + strcpy (buf, "GET /media/uploads/mbed_official/hello.txt HTTP/1.0\r\n\r\n"); + // Note: since this is a short string we can send it in one go as it will + // fit within the default buffer sizes. Normally you should call sock.send() + // in a loop until your entire buffer has been sent. + if (sockTcp.send((void *) buf, strlen(buf)) == (int) strlen(buf)) { + pulseEvent(); + printf("Socket send completed, waiting for response...\n"); + x = sockTcp.recv(buf, sizeof (buf)); + if (x > 0) { + pulseEvent(); + printf("Received %d byte response from server on TCP socket:\n" + "----------------------------------------------------\n%.*s" + "----------------------------------------------------\n", + x, x, buf); + } + } + } + printf("Closing socket...\n"); + sockTcp.close(); + pulseEvent(); + printf("Socket closed.\n"); + } + wait_ms(5000); + printf("[Checking user button]\n"); + } + + pulseEvent(); + printf("User button was pressed, stopping...\n"); + interface->disconnect(); + interface->deinit(); + ledOff(); + printf("Stopped.\n"); + } else { + bad(); + printf("Unable to get IP address of \"mbed.org\".\n"); + } + } else { + bad(); + printf("Unable to initialise the interface.\n"); + } +} + +// End Of File \ No newline at end of file