test test test

Dependencies:   mbed

Revision:
0:e4c5e6ec922e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/snake-test/ELEC2645_ProjecT/Snake/SnakeEngine.h	Mon May 25 19:06:11 2020 +0000
@@ -0,0 +1,65 @@
+#include "snake_defines.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+class SnakeEngine
+{
+
+private:
+    //Direction of out snake
+    //0 - LEFT, 1 - RIGHT, 2 - DOWN, 3- UP
+    int dirSnake;
+    int gameScore;
+    int gameLife;
+    int gameObjectSize;        //width of the snake
+    unsigned int snakeSize;    // initial length of the sanke
+    int obstaclesNum ; /********************update*******************/
+    unsigned int level;        /********************update*******************/
+
+    gameObject snake[100]; // size of the snake. Lets hope no one can grow the snake more than 100 :D
+
+    gameObject obstacles[12]
+    ; /********************update*******************/
+
+    gameObject food;
+
+    stateGame state;
+
+    Gamepad &gamePad;
+    N5110 &lcd;
+
+    bool bLeft;
+    bool bRight;
+    bool bDown;
+    bool bUp;
+
+    int AREA_X;
+    int AREA_Y;
+    int AREA_X_min;
+    int AREA_Y_min;
+    int gameSpeed;
+
+    void drawSnake();
+    void drawFood();
+    void drawScore();
+    void regenFood();
+    void readUserInput();
+
+public:
+    SnakeEngine(Gamepad &, N5110 &);
+    ~SnakeEngine();
+    void drawGameFrame();
+    void isColliding();
+    void setupGame();
+    void handleUserInput();
+    void updateGame();
+    void playGame();
+    void gameIsPaused();
+    void gameIsLost();
+    void init();
+    void runGameEngine();
+    void welcome();
+    int getGameSpeed();
+    void drawObstacles();      /********************update*******************/
+    void obstaclesPosition(); /********************update*******************/
+};
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