test test test
Diff: snake-test/ELEC2645_ProjecT/Snake/SnakeEngine.h
- Revision:
- 0:e4c5e6ec922e
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/snake-test/ELEC2645_ProjecT/Snake/SnakeEngine.h Mon May 25 19:06:11 2020 +0000 @@ -0,0 +1,65 @@ +#include "snake_defines.h" +#include "N5110.h" +#include "Gamepad.h" + +class SnakeEngine +{ + +private: + //Direction of out snake + //0 - LEFT, 1 - RIGHT, 2 - DOWN, 3- UP + int dirSnake; + int gameScore; + int gameLife; + int gameObjectSize; //width of the snake + unsigned int snakeSize; // initial length of the sanke + int obstaclesNum ; /********************update*******************/ + unsigned int level; /********************update*******************/ + + gameObject snake[100]; // size of the snake. Lets hope no one can grow the snake more than 100 :D + + gameObject obstacles[12] + ; /********************update*******************/ + + gameObject food; + + stateGame state; + + Gamepad &gamePad; + N5110 &lcd; + + bool bLeft; + bool bRight; + bool bDown; + bool bUp; + + int AREA_X; + int AREA_Y; + int AREA_X_min; + int AREA_Y_min; + int gameSpeed; + + void drawSnake(); + void drawFood(); + void drawScore(); + void regenFood(); + void readUserInput(); + +public: + SnakeEngine(Gamepad &, N5110 &); + ~SnakeEngine(); + void drawGameFrame(); + void isColliding(); + void setupGame(); + void handleUserInput(); + void updateGame(); + void playGame(); + void gameIsPaused(); + void gameIsLost(); + void init(); + void runGameEngine(); + void welcome(); + int getGameSpeed(); + void drawObstacles(); /********************update*******************/ + void obstaclesPosition(); /********************update*******************/ +}; \ No newline at end of file