test test test
snake-test/ELEC2645_ProjecT/Snake/SnakeEngine.h
- Committer:
- mohamedmoawya
- Date:
- 2020-05-25
- Revision:
- 0:e4c5e6ec922e
File content as of revision 0:e4c5e6ec922e:
#include "snake_defines.h" #include "N5110.h" #include "Gamepad.h" class SnakeEngine { private: //Direction of out snake //0 - LEFT, 1 - RIGHT, 2 - DOWN, 3- UP int dirSnake; int gameScore; int gameLife; int gameObjectSize; //width of the snake unsigned int snakeSize; // initial length of the sanke int obstaclesNum ; /********************update*******************/ unsigned int level; /********************update*******************/ gameObject snake[100]; // size of the snake. Lets hope no one can grow the snake more than 100 :D gameObject obstacles[12] ; /********************update*******************/ gameObject food; stateGame state; Gamepad &gamePad; N5110 &lcd; bool bLeft; bool bRight; bool bDown; bool bUp; int AREA_X; int AREA_Y; int AREA_X_min; int AREA_Y_min; int gameSpeed; void drawSnake(); void drawFood(); void drawScore(); void regenFood(); void readUserInput(); public: SnakeEngine(Gamepad &, N5110 &); ~SnakeEngine(); void drawGameFrame(); void isColliding(); void setupGame(); void handleUserInput(); void updateGame(); void playGame(); void gameIsPaused(); void gameIsLost(); void init(); void runGameEngine(); void welcome(); int getGameSpeed(); void drawObstacles(); /********************update*******************/ void obstaclesPosition(); /********************update*******************/ };