Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
classRigidScafold.cpp
- Committer:
- mbedalvaro
- Date:
- 2012-04-02
- Revision:
- 3:b44ff6de81bd
- Parent:
- 1:a4050fee11f7
- Child:
- 4:f9d364f10335
File content as of revision 3:b44ff6de81bd:
#include "classRigidScafold.h" RigidScafold::RigidScafold() { } RigidScafold::~RigidScafold() { } void RigidScafold::buildCircularScafold(float _radius, vector2D _pos, vector2D _vel, int _numScafoldPoints) { scafold.resize(_numScafoldPoints); radius=_radius; center=_pos; speed=_vel; // NOTE: the scafold itself is centered around (0,0), but has a "center" variable for (int i = 0; i < scafold.size(); i++) { scafold[i].x= (radius+i*40) * cos ( (1.0*i / _numScafoldPoints) * 2 * PI); scafold[i].y= (radius+i*40) * sin ( (1.0*i / _numScafoldPoints) * 2 * PI); } } // Other functions to create letters, text, etc. // ... TO DO ....