Laser Sensing Display for UI interfaces in the real world
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classLaserSensingTrajectory.h
- Committer:
- mbedalvaro
- Date:
- 2012-03-31
- Revision:
- 1:a4050fee11f7
- Parent:
- 0:345b3bc7a0ea
- Child:
- 4:f9d364f10335
File content as of revision 1:a4050fee11f7:
#ifndef LSDTRAJECTORY_H #define LSDTRAJECTORY_H #include <vector> using namespace std; // CONTRAST RATIO to compute autoThreshold: #define MIN_CONTRAST_RATIO 1.3//2.4 #define THRESHOLD_FACTOR 0.5//0.75 // 2/3 or 1/2 are good values struct laserSensingPoint { // Position and color (after rendering) int x, y; // position of the point (after rendering - its integer, because it is in "laser projector pixels") // char color; // laser color of the point (we will use the first three bits to set the RGB colors) // Detection: float intensity; // detected intensity int lightZone; // the thresholded light zone }; class LaserSensingTrajectory { public: LaserSensingTrajectory(); ~LaserSensingTrajectory(); // METHODS: void processSensedData(); // DATA: vector <laserSensingPoint> lsdTrajectory; char displayColor; // parameters for thresholding: float autoThreshold; // Statistics and tests: float maxI, minI; // Max and Min intensity bool lightTouched; // true if something went over the autoThreshold for the whole loop }; #endif